Dungeons (Group mish) - When you attack a Boss and die, you can Ressurect (Hosp). However, if others of your team still live, you are "Hosp Locked" and unable to complete the mish with the team, i.e. each time a team member dies, there are just that fewer to take down the Boss. When the Boss dies, you can move again, or if all your team dies.That's common to MMORPGs. Yet one more way City of Heroes was distinct: you could rez in the middle of encounters and jump back into the fray! (Even Champions Online has lockout mechanics for some of its boss encounters.)
Powers & Abilities - You build Powers thru Ability points, 1 AP, 2 AP, 4 AP ,etc. This is good as you have a wide variety of powers, Up to 9 AP. Then you need to go Tier 2, but only if you have bought all others Tier 1 powers, even if you do not want to. Same for Skill points - there are 3 types of AT's, Tank/Melee, DPS/Range, & Healers (which do not seem to show up much). As you add Skill points, the effectiveness of your Abilities increases. However, you have to spend Skill points equally, even for Skills you may not want. I.E., you waste a lot on AP's and SP's for stuff you do not want to buy.Uh, you don't have to spend Skill Points equally. You have have Rank 5 in Pistols Damage, Rank 1 in each talisman category, and Rank 0 in everything else if you want. It doesn't behoove you to do so because the major thing skill ranks effect is the QL of corresponding gear you can equip, but if you just say "fuck it" and buy up everything in Pistols and Elementalism because you don't see the point in equipping other types of weapons, you can do that. Also, Melee does not necessarily equal tank: Fists are damage/heals, and Chaos Magic is a tanking weapon, although admittedly it does contain a lot more melee than it does ranged damage. (For that matter, Hammers have some ranged things, too, although you certainly can't be an effective Ranged Hammer build, as much as I would love to see that.)
Chatting - One thing I have noticed since beginning here in TSW, I need to reset several Channels each time I login. This seems to be a know bug that will not be fixed soon. Another is, TSW is far less busy, Chat wise, then we were in CoX. I could go for 2-3 Hours and not see a single chat. People are online, but Broadcast/Local channels are used infrequently.That's the primary reason I don't think I'll be sticking with that game. I just never see fun conversations happening over there.
Oh, question, haven't see this... can you fly? Super jump? Teleport? Or is it all ground based movement and even then, no super speed?It's all ground-based movement, with a 1-hour cooldown, fixed-destination teleport object. You upgrade your "sprint" speed (which can only be active while outside combat) with money as you level (or rank up with your faction, I haven't figured that out yet. It's possible accruing skill points directly affects your faction rank, but I'm not sure why.)
Oh, question, haven't see this... can you fly? Super jump? Teleport? Or is it all ground based movement and even then, no super speed?
I'll just mention this piece of news I saw since I know some CoH folks were interested in Secret World. They dropped the mandatory subscription (there's still an optional one with perks), so all one needs is to buy the box/download from a store to play it.
http://www.gamespot.com/news/secret-world-drops-subscription-fee-6401451
http://kotaku.com/5967800/funcoms-mmo-the-secret-world-no-longer-requires-subscriptions
So it looks like TSW is in trouble already and going for F2P? Great, I choose a replacement for CoX and the MMO is going down.
Apart from having some Magical abilities, no Fly, Superspeed, Superjump, TP. You are a normal human for all transport abilities. You have a lot of Running to do. One point though, there is this "Tree" that you can use to move between Zones.
One thing perhaps worth noting. The game has no fast travel system like WoW's flightpaths or Guild Wars' waypoints, but at the same time it sort of does. See, when you die you can choose which anima well you respawn at from any of the ones you've discovered in the current zone. Additionally, there's a /reset slash command that will instantly kill you, and the game has no notable death penalty. Respawning at an anima well costs a small amount of money, if I remember rightly. I doubt it's intended, but you can combine all that for a sort of fast travel.Death carries a penalty in that it causes damage to your gear. If your gear takes too much damage (I believe 10 deaths is the magic number) it breaks, and won't work until it is repaired, which costs monies.
I've been playing 'The Secret World' since 1 Dec.
So far, going F2P has definitely helped the game. I've actually seen more than 3 other people playing at one time.
