Does anyone, such as Codewalker, Leandro or Evangel who have done work with tooling for CoH, have a guide listing all known .cohdemo commands and their purpose?
I imagine when CoH devs put together that capabilty, they exposed a small subset of the overall game client driver interface via the scripted file commands. Given its purpose as a simple recorder, I am sure they didn't expose much more than simple model definition, placement and movement scripting but just in case they have more exposed I thought I'd ask (after all, if everything were publicly exposed including command streaming instead of just static file read-in you could make the client look like a running game with enough knowledge of the available commands).
Since demorecord by design only reads its input up front once then drives the scene, it tends to include only commands that are declaratively useful by their nature. Not commands which would be more useful in a stream of updates like the real client issues. So I doubt they exposed the commands to, say, set model stances and move them around at-will (like making your character model fly under your WASD control, or camera viewport and pitch controls).
I can look at any of my .cohdemo files and glean what they each have in them, but I was more interested in a A to Z glossary of what can be in them, to fabricate fancier demos on my own.
Either a dev-supplied list, or one figured out from in-game text-matching strings perhaps.