Titan Network
More Titan Projects => Mids' Hero Designer => Tech Support => Topic started by: That.Retro.Guy on March 05, 2009, 06:56:57 PM
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Hiya!
When placing Set Enhancements on my build, I've noticed that sometimes the Damage number will be red, and the words Pre-ED (with another number behind it) will be displayed. The Pre-ED number is usually (if not always . . . I haven't checked) larger than the Damage value.
What does this mean?
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Everything you needed to know about Enhancement Diversification (http://paragonwiki.com/wiki/Enhancement_Diversification).
Boy do I miss those days....
Anyway, the Pre-ED number shows you what your current Enhancement % would be if the whole ED thing didn't exist. The other number is the current Post-ED %.
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It's basically a way to see how much your enhancements are getting depreciated. If the pre-ED number is extremely different from the number you are actually getting, you may be able to move a slot or two elsewhere in your build.
The only thing to pay attention to at that point is your set bonuses. If you need bonuses from a certain set but you don't need the entire set, try to get the most bang for your buck.
Case in point: Ragnarok (Targetted AoE Damage Set): It has a pure Damage piece. If you don't need the entire set for the bonuses you want, it would typically be a prime target for skipping. Why? Play around with the set and see what your damage number is with the whole set. Then, look at what the damage number is without it.
Purple sets will help explain the weirdness that is ED pretty good, but there are lots of other sets that have "pure" pieces. When they are avoidable, skip them. You'll see less of an ED impact that way.
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Thanks for the quick replies!
I'm going to read up on Enhancement Diversification right now.
See, I'm planning what Sets to use with my Samurai (Katana/WP Scrapper) once he hits L50. I'll start swapping Set enhancements around to see if I can get the numbers closer together.
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Sorry for the double-post, but another question has reared its ugly head.
Let's say, (for the sake of this discussion), that my Samurai is L50 and has all of his Enhancement Sets created and slotted. He then decides to go do the Positron TF. I know that all powers chosen after L14 will NOT be available to him for the length of the TF, but what about the enhancement slots in his L1-L14 powers?
Example: At Level 1, I took Sting of the Wasp. I've decided to 5-slot it (with Crushing Impact). The last two slots are placed at L34 and L39. When I'm doing Posi's TF, will those enhancement slots work even though they were placed after L15?
Thanks much in advance! ;D
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When you exemp down, all enhancements in the powers you have available are still valid.
However, to compensate for this, the effectiveness of the slotted enhancements is reduced somewhat proportionately to the number of levels difference between your exemped level and actual level. More info on this can be found at Paragon Wiki (http://www.paragonwiki.com/wiki/Exemplar_Effects_on_Enhancements).
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Thanks for the info! :)
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It's really a bit more complicated than that, so do read the Wiki link that eabrace has given you. Some IOs will function at all levels, and some will stop working when you exemp too low. Set bonuses get lost when you exemp to more than 3 levels below the IOs' level too.
Really, the whole system is unnecessarily complex.
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Really, the whole system is unnecessarily complex.
Agreed. :-\
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[Steiner: Chance For Greatness.9000]
LOL!
Even the naming convections are quite curious...
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OK.