Well maybe TSW is not so sucky. I just added my first Bozo Filter. Some WoW idiot who has his own opinion on How to use Your Own Powers - mention, the Chat channel does not filter Profanity.
Now, TSW does not contain a 1-to-1 comparative AT types. There are is no distinction between Tanks and Scrappers; OK. Healers are Terrible Hard to Build; you cannot find a Healer for a "Cloud in the Sky". There are no such AT's as Defenders or Controllers. But, there are Powers that do Buff/Debuff/Hold. So where we saw Distinct AT types, there are instead Bands of Powers that anyone can take to create such effects.
Additionally, IMHO, the Base Decks in TSW are bad. You do have to read each Power type, along with their Secondary effect and Roll your own Deck
Healer - Custom, Fists & Blood & ???
Just got into it a few days ago myself, barely into kingsmouth yet (rerolled after I had a horrible initial experience with AR) Love the tone, look & backstory sofar, quickie noob question...at what point can I take both a melee & ranged ability? Is it fairly early on? I rolled Sword as it seems fairly simple but I wouldn't mind some ranged backup :)
Same for passives, although there's actually more freedom with passives, as you don't have to have the weapon associated with that set slotted to use many passives.Take note: an overwhelming majority of passives do not work that way. Those that do will typically say so. (Or come from one of the three "green" skill trees, which aren't particular to a certain weapon type in the first place.) The only example I can think of off the top of my head is a passive in Blood which increases the damage of your DoTs. Which... while technically you don't need Blood to benefit from that, most of the DoTs in the game are from Blood.
Thanks, managed to get a couple hours in tonight and got deeper into the storyline, as a side note rerolling to sword was an excellent idea, felt a lot more powerful than AR intially did, picked up some pistols for a bit of ranged abilities.With regard to melee vs. ranged, keep in mind that Ranged Weapon resources are built on individual enemies, while Melee Weapon resources just build on you. Dropping an enemy with 5 Pistol resources on it means you lose those resources, but you'll keep those Sword Resources until you spend them, so if you've got a choice between a Sword finisher and Pistols finisher, use the Pistols one. (Magic Weapon resources also build on you, but they "decay" outside of combat. As such, melee weapons open stronger than Ranged or Magic, which is the major trade off you get for being melee. You aren't inherently tougher, or deal more damage, you just have a better opening combo.)
I'm actually really enjoying the game sofar, first time I think I've felt a real sense of dread in a MMO as a horde of zombies raced towards me.
I'm actually really enjoying the game sofar, first time I think I've felt a real sense of dread in a MMO as a horde of zombies raced towards me.
I got a box, and created 2 characters, thought I'd like one of each cabal. But when I went to create the third, I could NOT get a nickname that would work. Either it isn't accepted as a word (Stormgard), or everything I think of is taken -- and you can't log in a character without a nickname. That is SO stupid. At Least COH let us massage names if someone else had the first one (Equinocks). Does anyone have any take on this?
Also, I know I'm a noobie there, but to be told to go to the Mission Hint Channel, then shout your question into the void with no answer is not helpful. I'm supposed to check out a half-eaten corpse. How? I click on the corpse, nothing, I click on "U" (sort of like glowies), nothing.
I can't tell you how frustrated I am with this game, with people who won't help.
All right. The glitch seemed to be mine in the Nickname thing. The problem is you have a Name (which actually means nothing), and a Nickname, and you can't get in without a Nickname so if you have a glitch like I did, that's a bad problem.
I am so bad at this so far (and I was aces in COH, could land almost anywhere, turn on a dime in combat to angle my hits), that the missions that need good movement (Horror Show and the Tunnels after the siren song), are impossible for me. I am dying a whole lot more (I think), than I did in COH, and the distances to travel back are hideously slow -- like hosping in Atlas from the Hollows, only the run is slower. The no levels confuse me, I have no clue how I am doing, where I should be at, and I haven't gotten the invention (assembly) system down at all, so am running around in puny armor or stuff I find.
Does anyone know how to move attacks around on the bar? Equip/slot? I have an effing flame thrower I can't seem to equip and until I test it, I can't finish that mission. I want to put my first attacks from Elemental and Shotgun together instead of spaced...
As for the costume creator, I could spend hours on that in COH, not here, so that will cut down on my game time, just as well right now.
