Author Topic: Heroes Vs. Villains  (Read 5011 times)

Fable

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Heroes Vs. Villains
« on: August 18, 2014, 03:15:18 PM »
I pretty much only played on Villain side of things. It sounds like more people played hero side and just had a few questions I wanted to throw out to you guys.

If you didn't spend a lot of time villain side, was it just because you had established friends/cash hero side?

I preferred the archetypes of villains, did you think they were better or am I alone?

Villains seem pretty lacking in population when I quit, was this just a freedom server thing?

If CoX come back would you like to see Heroes and Villains share the same game space for the sake of population?

Bonus background on my time with CoX since this my first post:
 
I wasn't around for the shut down, I quit before it went FtP (I didn't know it was going FtP). I came back when I saw it was FtP to see how thing were. I didn't like not being able to use my billions of inf worth of IOs without paying so I gave all my stuff to my SG mates and never went back (they were super excited as I was super rich). Not long after that I heard the game was being shut down :'( I was sad, while I didn't play anymore, CoX was still a huge part of my life that I spent 5+ years in, hanging out with the best community I've ever seen in a game. Now that it's gone, naturally, I'm chomping at the bit to play again. I can only make so many builds in Mids :-\



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Dal

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Re: Heroes Vs. Villains
« Reply #1 on: August 18, 2014, 04:00:51 PM »
I also tended to create characters in the red side, and Villains were also lacking in terms of population in comparison to heroes in Virtue.

If the game does come back, I think there won't be as many servers, so finding groups shouldn't be as much of an issue. If they do decide to allow villains in Paragon and heroes in Rogue Isles, they should at least give rogues/vigilantes some kind of advantage. But anyways, we can only hope the game will really be back in the future.

Burnt Toast

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Re: Heroes Vs. Villains
« Reply #2 on: August 18, 2014, 04:15:19 PM »
When the game comes back there is no indication that there are going to be less servers than the day it closed... let's just put that out there since this hasn't even been discussed since...well it's not official the game will be coming back.
When the game comes back and if character data is in place... I am very doubtful there will be any changes at all made to the servers. If there is no character data we MAY see a reduction in servers...heck we may see all new server names for that matter. Best bet is just to wait and see :)


When the game comes back it will be in Issue 24 mode (What was on the test server and ready to be launched to live). The new team will run CoH in maintenance mode while working on CoH2. Heroes and Villains already jointly share space (kind of)... I can make a hero mastermind or dominator if I want to and always be a hero...or a villain controller or defender for example. There will not be extra work done so that a TRUE Hero can run around Grandville or a TRUE villain run around Talos....


I actually prefer Corruptors and Brutes but almost always stayed Hero side because that's where my base was..my friends mainly played hero side..and frankly I just liked it better. I played villain side some, but yes it is less populated than hero side. In order to get full teams villain side it's always best to be in global channels...server channel..a VG etc...to help you get and stay in touch with more players :)

Nealix

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Re: Heroes Vs. Villains
« Reply #3 on: August 18, 2014, 05:13:08 PM »
I like the villain ATs but red side zones were just depressing to me and there didn't seem to be as many.  When side switching was introduced I played more villain ATs on hero side.

Fable

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Re: Heroes Vs. Villains
« Reply #4 on: August 18, 2014, 05:17:56 PM »
See I wasn't really around for the whole villain archetypes can play hero side thing, so right there answers a lot for me. I think issue 18 or 19 is when I stopped playing. There really would be no reason for a merge of any sorts at that point. I'd image it would a ton of work anyway or not even feasible. I should do some looking into what I missed.

As far number of servers goes, I can't image they'd need as many, judging by the numbers I see on the various forums, there'd be no need. It'd take a long time for people to come back if at all and I always considered the number of servers to be frivolous anyway (this is personal opinion and in no way founded on facts or intelligence).