After numerous attempts (9, to be precise) at creating a build for my Samurai, I had finally thought that I had gotten the most bang for my buck. Then I hit the 'View Active Sets' button. This is what pops up:
Information:
One or more set bonuses have exceeded the 5 bonus cap, and will not affect your stats. Scroll down this list to find bonuses marked as '>Cap'
Crushing Impact
(Sting of the Wasp)
MezResist(Immobilize) 2.2%
15.1 HP (1.12%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Numina's Convalescence
(High Pain Tolerance)
12% (0.67 HP/sec) Regeneration
Aegis
(High Pain Tolerance)
5% RunSpeed
Analyze Weakness
(Flashing Steel)
10% (0.56 HP/sec) Regeneration
Scirocco's Dervish
(Flashing Steel)
10% (0.56 HP/sec) Regeneration
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
Aegis
(Mind Over Body)
5% RunSpeed
Crushing Impact
(Divine Avalanche)
MezResist(Immobilize) 2.2%
15.1 HP (1.12%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Numina's Convalescence
(Fast Healing)
12% (0.67 HP/sec) Regeneration
Luck of the Gambler
(Indomitable Will)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
Numina's Convalescence
(Health)
12% (0.67 HP/sec) Regeneration
Luck of the Gambler
(Stealth)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
Analyze Weakness
(The Lotus Drops)
10% (0.56 HP/sec) Regeneration
Scirocco's Dervish
(The Lotus Drops)
10% (0.56 HP/sec) Regeneration >Cap
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
Efficacy Adaptor
(Stamina)
15.1 HP (1.12%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.56 HP/sec) Regeneration >Cap
Efficacy Adaptor
(Quick Recovery)
15.1 HP (1.12%) HitPoints >Cap
1.5% (0.03 End/sec) Recovery
10% (0.56 HP/sec) Regeneration >Cap
Numina's Convalescence
(Rise to the Challenge)
12% (0.67 HP/sec) Regeneration
Dark Watcher's Despair
(Rise to the Challenge)
20.1 HP (1.5%) HitPoints
2.5% (0.04 End/sec) Recovery
5% Enhancement(RechargeTime)
Crushing Impact
(Gambler's Cut)
MezResist(Immobilize) 2.2%
15.1 HP (1.12%) HitPoints >Cap
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Crushing Impact
(Soaring Dragon)
MezResist(Immobilize) 2.2%
15.1 HP (1.12%) HitPoints >Cap
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Analyze Weakness
(Golden Dragonfly)
10% (0.56 HP/sec) Regeneration >Cap
Scirocco's Dervish
(Golden Dragonfly)
10% (0.56 HP/sec) Regeneration >Cap
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
Efficacy Adaptor
(Resurgence)
15.1 HP (1.12%) HitPoints >Cap
1.5% (0.03 End/sec) Recovery
10% (0.56 HP/sec) Regeneration >Cap
Luck of the Gambler
(Heightened Senses)
10% (0.56 HP/sec) Regeneration >Cap
15.1 HP (1.12%) HitPoints >Cap
9% Enhancement(Accuracy) >Cap
Aegis
(Strength of Will)
5% RunSpeed
Luck of the Gambler
(Invisibility)
10% (0.56 HP/sec) Regeneration >Cap
Devastation
(Shuriken)
12% (0.67 HP/sec) Regeneration
If I'm reading this right, I'm basically wasting some slots because the Set Bonus isn't affecting my stats.
Is this accurate? :gonk:
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When dealing with IO bonuses, only 5 of the same strength of any type of bonus may be applied in any build.
So, to use your build as an example, only five of your 10% Regeneration bonuses will actually be applied for a total of 50%.
Keep in mind, however, that you are not prevented from slotting 5 instances of 10% Regeneration and 5 more instances of something like a 2.5% Regeneration (hypothetical, since I'm not actually looking at the available regen bonuses at the moment) which would then bring the total bonus to 75%.
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yes you would be wasting slots anything slotted over 5 is not used and or counted towards any bonuses that your toon has in the build.
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Hopefully you are going to get accolades on this toon, cause i wanna know what your final HP's after all those set bonuses and then the accolades...lol
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Will do. The Samurai already has the Atlas Medallion (or whatever the heck the first one's called . . . I'm so tired I can't see straight.)
Oh, and I plan on getting every Accolade. Badges too. I'll do every Task Force and Trial.
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nice lol. yeah task forces are great fun. till everyone quits on the first 2-3 mishs lol.
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Well, since the Samurai will be L50 when he does the Task Forces, I'll keep it on Heroic. Or is there a reason (say, better salvage, better recipes, etc) at higher difficulty levels?
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nice lol. yeah task forces are great fun. till everyone quits on the first 2-3 mishs lol.
Quits on the first 2 or 3....
Oh, Freedom, got it. ;)
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Well, since the Samurai will be L50 when he does the Task Forces, I'll keep it on Heroic. Or is there a reason (say, better salvage, better recipes, etc) at higher difficulty levels?