: ??? Mostly confused.
Robin
After five weeks of playing TSW, I finally had my first teaming experience. Good fun!
It's almost ridiculously easy for a duo, much less a team.
Like all non-CoH games, it has content designed to be soloed and content designed for teams. The former is pretty much everything outside of dungeons.
I'm just glad the Mayan event is over.
Oh hell yes, I've had the misfortune of joining in the middle of that event... fortunately I figured out early on that keeping the mission kept the aggresive zombie from spawning in my face every five seconds... which only left the other annoying pests that just loved to spawn in my AoE's.
I was getting sick of the mayan zombies. Good riddance. Every time I turned around one of those Xatch--- xitchi--- things... was in my face.
Oh hell yes, I've had the misfortune of joining in the middle of that event... fortunately I figured out early on that keeping the mission kept the aggresive zombie from spawning in my face every five seconds... which only left the other annoying pests that just loved to spawn in my AoE's.
Other than that it's been a blast so far, I love the gameplay, the freedom in builds and most of all the stories.
I love the amount of voice acting and cinematics even for the most stupid of kill count quests (so far, hope it is not just the early levels.)Yeah, I'm quite impressed with that myself - it was one of the things I really like about SW:TOR as well.
I'm more of an audio-visual guy, never was crazy about the amount of text in CoH, especially in team oriented content.
I love the amount of voice acting and cinematics even for the most stupid of kill count quests (so far, hope it is not just the early levels.)
Seems like going B2P was a good move! (so far at least)
Dropping Subscriptions Nets The Secret World a 30% Total Sales Boost (http://www.escapistmagazine.com/news/view/121442-Dropping-Subscriptions-Nets-The-Secret-World-a-30-Total-Sales-Boost)
I attribute GW1's losses to the nature of the game, it never gets any new content added - so most of its long term players wind up being the ones that love it for the PvP, and inevitably even those grow bored and move on to other PvP centric games (like LoL).
I am skeptical about points 2 and 3 having much impact. PvP was not heavily advertised, it was mentioned but only way to know its heavy influence in the community was to already be part of the community (heck I'm finding out about the heavy PvP community now in this thread, and I had the first game.)
Similar with the second game's announcement. I actually think it would boost sales lightly, but collapse them entirely upon release. GW's model made it very appealing for the standard video game player (the kind that would buy Gears of War for the campaign, perhaps stick around for the multiplayer) and those games seem to be affected by a subset of the players being interested in playing the prequel before the sequel's release.
From what I read at the time it was a major selling point. Why spend all that time leveling up in PvE when you can go straight to max level for PvP in Guild Wars! It was the reason I didn't buy the game or even try any of the free offers I had in my NCsoft master account.
And yes my second point is that the announcement would cannibalize future sales of the existing game. The last thing you want to do in business is to announce the new version of a product and then be late with it. People will hold off their purchase of your current product for the new version.
If you are late you risk them going to a competitor, or going back to WoW. NCsoft made a serious misstep by promising delivery over and over again without listening to what ArenaNet was telling them.
From what I read at the time it was a major selling point. Why spend all that time leveling up in PvE when you can go straight to max level for PvP in Guild Wars! It was the reason I didn't buy the game or even try any of the free offers I had in my NCsoft master account.
And yes my second point is that the announcement would cannibalize future sales of the existing game. The last thing you want to do in business is to announce the new version of a product and then be late with it. People will hold off their purchase of your current product for the new version. If you are late you risk them going to a competitor, or going back to WoW. NCsoft made a serious misstep by promising delivery over and over again without listening to what ArenaNet was telling them.
Being max level, in my understanding, was simply to make sure everyone was the same level in PvP (same with GW2) but you still had to go through PvE content to earn the skills/spells/abilities that would make you competitive in PvP.Not really. For like $10 or $15 (I honestly haven't looked at GW1 or its store in over a year), you can unlock every single skill in the game, including some elite skills (the rest you have to earn), for use in PVP without ever creating a character in the first place.
Not really. For like $10 or $15 (I honestly haven't looked at GW1 or its store in over a year), you can unlock every single skill in the game, including some elite skills (the rest you have to earn), for use in PVP without ever creating a character in the first place.
