Author Topic: What is important to you?  (Read 4458 times)

Paindancer

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What is important to you?
« on: September 23, 2012, 05:31:44 PM »
I have something up my sleeve.
 
If you had to pick 4 things important to you when picking a game what would they be?


If you had to pick 4 things important to you in your opionon of a development studio (Blizzard, Paragon, ect), what would they be?


If you had to pick 4 things that effected your opinon of a distributor (NCSoft, EA, etc), what would they be?
@vengeance mk2

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DrakeGrimm

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Re: What is important to you?
« Reply #1 on: September 23, 2012, 05:40:34 PM »
I have something up my sleeve.
 
If you had to pick 4 things important to you when picking a game what would they be?


If you had to pick 4 things important to you in your opionon of a development studio (Blizzard, Paragon, ect), what would they be?


If you had to pick 4 things that effected your opinon of a distributor (NCSoft, EA, etc), what would they be?

Assuming you mean an online game...if not these first four answers may change...

Community, Story, Setting, Character Options

With a studio: Interactions with the community, willingness to listen to player feedback, the ability to "kill their darlings," and writers who aren't afraid to blaze new trails.

With a distributor: The ability to BACK OFF AND LET A DEV TEAM DEV(<---THIS IS THE BIG ONE. STOP MICROMANAGING, PEOPLE!), fair treatment of players, the ability to distribute equally and efficiently, and a willingness to support both players and developers.

* DrakeGrimm wonders what kinda card trick Paindancer is up to!
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EventHorizonMan

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Re: What is important to you?
« Reply #2 on: September 23, 2012, 05:54:59 PM »
Free roaming environment
Robust character and power customization
An easy to understand invention system
Community (yeah, I know you can't design that but it's important to me)

Developers, there is one and only one. Listen to the players and design the game for them, not for the developers.

And for a distributor, I'm going to parrton what DrakeGrimm said since it matches my own feelings perfectly: "With a distributor: The ability to BACK OFF AND LET A DEV TEAM DEV(<---THIS IS THE BIG ONE. STOP MICROMANAGING, PEOPLE!), fair treatment of players, the ability to distribute equally and efficiently, and a willingness to support both players and developers."

The-Hunter-JLJ

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Re: What is important to you?
« Reply #3 on: September 23, 2012, 06:11:00 PM »
1) Ability of the players to have a meaningful impact on the virtual world, rather than being spearcarriers in a static world and a preset story being told by the developers. Take the bloody MMOs off rails, blast it. The focus should be on the PLAYER'S stories interacting within the overarching story being set by their world. The world should *visibly* change for the better (or worse) as a result of player's actions.

2) Ability to individualize characters through character / costume design, power customization, and a unique "story" within the game world. It would not be hard at all to weave the "character origin" designed by the player into their "tutorial" experience, and have the choices and selections made during character design and ongoing play have an impact on the experience within the world. Simple things like having NPCs make comments about your achievements or significant elements of your appearance could add a LOT to immersion while still requiring very little in the way of system resources. It always saddened me in CoH that you'd spend several missions getting to know a contact and working with them, and then never see them again save occasionally to pick up an inspiration if you happened to be in the neighborhood. Damnit, NPCs are people, too.

3) Player driven economy with a robust and detailed crafting system (which is really part of point 1, now that I think of it). It all ties together. Crafters and a vibrant economy add another social dimension that draws people in.

4) Chat, emote, environment, player housing, grouping/sidekicking, strong developer/player interactions, and other systems which promote and encourage both roleplaying and buildiing of a strong community.

QuantumHero

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Re: What is important to you?
« Reply #4 on: September 23, 2012, 06:16:38 PM »
I have something up my sleeve.
 
If you had to pick 4 things important to you when picking a game what would they be?


If you had to pick 4 things important to you in your opionon of a development studio (Blizzard, Paragon, ect), what would they be?


If you had to pick 4 things that effected your opinon of a distributor (NCSoft, EA, etc), what would they be?

In a game..

1.An in game camera that helps rather then hampers play partnered with controls that function
2.An immersive experience with rich environments to explore and interesting NPCs to meet.
3. A strong level of character creation and customization
4. Structure and free form aspects integrated in a nearly seemless whole...and that encourages a sense of community.

A studio.

1. Level of respect and interaction with players...that they are players themselves.
2. Creativity and the ability to take a great concept and re-imagine it all over again.
3. Good communication with players and within the studio itself.  Also good support.
4. Robust new content development that does not stagnate or feel rushed.

A distributer...

