Please enjoy and feedback is welcome.
Especially since I'm sure that at least one spelling error will have still made it through the editing phase(s).
We started working on this menu with making static screenshots in mind- thus some of the usual emotes may be missing. One thing to note is that what we list as "movements" won't change the position of the character (RUNCYCLE won't make someone run, it will make them do the animation in place). They will, however, look more like they are moving in a screenshot rater than just standing there.
As well, there will be several listing of mov's, such as talking, that look almost identical. The difference in them may be as subtle of a change in timing or where in the animation cycle the move starts at. Having these duplicates is on purpose because it makes it easier to have a screenshot of people using the same type of emotes but not being in sync with each other: such as a crowd of people talking at a cafe.
Unfortunately with the way movs we found are coded, you won't be able to have an animation with your character's personal weapon. The mov would have just used the motion with the weapon invisible. If anyone knows how to fix this by using different mov's please let us know and we will put them in. We miss our mace/shield users running around armed and ready!
As Phaetan said, the biggest problem in all of this: some moves don't work on the character you're currently "playing as". Then again, it's often easier to set up screenshots with a double of your character anyway.