And for caracter data, I can't image they will recover it, but only time will tell. I'd almost prefer they don't, but I'm bias because I gave all my money and IOs away.. Not having the data though does make the issue of scarcity a huge problem. I cant image what 5 LoTG +recharge would cost if they had to all be found again. I was a min/maxer though, so that might not be an issue for some. Any thoughts on salvage/IO scarcity if data can't be recovered?
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Dal

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Re: Heroes Vs. Villains
« Reply #5 on: August 18, 2014, 05:47:40 PM »
And for caracter data, I can't image they will recover it, but only time will tell. I'd almost prefer they don't, but I'm bias because I gave all my money and IOs away.. Not having the data though does make the issue of scarcity a huge problem. I cant image what 5 LoTG +recharge would cost if they had to all be found again. I was a min/maxer though, so that might not be an issue for some. Any thoughts on salvage/IO scarcity if data can't be recovered?
Well, they'd be recovered eventually, but it would indeed be costly at first. More people would go salvage-hunting for a change, and having soft-capped def/res may turn out to be something remarkable for a while.

Ankhammon

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Re: Heroes Vs. Villains
« Reply #6 on: August 18, 2014, 06:46:52 PM »
As far number of servers goes, I can't image they'd need as many, judging by the numbers I see on the various forums, there'd be no need. It'd take a long time for people to come back if at all and I always considered the number of servers to be frivolous anyway (this is personal opinion and in no way founded on facts or intelligence).

And for caracter data, I can't image they will recover it, but only time will tell. I'd almost prefer they don't, but I'm bias because I gave all my money and IOs away.. Not having the data though does make the issue of scarcity a huge problem. I cant image what 5 LoTG +recharge would cost if they had to all be found again. I was a min/maxer though, so that might not be an issue for some. Any thoughts on salvage/IO scarcity if data can't be recovered?

I don't think the amount of people on the CoH sites is any real indication of what might happen if the game reopened.
Considering the outcry that happened when the game closed I would say that any news stating the game was to be reopened would be on all the gaming news services at least. That would start a buzz and who knows how many might come back.
I'm not suggesting that they will need all the servers they had before. Time will tell.

As far as the cost of things on the market if we have to restart, I don't think it will be as bad as you might think. There will be those who will AE PL there way to their first 50 in a day or two. These people will be farming in short order to get back their billionaire status. Others will be spending their time recreating their bases and the like. Others will just be playing their way through doing missions/TFs and the normal.
All these people will have different amounts of time they will alot to the game and take different paths to the time they need to start IOing their characters. My guess is the market will sort itself out pretty fast.
Cogito, Ergo... eh?

Talon Blue

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Re: Heroes Vs. Villains
« Reply #7 on: August 18, 2014, 07:43:01 PM »
I'd be stunned quite frankly if all the character data was/is saved. I know for me personally, my NCSoft Master Account no longer applies since I never migrated it... I never felt the need to do so since A) CoH was closing and B) I didn't play any other NCSoft games. I'd come back, but I'd be shocked if CoH came back with all the character data retained.

MaidMercury

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Re: Heroes Vs. Villains
« Reply #8 on: August 18, 2014, 11:32:38 PM »
I tried to play Red Side one time....Everyone, even the contacts seemed mean and unkind.........
It wasn't enjoyable to me.  :-X

Fable

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Re: Heroes Vs. Villains
« Reply #9 on: August 18, 2014, 11:37:50 PM »
I don't think the amount of people on the CoH sites is any real indication of what might happen if the game reopened.
Considering the outcry that happened when the game closed I would say that any news stating the game was to be reopened would be on all the gaming news services at least. That would start a buzz and who knows how many might come back.
I'm not suggesting that they will need all the servers they had before. Time will tell.


Point taken, I didn't really think of it that way tbh.

I tried to play Red Side one time....Everyone, even the contacts seemed mean and unkind.........
It wasn't enjoyable to me.  :-X

Yeah, everyone was sort of villianesq, which I found weird. Granville was such a lovely place.
"oh, by the way, we own City of Heroes now: who wants pie."

