You have to give the species time, Angel. It wasn't sooooo long ago we were killing off everything on this planet that bothered us.
Niceness is a mutation. It's un-natural for the average human.
Seek mutants such as yourself. Be thankful for all things good.
My best advice.
I think most of the missions, space and ground, are a little light on design.
Light, as in....? They are relatively easy if that's what you mean.
Productionwise, sheesh, it's like being in a movie. (video cutscenes galore, and then I do something goofy that's designed purely for dramatic immersion like catapult worry free down a zip line while checking myself out). I can participate about as much as watching a movie, too...(lol).
Hey, sometimes that's good.. I've posted before about being too tired to play CO. You always have to be UP, playing CO (if you're me..and..relatively speaking - relative to... watching TV).
In an STO mish I can be guaranteed tons of cutscenes and other breaks in the action. I dominate the Space mishes when they pop up and zerg the Ground ones with my lack of real effort in ground gear and ground hotkeys ..hehe.
It always takes ~ an hour, and I always win. Mostly I just sit and watch, it feels like.
Kinda like a movie : )
That's mishes to me, anyway.
It is just a question of the mission designers actually taking the time to make the missions something more than waypoint combat spawn points.
"waypoint combat spawn point mishes"... lol. Nice imagery. As old a style as video games themselves! I always blamed it on the fact that technical people and artistic people are not so often the same and sometimes technical people are expected to do it all.