What is there to do in GW1 when you hit level cap? (Which, by the way, is *20*...takes a couple days for a dedicated person, maybe a month for a less dedicated person.) There is very little actual content in the game that isn't "meant for leveling up to 20", there are very few "dungeons/raids", and there are no "events" (beyond some holiday stuff). All you have at 20 is "leftover leveling content" and PVP. Literally.
Thanks to Google, you can see all the cut scenes without even playing the game.
Interesting... I always kept hearing people say Arena.net did not "sell power". This sound like selling power.You can only use these in PVP, and it's fairly simple to get the powers for use in PVP with regular play. It's not selling power, it's selling a shortcut.
But I also think this was not there when I played near launch.
Where is the fun in that?
All the entertainment without any of the work?
Sounds the like the American Dream to me.
Work??? :o
As annoying as they are, I'm finding that I kind of like the puzzle aspect of the game. It does help relieve the grindy feel. The biggest problem with the puzzles are the replay factor. Once you've done them, well...I have fun trying to see how far I can get with them before I'm forced to call upon Google the Almighty.
As annoying as they are, I'm finding that I kind of like the puzzle aspect of the game. It does help relieve the grindy feel. The biggest problem with the puzzles are the replay factor. Once you've done them, well...
That was something I experienced with DDO. Once you did a dungeon once, there was no surprise the second time.
I can agree about the clunky feel IW but it does smooth out a bit after you pick up more skills. I've found a fair amount of PBAoE attacks in all of the offensive skills.Yep, definitely - I love my sword animations, they generally flow well.
I went straight magic with choosing so far almost all elemental powers.
Not that it's very cut and dried but the morality of the three factions (at least the NPC's) works out something like this:
Templar: generally good if a bit, well, Templar-ish. So far I've found them to be the least reprehensible to play.
Dragon: Weird and a bit over obsessed with being chessmasters. The most neutral of the factions for a given value of neutral.
Illuminati: Punks. Every single one of them. About the most evil group in the game. well, perhaps not evil as such but very, very, self absorbed. I can see why the templars do not get along with them.
Just my observations.
The time that came with my TSW client purchase has expired. This is a game I won't subscribe to regardless of the player rewards. On the other hand, I might spend a bit in their shop.
I immersed for a day or two in December -- when the zombie fest was going and they could show up ANYWHERE, even in safe zones, which made it very tiring. I haven't figured out how to claim a couple of costume things. I like the setting, the stories seem okay. I like a lot of the NPCs...but...what I finally realized is THE BASIC DIFFERENCE BETWEEN TSW and COX. And that is the world view.If you like the gameplay, give TERA Online a try - it seems more optimistic storywise. (mind you I haven't seen much of it yet, so I could be completely wrong).
COH had an optimistic world view that ran through the game. You FELT good when you played a hero.
TSW has an underlying dark and pessimistic world view that pervades the game that doesn't usually match what I want to feel when I play a game...so I was considering buying in before I figured that out, but now...I really don't know of any place to go.
Robin
Extra character slots are available through your account management - but you can't buy them with points, they require actual money.
Of course it's entirely possible you already knew that and meant you wanted them added to the store for points, in which case, carry on!
Yeah, it requires logging in on the site - it's under account upgrades or a similar category if I'm not mistaken. ;D
Actually, I did not know that. Account management you say? Hm...... very good tip KS. I shall have to look into that.
TSW is free to play.
If you received an email telling you that you're free play time has expired - ignore it.
Just log in and play as normal. That email was an automated system message that wasn't meant to be sent.
For me, the skill points are what's important. Ability points not so much once you get a set of powers you like.
I've tried this game for a months and it's cool and all but I find the difficulty of the game too hard with a lot of bugs so I quit temporarily...
- so now only 14.99 to play forever.
Just a head's up that Best Buy is clearancing a bunch of games at 50% off including the Secret World - so now only 14.99 to play forever. The individual games were not marked, they just had a shelf full of them with a sign (Everett, MA) -- ymmv. I picked up a copy, but have not set up an account yet.
<twitch>I was happily paying my subscription to NCsoft for City of Heroes, even after it went hybrid -- until NCsoft decide they didn't want my/our money anymore. I'm fine going into a new game and only paying the 14.99 once -- my expectations are set and if I get a month out of it, I'll be happy.