Each difficulty brings with it a different spawn rate. This means different size Mobs, more Lts or Boss per mob, etc, based on which Diff Setting is chosen. When I played on my 50 Tank, I would normally run on the second to highest Diff, as I was told that was the best, for the most spawns. More Mobs = more Inf payout. Difficulty does not determine which Recipes or Salvage will drop, that ultimately comes from whatever you are fighting, as each Creature Type has their own batch of stuff they will drop. What the Diff will do to impact the Drop Rate though, is if you can get more of that Creature Type to Spawn, you may have a better chance of getting one of their Rare Drops.
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I was messing around with Mids, and I saw something that really confused me. From what I can see, all Purple Recipe enhancements are Unique. How the heck do you get the 5-slot Set bonus if you can only use 1 Unique per toon?
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I was messing around with Mids, and I saw something that really confused me. From what I can see, all Purple Recipe enhancements are Unique. How the heck do you get the 5-slot Set bonus if you can only use 1 Unique per toon?
You can only slot 1 of each piece in the set. If you put 5 pieces from the same set into one power, you get the set bonus.
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You can only slot 1 of each piece in the set. If you put 5 pieces from the same set into one power, you get the set bonus.
But isn't that true of all Sets? I mean, I'm using Crushing Impact with one of my attacks, and I can only slot 1 Acc/Dam, 1 Dam/Rch, etc . . .
Is the Mids just messing with me?
Geez! That sounds paranoid! ;D
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Yea, that's true of all sets.
All set IO's are power unique meaning it's designed so you can only put one type of each set in each power, but outside of purple sets you can use that set as many times as you want in other powers.
Then you run into ones marked "Unique" which for the most part can be slotted once in entire build.
Finally, keep in mind to watch your bonuses, if you have 6 different sets with a 10% recharge bonus it will only stack up to the 5th, meaning the 6th recharge bonus is useless. However if your 6th set has a different number, 6.5% for example, that will stack with the other 5 sets.
Never realized how confusing they made IOs, lol.
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Finally, keep in mind to watch your bonuses, if you have 6 different sets with a 10% recharge bonus it will only stack up to the 5th, meaning the 6th recharge bonus is useless. However if your 6th set has a different number, 6.5% for example, that will stack with the other 5 sets.
Actually this is mostly true, but there are some exceptions. The game registers set bonuses under a certain name, so you can only have that named bonus 5 times in a build. But there are some bonuses that come under different names that allow stacking.
Luck of the Gambler: Defense/Increased Recharge Speed, Gives a 7.5% recharge set bonus under the name of the IO.
Mocking Beratement: the 6th bonus is +7.5% Recharge, but it's bonus is labeled something like 'Large Increased Recharge Bonus.' (A generic label.)
So actually, you could have five 6-piece sets of Mocking Beratement slotted WITH 5 of the Luck of the Gambler Recharge pieces in your build and they all stack for a whopping 75% recharge bonus. I of course, don't recommend doing this.
The valuable knockback protection IOs (Karma, Steadfast, Blessing of the Zephyr) work the same way, as the set bonuses are named: NAME OF IO: KNOCKBACK PROTECTION. So if you were really crazy, you could have 5 of each of those in a build, giving you 60pts of KB protection. Which pretty much means only Rikti A Bombs will knock you around. Again, I don't recommend this, but it shows some important exceptions, as there aren't a great deal of IOs that break the usual rules.
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yea, Had a feeling there was a work around.
I knew it was based off either the name or the bonus, sadly I just assumed the game was more # oriented than name oriented... dumb Steiner :D.
Thanks for the clarification.
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How much Global Recharge bonus do I need to have Perma-Hasten? Hasten has (or will have) 3 L50 IO Recharge Enhancements.
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I forget how I have my Character setup now, but his Hasten is only down for like 45 secs or something close to that. I'll have to see if I still have the File at home and check it out. Someone once said how to do it though....
