That's wonderful.
I think my only qualm with the article is that you should probably have noted that the game was still under active development when it was killed. I think that's a vitally important point.
CoH wasn't a dying game slowly wheezing to a halt; on the contrary, a highly-anticipated update was only weeks away from release when the shutdown was announced, and the devs had major story arcs planned out for at least four major updates after that one. On top of that, at least twelve powersets (four on the Beta server, six more in active development, at least two more in the planning stages) were being readied for the game, a new zone (Khalisti Wharf) was being made as well, and the long-asked-for Moonbase was going to be added as part of the four-update story arc mentioned above. Heck, they just added brand-new technology into the beta client for better cutscenes and movie-making.
CoH was not ready to die. It was still growing and flourishing. That's why it was such a shock. Everyone - devs and players alike - were excited and looking forward to the future, and it was all taken away in an instant.
That would just strengthen the overall point of the article, I think: NCSoft will take your game away even if it's in the middle of a major update, even if it seems healthy, without warning, without explanation, and without mercy. They cannot be trusted.