Haters have not taken over, and we don't really HAVE to play by the rules. I mean, how to exploits and "bugs" get found? Players don't go by the rules and many of them stumble upon things that the Devs want to fix for whatever reason they wish the item to be different. Devs are the real rule makers, as is the same with all Games.
Concept is there, if you don't want to play by the rules, you really shouldn't be playing at all. I'm not trying to make jabs here, but Steiner and SP said it, basically do what you can to enjoy your gaming experience because with every Update comes some form of complaints. Everyone can't be happy at the same time, basic laws of life right there. Really, too, there's a lot that can still be farmed legitimately, in which case no Banning is to be had. Months down the road, when another Issue comes out, this'll be forgotten (or just ultimately less important) and a group of individuals will have other things to complain about.
Statments like yours Dursagon have some truth, people that speak up, or rather speak the loudest, are normally the first ones to be heard. Doesn't mean that what they say will be taken into perspective, though. We are all also entitled to our own perspectives about how we think the game should be played, but it doesn't merit that a player needs to complain about what they don't like about the game everytime they get something they don't like. Sometimes it's better to just not say your piece and ignore it. Again, not a jab at any particular person, but rather the general ideal of it all. Complaints do bring awareness of issues, yes, but on the other side of the coin they bring prejudice and distaste. The Mission Architect system is meant to allow everyone to be able to make their own rules for the game, in a much smaller scale. This certain fact should appease everyone...the only thing that can be complained about this Issue, is that the level of Mission Customization isn't vast enough, imo.