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I think for Perma Hasten you need about 110% global recharge... but at that point, why bother with Hasten? :P
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Cause Hasten makes you Uber Fast! :P
Apparently I don't have my Save Files anymore....can't find any of them....sorry.
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Perma-hasten is 80% on the dot. If you get your character's recharge to 80% or up, it will go off exactly as it is turning off.
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My Global Recharge is only 20% :( but if I'm reading it right, Hasten will only be down for about 80 seconds or so. Here's the Info:
Crushing Impact
(Sting of the Wasp)
MezResist(Immobilize) 2.2%
15.1 HP (1.12%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Numina's Convalescence
(High Pain Tolerance)
12% (0.67 HP/sec) Regeneration
Aegis
(High Pain Tolerance)
5% RunSpeed
Scirocco's Dervish
(Flashing Steel)
10% (0.56 HP/sec) Regeneration
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
Shield Breaker
(Flashing Steel)
2.5% (0.04 End/sec) Recovery
Aegis
(Mind Over Body)
5% RunSpeed
Crushing Impact
(Divine Avalanche)
MezResist(Immobilize) 2.2%
15.1 HP (1.12%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Numina's Convalescence
(Fast Healing)
12% (0.67 HP/sec) Regeneration
Luck of the Gambler
(Indomitable Will)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
Numina's Convalescence
(Health)
12% (0.67 HP/sec) Regeneration
Luck of the Gambler
(Stealth)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
Scirocco's Dervish
(The Lotus Drops)
10% (0.56 HP/sec) Regeneration
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
Shield Breaker
(The Lotus Drops)
2.5% (0.04 End/sec) Recovery
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
Performance Shifter
(Quick Recovery)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
Numina's Convalescence
(Rise to the Challenge)
12% (0.67 HP/sec) Regeneration
Dark Watcher's Despair
(Rise to the Challenge)
20.1 HP (1.5%) HitPoints
2.5% (0.04 End/sec) Recovery
5% Enhancement(RechargeTime)
Crushing Impact
(Gambler's Cut)
MezResist(Immobilize) 2.2%
15.1 HP (1.12%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Kinetic Combat
(Soaring Dragon)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
Scirocco's Dervish
(Golden Dragonfly)
10% (0.56 HP/sec) Regeneration
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
Shield Breaker
(Golden Dragonfly)
2.5% (0.04 End/sec) Recovery
Performance Shifter
(Resurgence)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
Serendipity
(Heightened Senses)
4% (0.22 HP/sec) Regeneration
10 HP (0.75%) HitPoints
3% Enhancement(Accuracy)
Aegis
(Strength of Will)
5% RunSpeed
Devastation
(Shuriken)
12% (0.67 HP/sec) Regeneration
Edit: Here's the Active Set Bonus Window:
+3.75% Defense(Smashing)
+3.75% Defense(Lethal)
+1.88% Defense(Melee)
+69% Enhancement(Accuracy)
+20% Enhancement(RechargeTime)
+20% FlySpeed
+200.8 HP (15%) HitPoints
+20% JumpHeight
+20% JumpSpeed
+MezResist(Immobilize) 9.35%
+10% (0.17 End/sec) Recovery
+114% (6.37 HP/sec) Regeneration
+9.38% Resistance(Negative)
+35% RunSpeed
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Sorry for the double-post, but I figured that I would post the proposed build, and let everybody take a look at it.