LadyVamp

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Re: Heroes Vs. Villains
« Reply #10 on: August 19, 2014, 12:26:53 AM »
I tended to play vigils so I could run both sides of the game once they opened that up.  Most people I teamed with did so we could run TFs/SFs and both Red and Blue Hamis.  That said, I still wanted to use my base which was blue side.  I tended to play brutes over tanks and scrappers and corruptors over blasters and defs unless I was in a hami raid and they needed extra emps or trollers.  I also preferred MMs when solo'ing.  Lil Hell Mouse (my demon/dark mm) was one nasty little rodent in boss fights.  Very few elite bosses could go toe to toe with her and win.

Now I believe someone said something about coh coming back.  I'm not looking to start a flame war, but it's not coming back.  I wish I was wrong.  I wish I could tell everyone here that NCSoft has decided to put the game back up and apologizes for the inconvenience.  But, I can't.  The leaders of NCSoft are too proud to admit they messed up.  Only way it will come back is if it is sold to another company that wants to put it back up.  The only realistic way we will get back our game is to build our own clone of it which there are a few projects attempting it.  They are still a few years out but coming along nicely from what I can tell.  The great thing about we the players building it is that no one can take it from us.  I'm not sure the mice would return to Paragon City if NCSoft did return the game to functioning.

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SerialBeggar

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Re: Heroes Vs. Villains
« Reply #11 on: August 19, 2014, 12:29:28 AM »
The problem I had with Red side was that almost all of the zones were cloudy.  The dreariness sapped my enthusiasm.  Then there were the Arachnos mission maps, all of them were dark and cramped.  Heck, regular cave maps were more pleasant.  A couple of the large chambers in the Arachnos maps really, really annoyed me. 
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Charged Mastermind

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Re: Heroes Vs. Villains
« Reply #12 on: August 19, 2014, 12:37:40 AM »
I only made three villain archetypes and I switched them over to heroes side. The Villains Side in my mind had a lot more helpful players that had a lot more knowledge and who preferred soloing, however the missions in my opinion were so...boring.

Angel Phoenix77

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Re: Heroes Vs. Villains
« Reply #13 on: August 19, 2014, 12:50:45 AM »
I only played hero side, I did have a few villains however, unlike heroes I could not just get into playing villains. I always thought of myself as a hero player. So after they introduced side switching I made sure to switch my villains to heroes, by the time the game closed I had my ninja mm a hero and was working on my night widow and only had 10 more missions to make them a hero.
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Super Firebug

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Re: Heroes Vs. Villains
« Reply #14 on: August 19, 2014, 01:36:07 AM »
I had made a few villains, but then came the time I did the Vendetti story arc, where you have to deal with the "traitor", Niles Worthington. When I found out that Vendetti was going to have Worthington's niece cured so that he could get her killed using her against the Council, I couldn't play redside for a couple of months after that, and, when I did, I realized that I'm not wired to play villains; I have to be the good guy, and help people. I even made a hero character whose bio read:

"I was stupid. I wanted to be a greater mob enforcer than my father, and I thought I was capable of doing whatever was necessary to achieve that. But I'm just not cold-blooded enough. When Angelo Vendetti told me to hurt the "traitor", Niles Worthington [a real redside story arc], I readily did so. Then I learned that Worthington's niece had a medical condition, and that the treatments cost more than Vendetti was willing to help him with. So, Worthington had asked Vendetti's enemies, the Council, for help. As his revenge, Vendetti planned to have the niece cured, and then use her as a weapon against the Council. An innocent was to die fighting his enemies. The thought so sickened me that I felt as if my soul had been poisoned. Pure evil of this sort must be fought, and now, I have to help. Nothing can ever make up for my past. But, as a hero, maybe I can give someone a future - like Janice should have had."

