No one knows for certain what our money will actually buy us. And the promo video has a lot of just concept art. But I think people are using their dollars as votes, saying "I want THIS kind of game".
What makes an MMO is motivation and dedication. Paragon Studios had both. And although City of Titans (CoT
) is comprised of all volunteers, I don't see that as an indication of possible failure. The only way this venture can fail is if it loses motivation and dedication. I see the "votes" for CoT as not only a demand for a game that makes community-building tools a priority, but as a push to change the way publishers value their MMOs.
We've started something here. There's a chance CoT may fail, and if it does, that doesn't mean there isn't a market. Example: GTA5 went online a couple days ago. It allows up to 12 players to game together. And already the rockstar.com forums are ablaze with people forming "clubs" to game with, and recruiting members with similar gameplay styles. The need for community has always been there, and soon publishers and devs will realize this is the secret to a successful game.
The game is there for us, we're not there for it.
Since no game is there for us, we are going to make our own.
We are heroes. This is what we do.