1. Respect for their community as more then just dollar signs and cattle.
2. Standing behind their product for as long as they have it and ending their association in conjunction with a community...properly.
3. Marketing the product in a respectful and effective manner.
4. Handling billing, game stores, forums etc in a way that is functional, secure, does not gouge or abuse players.  Solving problems in a professional and compassionate manor when they arrise
If given two roads that lead no where good...stop using roads and carve your own path.

Paindancer

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Re: What is important to you?
« Reply #5 on: September 23, 2012, 07:14:20 PM »
How would your answers change if you were thinking gameing in general, not necissarily on line games, but broader?
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The-Hunter-JLJ

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Re: What is important to you?
« Reply #6 on: September 23, 2012, 07:18:47 PM »
How would your answers change if you were thinking gameing in general, not necissarily on line games, but broader?

They wouldn't. Thinking of online gaming as distinct from other forms is a trap to be avoided. Computers and networks are simply a tool, an extension of sight and sound and information exchange to allow interaction at distances beyond the reach of your arm and the movement of imagination from an internal construct to a shared, external construt. When you start thinking of them as anything beyond that you handicap what they are capable of doing.

Patribot

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Re: What is important to you?
« Reply #7 on: September 23, 2012, 07:44:12 PM »
Like DrakeGrim, I will assume we are talking MMO here. My top for to get me to try a game:

1) Setting - Some genres will not get me to play, not matter how good the rest of the game is.
2) Community/Player Interaction - This is why DCUO doesn't appeal to me at all, there is little to no interaction between players unless someone wants to fight you. This has been my experience, yours may vary.
3) Character Creation/Progression - I want my character to be MINE, not "Tank#237". This is where LotRO (My alternate MMO of choice) falls a little short, in the lower levels many characters look the same because your appearance is almost completely dependent on your gear. I also want my level progression to allow me to DO new things, not just do things better.
4) Art Style - I know this is going to sound shallow, but much like setting I WILL NOT play a game that I don't like the look of. I have never even tried the free trial of WoW because I don't like the look and know that I would not be able to sit in front of a screen for hundreds of hours looking at it, I don't care how fun the rest of it might be.

Studio:
1) Ability to make a Coherent game - From genre to character creation to mechanics and art, everything should fit together as a whole concept.
2) Listens to the player base - These are not only the people who are paying the bills, but they are also the people that are emotionally invested in their characters, their on-line friends and the game world. If they are telling you that something needs to be fixed, they just might be right.
3) Ability to innovate on the fly - This is very important to keep a game fresh as time goes on. Just adding new missions of the same type that you've been playing for the last 3 years is NOT enough.
4) Good Writing - I have far more respect for a studio that understands that a strong story/lore base is as, if not more, important than flashy particle effects or hyper accurate physics engines.

Distributor:
1) Gives their Studios freedom - Allow them to make games that fill niches that are not served rather than trying to hop on overloaded bandwagons. (How many half-baked fantasy MMOs do we really need?) Instead of re-inventing the wheel, let your DEVs invent the flying car.
2) Respect the players - Similar to what I said about the studio, but more from the financial aspect. Give the players options on how they want to support the game. Subscription, Free to Pay, Game Purchase OR any combination there-of that the player is comfortable with.
3) Encourage Player Community - This means that you don't just slap up a generic forum and that's the end. Interact with them. Keep them posted on new developments. And yes, even communicate with them when things are NOT going well, because it will generally get out somehow.
4) Reliable Servers - This has never been an issue on CoH that I know of but I know it has killed other games. You won't support a game you can't play on a consistent basis.

Just my two cents worth.

chaparralshrub

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Re: What is important to you?
« Reply #8 on: September 23, 2012, 07:45:21 PM »
I have something up my sleeve.
 
If you had to pick 4 things important to you when picking a game what would they be?


If you had to pick 4 things important to you in your opionon of a development studio (Blizzard, Paragon, ect), what would they be?


If you had to pick 4 things that effected your opinon of a distributor (NCSoft, EA, etc), what would they be?


In a game...

1. Complete customizeability, including the ability to make your own worlds and stories a la Mission Architect
2. Story, setting, and characters
3. Something I can play with my best friend, together, just the two of us, or in larger groups, as needed
4. Enough variety to keep us interested in any mission we choose, whether a fantasy plot, a sci-fi plot, crime drama plot, etc.


The studio...

1. Be interested in what the players are interested, from the stand point of making and having a fun game
2. Ability to add flexibility to a game's story and setting. Have multiple story arcs, which do change the setting (e.g. kill off major characters), but then be able to go back and play "what if" and have different major characters killed off instead.
3. Good support, willingness to listen to the players and what they want and ask for.
4. New content that is well thought-out. I'd rather wait for an epic storyline than get bombarded by crappy ones.


