So after Coh closed I went on a quest to find another game to fill the gap. I played pretty much everything. I mean EVERYTHING. I eventually settled in Team Fortress 2 and found some great people there who I still play games with even today.
We played other games. One of our members "Taco" has a love for old dungeon crawlers and introduced me to the genre. We played Diablo and Torchlight 2 and Path of Exile. All masterpieces in my opinion.
While playing Torchlight 2 and Path of Exile I found a thing those games have that I call the "Dungeon Generator" In Torchlight 2 its a little cool looking room called "Mapworks" where you can buy and activate a map into the machine and it will randomize and generate a dungeon for you and your friends to complete with customizable difficulty and length and theme. Path of Exile has one too but on a more sophisticated and better funded level. I love it.
You and your friends can gather around this machine and press the button and do the dungeon.
But it never the same dungeon twice. It's always randomized.
So upon discovering this genius idea in those games I thought that Coh could have used something like this.
I'm one of those people that really thinks that AE was one of the things that caused our downfall because of all the exploits.
I think that it ruined the point of actually progressing slowly and getting to know your character. I think that the real artists who built awesome missions in AE were unappreciated. I remember a point when Atlas Park became a power leveling zone and with chatbox being filled with Influence offeres for farming runs.
My point is that a dungeon generator described above would have served us better and took away the ability to break the game and get to level cap in 2 hours. Plus i think if Coh ever does come back out I think it would be awesome if we could have a "Mission Generator" instead of a "Level generator".