Paragon Chat mostly tries to mimic the traditional COH slash commands that we're used to, but in some cases there are differences. It also has a few PC-specific commands that are new.
/tell, /t, /private, /p, /whisper
/t @somebody, message here
Sends a private message. This shows up as a tell to other PC users, or as a direct instant message to someone using a standard XMPP client.
/say, /local, /l, /s
Local chat. Sends to people within a 100' radius. This is implemented behind the scenes as multicast direct messaging, so it does not show up to people who have joined the zone's broadcast channel using XMPP.
/e, /me, /em, /emote
Either performs an emote animation if the name is found in emote.cfg, or sends to the emote text channel which functions exactly like /local but with a different chat bubble graphic.
/yell, /y, /broadcast, /b
Zone-wide broadcast chat.
/request, /req, /sell, /auction
Request channel. Functionally identical to broadcast, but is a different color and can be sorted into a different chat tab.
/gfriend @global
Sends a global friend request to the specified user. Paragon Chat users will get the familiar popup. XMPP users will be prompted in an application-specific way that someone wants to subscribe to their presence.
This command does work with character names, too, if the character has been in zone with you recently enough for your client to remember their character name. Note that since character names aren't unique, you might not be friending the right person if there's a duplicate, so I recommend always using global names if possible.
/gunfriend @global
Removes a global friend without prompting.
/chan_join
/chan_leave
Joins or leaves a global channel. These are actually client-side commands, but listing them for completeness.
/chan_send, /send
Sends a message to a global channel that you are a member of.
/chan_invite
Sends a global channel invite. Not really very useful right now since Paragon Chat doesn't process incoming invites. Standard XMPP clients might, though.
/costume_change, /cc
Changes costumes to the specified number.
/mapmove
Instantly moves to a different map, see the wiki for a list of map ID numbers.
/ignore, /gignore
Adds a player to your account-wide ignore list.
/unignore, /gunignore
Removes a player from your account-wide ignore list.
/stuck
Teleports you back to the zone entrance point.
/xmpp_set_jid
/xmpp_set_password
/xmpp_set_server
Manually sets the username, password, and optionally xmpp server to connect to. If no server is set, the appropriate server for your JID is determined by an SRV lookup, or failing that, a direct connection to the domain part of the JID. Setting these affect the next connection made by /xmpp_connect.
These are normally not needed as this is handled automatically by the login form when you start Paragon Chat.
/xmpp_disconnect
Disconnects the active XMPP link. This will result in all other players disappearing and chat no longer functioning, though you can still use /mapmove and local-only features like tailors.
/xmpp_connect
Connects the XMPP link. Useful if you get disconnected.
/xmpp_add_global @global jid@domain
Manually associates a global name with a JID, overriding the automatic global name assignment, and saves it in your local database so that the JID always gets mapped to that @global.
/xmpp_forget_global @global
Removes the JID associated with the given global and removes it from database persistence. The next time the associated JID is seen, automatic global assignment will be used.
/xmpp_set_muc_service subdomain.domain
Sets the name of the MUC (conference) service that Paragon Chat uses. This is normally automatically discovered for the xmpp server that you log into, but can be manually set if your server doesn't support discovery, or if you want to connect to a MUC on a different server than you logged in to. Does not take effect until you /mapmove to another zone. For advanced users only.
/xmpp_chanjoin "channelname" jid@domain
Similar to /chanjoin, but allows you to manually specify the full JID of the XMPP room to associate with the channel. Possibly useful on servers with s2s federation enabled.
/xmpp_chaninvite "channelname" jid@domain
Sends a channel invite to a full JID, otherwise works the same as /chan_invite.