The company...

1. Respect for the players and for the developers
2. Willingness to leave the developers alone. Exceptions include if an owner has a cool idea for a character/story arc and wants to implement it (i.e. effectively behaving *as* a dev).
3. Compassion - not willing to kill a project until it is financially absolutely necessary, and, if doing so, being as humane about it as possible.
4. Imagination - recognize devs who have imagination, and hire them!

DrakeGrimm

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Re: What is important to you?
« Reply #9 on: September 23, 2012, 08:35:02 PM »
How would your answers change if you were thinking gameing in general, not necissarily on line games, but broader?

I'd replace "community" with "gameplay," otherwise my answers would be unchanged.
We are the crazy ones, the mavericks, the dreamers, the forgotten sons. We color outside the lines for fun. We are the crazy ones! - "The Crazy Ones," Stellar Revival

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Patribot

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Re: What is important to you?
« Reply #10 on: September 23, 2012, 08:46:42 PM »
How would your answers change if you were thinking gameing in general, not necissarily on line games, but broader?

Remove #3 from Game, #3 from Studio and #4 from Distributor and my answers would cover just about everything else,  from stand alone computer games down to board and collectable card ganes.

emu265

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Re: What is important to you?
« Reply #11 on: September 23, 2012, 09:50:46 PM »
Quote
If you had to pick 4 things important to you when picking a game what would they be?

1) Opportunity for customization, lots of it.  Whether it be appearance, abilities, weapons, anything and everything.

2) An immersive experience.

3) Lots to do, replayability, general longevity (I get obsessed).

4) The feeling of working towards something (think IOs, accolades, etc)

Quote
If you had to pick 4 things important to you in your opionon of a development studio (Blizzard, Paragon, ect), what would they be?


1) Communication with a playerbase.

2) Implementation (or attempted implementation) of player ideas.

3) Timely releases, effective communication of hiccups, etc.

4) Consistency.

Quote
If you had to pick 4 things that effected your opinon of a distributor (NCSoft, EA, etc), what would they be?

1) Communication, that's it. 

Zolgar

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Re: What is important to you?
« Reply #12 on: September 23, 2012, 10:11:31 PM »
4 things for a game:
1) Balance, while some builds will always be stronger than others, I do not want to be pigeonholed in to one specific build in order to get anywhere. -in the MMO world this also extends to not being focused on the 'holy trinity' of DPS/Tank/Healz
2) Versatility- this one is mostly in regards to MMOs, but the game needs the possibility to grow.
3) Things to do. There needs to be a 'storyline' to follow (or multiple in the case of an MMO), but you also need to be able to wander off and do other things. Related to this, the storyline needs to not be level dependent: you shouldn't feel penalized for exploring and leveling, or /not/ exploring and leveling.
4) wandering off and hunting needs to be viable as well. Sometimes (especially with MMOs) you have half an hour or so to play and you don't want to try and get in to a dungeon or quest.

4 things for a developer:
1) A developer needs to acknowledge the desires of their customers. 9 out of 10 players say "This element sucks." you kinda need to look at changing it.
2) A developer needs to give me the impression that they love to play their own games, too.
3) A developer needs to be reliable at fixing things and (especially in MMOs) releasing new content.
4) A developer needs to not half-ass releases or release prematurely with the idea of "We'll fix it later" or "We'll finish it with DLC."

4 things for a publisher:
1) Leave the developers alone. Let them do their work. Don't hound them with deadlines- their work takes time, and every time something changes bugs pop up.
2) Adequate marketing. A stealth release does no one any good.
3) Don't expect every game to be an instant jackpot. Give the community time to spread the word, give the developers time and money to fix the bugs.
4) in the event of DLCs and/or Real Money Markets: make sure things are fairly priced, and balanced- especially in an MMO.

ukaserex

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Re: What is important to you?
« Reply #13 on: September 23, 2012, 10:24:56 PM »
If you had to pick 4 things important to you when picking a game what would they be?

1.Graphics. The more....."realistic" it looks, the better.
2. Price.
3. UI. The look and feel of playing the game. Sadly, there's not always a way to try this unless via a free trial.
4. Duration of game play. The longer I can play the game, the better.

If you had to pick 4 things important to you in your opionon of a development studio (Blizzard, Paragon, ect), what would they be?

1. Honestly, until NCSoft dropped the bomb on us, game publisher had no direct bearing on whether or not I'd buy/play a game. Most games are about 20 bucks. I don't see myself spending hours to research game publishers for any criteria.