I really wish that there had been a way to stop Vendetti and save Janice. I'm just not villain material.
« Last Edit: August 19, 2014, 01:41:08 AM by Super Firebug »
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Nealix

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Re: Heroes Vs. Villains
« Reply #15 on: August 19, 2014, 02:43:03 AM »
It was fun sometimes to play the villain.  They really made the missions more villainous.  It was all about robbing a place or giving someone a beat down who disrespected you so if you liked to read the mission text it definitely gave a different feel.  Different music too.  It just a bit gloomy after a while for me and I just preferred the hero side.

Power Gamer

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Re: Heroes Vs. Villains
« Reply #16 on: August 19, 2014, 03:37:07 AM »
I pretty much only played on Villain side of things. It sounds like more people played hero side and just had a few questions I wanted to throw out to you guys.

If you didn't spend a lot of time villain side, was it just because you had established friends/cash hero side?

I preferred the archetypes of villains, did you think they were better or am I alone?

Villains seem pretty lacking in population when I quit, was this just a freedom server thing?

If CoX come back would you like to see Heroes and Villains share the same game space for the sake of population?

Bonus background on my time with CoX since this my first post:
 
I wasn't around for the shut down, I quit before it went FtP (I didn't know it was going FtP). I came back when I saw it was FtP to see how thing were. I didn't like not being able to use my billions of inf worth of IOs without paying so I gave all my stuff to my SG mates and never went back (they were super excited as I was super rich). Not long after that I heard the game was being shut down :'( I was sad, while I didn't play anymore, CoX was still a huge part of my life that I spent 5+ years in, hanging out with the best community I've ever seen in a game. Now that it's gone, naturally, I'm chomping at the bit to play again. I can only make so many builds in Mids :-\

I played mainly blue side. It was comfortable, familiar and well...heroic.

I tried some red side. I had quite a few red side 50's, but I never really got into the groove like I did with blue.
I can't say friends kept me blue side, cuz none of my friends would be caught dead playing an interwebs game. (well nearly none :)  )

The influence/infamy was not a barrier either.

Each AT had its place in the sun, so really it wasn't that.

Not a lot of villain side activity on Virtue, my home server. Though that could be a factor of when I tended to play rather than actual server count.

I guess I just didn't understand the ATs well enough, the badges/temp powers paths as much as I knew hero side.

I suppose it really had to do with how much time I was willing to invest.

Granted when the game comes back, I plan to spend more time red side if only because I didn't first time around.
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Microcosm

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Re: Heroes Vs. Villains
« Reply #17 on: August 19, 2014, 04:12:18 AM »
I definitely preferred all the red-side version AT's, except the epics. However, I hated being a villain, so when I begrudgingly made them they were always "under cover" in the back of my mind. They also always took Scirocco as a patron, since there were noble aspects to him, and I never went through his arc to the point you have to betray him.

Ankhammon

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Re: Heroes Vs. Villains
« Reply #18 on: August 19, 2014, 05:32:12 AM »
the red-side epics usually offered something different and maybe more potent for the average build. I particularly like the spread offered by Leviathan line.

Not saying I used them all the time, but they usually gave a different kind of look.
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Little David

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Re: Heroes Vs. Villains
« Reply #19 on: August 19, 2014, 06:29:40 AM »
I personally tried to balance my Redside and Blueside guys. Even after the morality system came out, none of my characters strayed from being Heroes or Villains, though I did have plans to turn at least one into a Rogue and another into a Vigilante.

I did consider making Little David, my flagship Hero, a Vigilante at one point, since it seemed naturally appropriate for an Assault Rifle/Devices Blaster. However, I decided against it for two reasons: He's my flagship hero, and I liked the story angle of a hero having to deal with the stereotype that people who use guns can't be superheroes or allies of justice, even if their guns aren't loaded with lethal ammo.

(Also, the idea that Little David, as a Technology origin Hero, would have all kinds of fancy non-lethal bullets at his disposal for dealing with common criminals was tantalizing.)

Redside, though, was something of a lonely existence on Guardian. Most people played heroes there, and when it came to villain content, you were mostly on your own. This was bad news for any zone events that required a critical mass. Most of my heroes had no problems getting zone event badges and goodies, but rarely did any of my villains get them.