Any suggestions would be greatly appreciated.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build! (http://www.cohplanner.com/mids/download.php?uc=1405&c=690&a=1380&f=HEX&dc=78DAA593594FDB401485C7895343169210D60025D0B0048849A43E7479E8031409B554296B17969A302D962C278A5D96B7FE005A5550F5AD4FED6FE8FADFEACEBDC74445EA5B2DE51CE7FA9B3B9E33E39593C5A4106FEE09AD6BC1B13C6F6FADDEB29A4DD9321E59FEEB96E5C43716AA95C292ED5A8E2184E8BD7CBEB7221D29CD07966FB956BE5D5D942FA5EB4973CB769C66E358B6B2CBEEA16C49D7372F6F92B546C331976CDF959E97E53FCBEE91EDD9FBB663FBA771AEAC35A53C488074EC57877EEE7ED3AE9B5BD26A36DCBD15CBF365EB7440BD5049FDCEE8CDF80A74F1425955442CD83EDB8D03B6A93ADB26E15A886F6854D21FC36EB25DABC0E6187F6784B40862DA11973A4E61C7E87E82EE5A548811311361DB52A3A298241245DB38DAC6D136A6801800112B73E9BD2A193C57A01B584706EBE8FED73A9E28BC339CA213EB48621DC922034F159000104DF4F0934C862D9F652B74B3198A4B858D5268D4B50943A39402D288209A46A331341A43A331343A575C368C2A8BA8BA11551E51151155E94A541D6A542E9C3E771E21A0E723EC82EDB9027A43A017401F803E00E30AE8C7BC91FE599E62E08A3D53C0A0C6C9C606B1C2EB886AF22B7798FCC936F70DF69DEDAD1A35149EAB21ECC730F66318FB51C47E94B01F1706AD06F8484DD9B89A04B6CA565C632BADB37D50F86818D628C22A20AC02C29A445833086B0E61ED1834164B1D47166564514616DB0A9808377D22A26EA644F9B7209B0F601A177715371D369AC6019DC701ADE280A615300B409BBDCEA52A2C506F62E28930E7B9A4E9425442B8F219F01744A5B73F4E21F25C7AF8770947BFA6B73F32A161CF46F5F667FA5FD78FE4E56C9DAB71A5EB2435924D926D921D925D128B649FA44E12FC6A8F4EDFA217BA4D7287E42EC919414642498224499222E9224993644872247D2479924F24C11F1A1EEB72)
UC10 Final: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Sting of the Wasp -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/EndRdx:50(36), C'ngImp-Acc/Dmg/Rchg:50(40)
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(5), Aegis-ResDam:50(5), Aegis-ResDam/EndRdx:50(7), ResDam-I:50(7)
Level 2: Flashing Steel -- Sciroc-Acc/Dmg:50(A), Sciroc-Acc/Rchg:50(9), Sciroc-Dmg/EndRdx:50(9), Sciroc-Dmg/Rchg:50(36), ShldBrk-DefDeb:30(40), ShldBrk-Acc/DefDeb:30(43)
Level 4: Mind Over Body -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(11), ResDam-I:50(11)
Level 6: Swift -- Run-I:50(A)
Level 8: Divine Avalanche -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(17), C'ngImp-Dmg/Rchg:50(19), C'ngImp-Acc/Dmg/EndRdx:50(36), C'ngImp-Acc/Dmg/Rchg:50(40)
Level 10: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(13), Heal-I:50(13)
Level 12: Indomitable Will -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(17), LkGmblr-Def/Rchg:50(27), LkGmblr-EndRdx/Rchg:50(33)
Level 14: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(15), Heal-I:50(15)
Level 16: Stealth -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(34), LkGmblr-Def/Rchg:50(34), LkGmblr-EndRdx/Rchg:50(34)
Level 18: The Lotus Drops -- Sciroc-Acc/Dmg:50(A), Sciroc-Acc/Rchg:50(19), Sciroc-Dmg/EndRdx:50(27), Sciroc-Dmg/Rchg:50(37), ShldBrk-DefDeb:30(42), ShldBrk-Acc/DefDeb:30(43)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(21), P'Shift-EndMod/Rchg:50(21)
Level 22: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(23), P'Shift-EndMod/Rchg:50(23)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25)
Level 26: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(31), DarkWD-ToHitDeb:50(39), DarkWD-ToHitDeb/EndRdx:50(39), DarkWD-ToHitDeb/Rchg:50(45), DarkWD-ToHitdeb/Rchg/EndRdx:50(45)
Level 28: Gambler's Cut -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(29), C'ngImp-Dmg/Rchg:50(29), C'ngImp-Acc/Dmg/EndRdx:50(37), C'ngImp-Acc/Dmg/Rchg:50(42)
Level 30: Soaring Dragon -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(37), KntkC'bat-Knock%:35(42)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg:50(A), Sciroc-Acc/Rchg:50(33), Sciroc-Dmg/EndRdx:50(33), Sciroc-Dmg/Rchg:50(39), ShldBrk-DefDeb:30(43), ShldBrk-Acc/DefDeb:30(45)
Level 35: Resurgence -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(46), P'Shift-EndMod/Rchg:50(46)
Level 38: Heightened Senses -- S'dpty-Def:40(A), S'dpty-Def/EndRdx:40(46), S'dpty-Def/Rchg:40(48), S'dpty-Def/EndRdx/Rchg:40(48)
Level 41: Strength of Will -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(48), ResDam-I:50(50)
Level 44: Invisibility -- DefBuff-I:50(A), DefBuff-I:50(50)
Level 47: Web Grenade -- Slow-I:50(A)
Level 49: Shuriken -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(50)
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Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
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Yes, I know that he doesn't have a travel power. The idea is for this toon to be as human as possible. He is a Samurai, after all. Ignore the name also. I just typed something there.