If you had to pick 4 things that effected your opinon of a distributor (NCSoft, EA, etc), what would they be?
The only factor involved is marketing. The game has to have shelf space in order for me to see it.
Those who have no idea what they are doing genuinely have no idea that they don't know what they're doing. - John Cleese

Paindancer

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Re: What is important to you?
« Reply #14 on: September 24, 2012, 12:43:39 AM »


1. Honestly, until NCSoft dropped the bomb on us, game publisher had no direct bearing on whether or not I'd buy/play a game. Most games are about 20 bucks. I don't see myself spending hours to research game publishers for any criteria.



Exactly.  There is a big accountability gap.
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Kheprera

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Re: What is important to you?
« Reply #15 on: September 24, 2012, 02:41:48 AM »
I have something up my sleeve.
 
If you had to pick 4 things important to you when picking a game what would they be?

1) For an MMO, Custom Character Creation.  I don't care for cookie-cutter creations.  If I can't make my character unique I won't even look twice at the game, and the more I can adjust and meld my character (body sliders/face sliders/power customization/eye color change, etc) the better.  For a stand-alone game, the first thing is going to mental challenge.  I like games like Gabriel Knight or Myst.

2) MMO: PvE environment.  I can't stand PvP, but that's a personal preference.  I don't mind it being in the game so long as it isn't forced on me.  The moment it is forced on me, I'm out.  Stand-Alone: Setting.  The setting has to appeal to me not just visually but imaginatively.

3) Replayability. This goes for any game.  Can I make alts?  Is this a game I'll play more than once?  Are there alternate ways of leveling/succeeding? The stand-alone games I can often shelve for a year or so and then go back to.

4) Graphics. If the graphics and artwork turn me off, I can't get immersed in the world.  I have a hard time with Champions Online because of the cartooney look.  A few of my characters look downright awesome, but the rest are meh.


If you had to pick 4 things important to you in your opionon of a development studio (Blizzard, Paragon, ect), what would they be?

1) First, foremost, and most importantly, connection of the studio team to the community.  Regular posting and interaction, playing the game, a love for the game they're working on, and engaging the community for input.  CoH spoiled me.

2) A willingness to try. Just because they say "it can't be done", I want them to look at a problem and figure out why and if it could be implemented at all.

3) Real answers.  Don't just say "That is something we are aware the players want".  After a while that just starts sounding lazy.  Instead, something like "Well, the previous writer of this code didn't leave any notes to refer to how or why something was coded as it was.  As a result, the code is a hot mess and untangling it for a small portion of the player base that equates to 10% of the overall population would take away the same devs who are working on This Super Cool Thing That 90% of the player base, including you, want. At a later time we may spend the time to untangle it, but for now we are concentrating our efforts on something that is better for the game overall instead of a niche population."  A nice, honest answer instead of just skirting the issue.

4) A willingness to place Players First.  We're the customers.  I understand on some level that things such as Signature Costume Parts or Signature Powers for the Iconic Heroes of the game are neat and all, but throw the players a bone and give them an alternative. Keep an open mind, accept player suggestions and ideas, and understand that when you come up with something Really Cool (psychic melee), the players WILL want it and if you can introduce the powerset at the same time or shortly after by expecting the players to think that way, then it shows you know your player base.

If you had to pick 4 things that effected your opinon of a distributor (NCSoft, EA, etc), what would they be?

1) Promote your product.  If you want to make money from it, you have to do this.

2) Know your target audience.  If the product fails in one region, but is popular in another, try and figure out why.  If it's due to culture or other such differences, accept this and accept that not all markets around the world are the same.

3) Don't shell out cookie-cutter clones on an assembly line in the hopes of finding the Next Big Thing.  I promise you that the Next Big Thing is generally a complete accident.  Sure, developers HOPE they've got it, but often they fail.

4) Market oversaturation. Know it. Understand it. Own it. There are more than enough fantasy MMOs out there. What's missing? Call of Cthulhu/Horror? My Little Pony? Hello Kitty? Do some market research and surveys.  Pick a target audience and see what kinds of range you can hook with what. Go to gaming conventions. Peruse a brick and mortar game store. Look at the NYT bestseller list of the kinds of books that are popular. There are so many opportunities that, if the game is made right it will attract a strong following.

Anyway, that's my two cents worth.

StarRanger4

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Re: What is important to you?
« Reply #16 on: September 24, 2012, 08:00:44 AM »
If you had to pick 4 things important to you when picking a game what would they be?
Community.  We has, Champions doesnt. 
a real story. 
the setting. 
the customisation levels.


