I appreciate your thoughts. Please keep them coming.
But there is no art taken from COH in SOH. None. Zippo.
If you want to say that Apotheosis City reminds you of COH, well, your opinion is valid. But for many who travel from country to country today, a very common observation is how much cities in China or Europe or America all have striking similarities. We used urban design principles in laying out Apotheosis City. So for example, you see shout-out features to cities in the US and the Middle East and Asia in the level. This is an example of people of the future bringing remembrances of the past on earth into the ship.
Of course, Apotheosis City is created in Unreal 4, so the engine, the assets available to purchase for the engine, and the level of detail are all completely different from any previous game. So the City is completely unique.
Each future level of the Justice, and the worlds visited will be similarly created, and similarly unique.
I don't mean the city, that's clearly new (although the "robots" were just assets that ship with Unreal Engine). No, what I mean is your UI design and nomenclature for primary/secondary power sets. It's clearly copied straight from CoH. Sorry if you can't see that, but it is. Hopefully it's just a temporary placeholder whilst you come up with your own.
Oh, and raids against other ships -- those are counter-raids against alien ships who have stolen our stuff, not raids against human or allied species. And that is right in the sweet spot for heroes.
Thanks again.
Heroes don't steal from others, or attack others except in defense of their own. Raids sound like a great GAME mechanic, but heroes just don't do that, sorry. What you describe are the actions of pirates.
What was the last time you saw the Justice League preemptively attacking someone and stealing their stuff?