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and that is why they need cars or something in this game lol. which of course will never happen. Game needs alot of stuff that would make character creation alot more fun.
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I have actually had fun running everywhere. Running across the Rikti War Zone can be a bit hair-raising at times, though. :o
I do use my SG's Teleporters as well as the Raptor Pack I got waaaaay back at Level 6. It still has about an hour and 20 minutes left on it. The Zero-G Pack still has the full 2 hours on it. ;D
The Samurai is currently Level 46 (Getting ever so close to 47).
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Nothing gets you used to where everything is better than having no travel power. I did that with a scrapper back before we had access to temp travel powers.
I found I could often arrive at missions ahead of my travel power using teammates. :)
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Hey, Mids;
When I printed the build, I decided to print the Level History page as well. Are you aware that the word 'received' is not spelled correctly 6 times? On the page, it's spelled 'recieved'. Just thought that I'd bring that to your attention.
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Bah, I always typo that one, one hand types slightly faster that the other, :P
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So how does the build look to you guys (and/or Ladies)? Did I miss something obvious? Is there a better way to make use of the slots?
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The Samurai is only 5 bars (or bubbles) away from Level 50. He has yet to be defeated.
As soon as I hit L50, I'll be doing the respec to get him ready for the Set IOs. I know that I asked this question before, but 'Is the build I posted good or is there something that I need to change?'
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It looks okay to me, though personally, i'd suggest taking out stealth and taking build up instead. If you want the option to be stealthy, you'd be better off with a stealth IO in a sprint type power.
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Well, the Samurai hit 50! He's been respeced according to the build (thanks for the suggestion, Mids, but I figured I'd just go with what I came up with).
Man, those Numina Convalescence Recipes are EXPENSIVE! :gonk:
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Well, I've got most of the Set IOs built, but the Samurai is no longer undefeated. (Damn Reichsman!)
Mids, would it be possible in a future patch to able to print just the Level History page instead of both?
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Hey Roscoe,
Mids retired. he made a post in the announcement category.
I'll see what I can do about your request, seems simple enough.
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Mids retired? I didn't know that. :'( Fare thee well, Mids! And thanks for a wonderful utility!
Well, Steiner, congrats on your taking the helm. Since you're now in charge, I made a request to Mids (before he retired) for him to correct a word on the Level History page that isn't spelled correctly. The word 'received' is spelled 'recieved' 6 times on the page.
I love the Mids Designer, but words that aren't spelled correctly drive me nuts! ;D
In case you're wondering, I deliberately didn't use the word 'misspelled'. I can never remember if that is the correct spelling or not. :roll:
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You can print the level history page alone. When the print dialog box opens, there will be three radio buttons on the left side:
Do not print
Single page
Multi-page.
Select Do Not Print, then check the Print History Page box on the left. You'll get one page only.
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I had a feeling Roscoe wasn't using the export right... it has everyone's preferences' in mind.
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OK. Finally got my comp back from the shop. It was one dead power supply. :'(
Thanks for the info re: printing only the Level History page.