If you had to pick 4 things important to you in your opionon of a development studio (Blizzard, Paragon, ect), what would they be?
the Community manager.  Zwill has raised the bar in what I expect out of a real, involved community manager
the actual Dev's involved.  People with passion for the game, like Positron and War Witch
quality vs quantity.  I'd be happier with as few as 1 new 'issue' a year if it kept to the existing quality than a lot of pointless ones just for the new shiny.

If you had to pick 4 things that effected your opinon of a distributor (NCSoft, EA, etc), what would they be?
their reputation as far as fairness to the playerbase.  That they arn't going to to be hyping something and then turn around and yank the rug out from under us with no warning. One that showed they listened to what the playerbase thought even if they decided not to implement X over Y.  Obvioulsy, in that regards NCSoft is pretty much dead to me; even if they had a non twitchy grinding fantasy based MMO I'd not be interested; I will always remember what happened to City and would not trust them.

RogerWilco

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Re: What is important to you?
« Reply #17 on: September 24, 2012, 09:03:04 AM »
What really got my about City of Heroes, after having played several other games:
- You can really build your own character. Costumes, powers, base and mission architect allowed your character to be unique and a part of the game.
- It's casual friendly. Very few things that you need to repeat on a tight schedule to advance in the game, you can group with everyone and adjust the difficulty.
- A lot of good stories.

Studio:
- Interaction between players and developers.
- Good community managers.
- Quick response to bugs.

Publisher:
- Long term support for the game. Look at a lot of the Blizzard titles. Blizzard doesn't have a magic wand, they create loyal customers by producing quality and supporting it, sometimes for a decade or more.
- Understanding that if you create a good reputation, players will likely buy other titles from you as well. In my native tongue we say that trust comes walking but leaves on horseback. Especially publishers should be in it for the long haul.
- don't try to emulate the biggest success of today. Someone else has already done it. Be different.

Knightslayer

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Re: What is important to you?
« Reply #18 on: September 24, 2012, 09:08:04 AM »
Hmm, that's a tough one...

Game:
1) Fun gameplay with a good mix of solo ability & grouping (don't force me to team the entire time, but add incentives for me to do it. TFs are a good example of the latter and so is increased xp depending on group size).
2) Setting & Story (I consider these two elements to be very closely linked to each other)
3) Character customization (look & powers) - a very close call between numbers 2 & 3 - it wound up as number three because no matter how cool my character may look, if the world it plays in is completely dull and the gameplay isn't interesting, I probably won't last long.
4) Graphics/Art style (like mentioned by someone above, this was pretty much my big turn off with CO and several other games)
For single player games this varies a little, I'm perfectly fine with playing a "signature" character in those. (Like FF's Cloud, DA2's Hawke, Geralt in the Witcher, etc...)

Developer:
1) Flexibility - a willingness to change things if an overwhelming portion of their playerbase asks for it, rather than blindly sticking to a certain "vision".
2) Clear communication - ranging from talking to their players on the forums now and then, to previews of upcoming content.
3) Creativity - part of what made CoH great was the innovation the Devs had: (Super) Sidekicking, Level Pacts, Mission Architect, hell even the various travel powers!
4) Enthusiasm!

Publisher:
1) Leave the developers alone. Let them do their work. Don't hound them with deadlines- their work takes time, and every time something changes bugs pop up.
2) Adequate marketing. A stealth release does no one any good.
3) Don't expect every game to be an instant jackpot. Give the community time to spread the word, give the developers time and money to fix the bugs.
4) in the event of DLCs and/or Real Money Markets: make sure things are fairly priced, and balanced- especially in an MMO.
Pretty much that!

Blackgrue

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Re: What is important to you?
« Reply #19 on: September 24, 2012, 12:59:13 PM »
Game:
1: Excellent character customization, including powers.
2: Custom mission creation and (more importantly) the ability to build my own base.
3: Soloable.
4: Roleplay support (Pocket-d esque areas where regular players will have no reason to be there to roleplay in.)

Developer:
1: Consistant updates, delays=bad.
2: Good sense of humor.
3: Creativity
4: A willingnes to listen to the community.

Publisher:
1: Willing to aggressively market a game.
2: Not willing to let a game go to alter their stock portfolio.
3: Give a game a chance to grow before you panic and hit the FREE TA PALY button.
4: Fair price for real money market stuff. I'm in STO right now and they do "Lockboxes" which have some super-mega-awesome stuff... as rare drops. The boxes are everywhere. The key are cash only. I now have to pay upwards of what I paid for a lifetime subscription to open everything.
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