...yeah, those last two words now have unfortunate connotations to me :(
So, installed TSW after a several hour download. Fire it up....create a toon from a relatively small wardrobe and character options, then get to the name screen. Sweet! First Name, Nickname, Sur Name....throw it together....what? nickname taken? Seriously? You require 3 names, but make the nickname the unique identitfier?The nickname is what people view you as in the real world and what people invite/PM you with. The First/Surnames are flavor. I don't even have them turned on in my UI options.
/e facepalm
So, installed TSW after a several hour download. Fire it up....create a toon from a relatively small wardrobe and character options, then get to the name screen. Sweet! First Name, Nickname, Sur Name....throw it together....what? nickname taken? Seriously? You require 3 names, but make the nickname the unique identitfier?
/e facepalm
Aren't both games now 'free to play'?I don't know about AoC, but TSW is "buy to play" (ala Guild Wars) - you buy the 'box' (or digital code) and then play forever for free.
Yeah, I'm not a fan of the naming conventions of the game but I'm working around it.
Cleared out all but the dungeon mission (And the Lair Missions, but those are still conning as "Devastating") in Kingsmouth and am on the Savage Coast now. Have to say, I like the fact that while it's still the same general area, it has a very different "feel" to it then Kingsmouth. I was honestly getting a little sick of Draug and Zombies, so the Hellbeasts are a nice change up.
Do they have a trial version? Not interesting in buying a game that I end up not liking...
I'm still playing TSW. I've adopted a new tactic. I play only until I get killed and then I'm done for the night. I've found it has made me a better player.
Ah, if only more people played that way. TSW really isn't a 'scream and leap' game. It's more of a sneak and snoop and fight when you must game, particularly in the earlier zones while you're still building your abilities.I've made TSW my home at least one of the CoH successors (or SCoRE) is ready for play. I have a Blood/Blade build in the Carpathian Fangs, and with that build, it's always been sneak/snoop. However, I've recently made a Fists/Chaos, I'm while sure it will be sneak/snoop in the Blue Mountains, that build in Kingsmouth is scream and leap - mowing zombies like grass.
Ah, if only more people played that way. TSW really isn't a 'scream and leap' game. It's more of a sneak and snoop and fight when you must game, particularly in the earlier zones while you're still building your abilities.
Death usually comes for me as failure of my ability to sneak and snoop. I played for a couple of hours tonight and got taken out by surprise in Blue Mountain. My character isn't really ready for that zone but I wanted to work through one of the Halloween quests.
Nope, no trial version since they switched to a pay once, play forever model. It's a good game if you've got a computer that can handle it sufficiently.
2012 Trailer (http://vimeo.com/55393092)
Nope, no trial version since they switched to a pay once, play forever model. It's a good game if you've got a computer that can handle it sufficiently.
2012 Trailer (http://vimeo.com/55393092)
The Secret World offers Golden Weekend for the holiday
If you've got a lot of extra time to game this long holiday weekend, The Secret World has a special event that will keep you busy. Starting Thanksgiving Day and lasting through Monday, December 2nd, players will be able to rack up double Ability Points, collect a 30% bonus on all purchased Funcom Points, and earn a free month's membership for every recruited friend who buys the game.
Additionally, players can once again enjoy the Gilded Rage event complete with the roaming giant golden golem loot pinata and the opportunity to grab the semi-exclusive golden tux at a 90% discount.
Decent game I must say.
I don't want to spend $30 on it however. I will have to see if there are any ridiculously good deals to buy it coming up, hopefully during the Steam sales.
This weekend was the busiest I've ever seen in 'The Secret World'. I gained literally hundreds of ability points on Golden Golem event teams. For the first time ever, I actually experienced lag in this game.Yeah, having seen a couple of those by now, those weekends are like that :) The golem events (and rewards) are fun enough (unless you get the stupid flares) but yeah... lots of lag.
Are there any classes/builds that play like master minds or contollers?Nope. CoH was an exception in the potency of its crowd control powers. You'll not see such heavy control in any other game. And last I played, there were no summonable pets.
It's free to play right, with a sub option? If it is, if I like it after I've played it some. I'll most likely sub.It is buy to play with a sub option. Meaning you need to buy the box for $40 or so and you can play most of the content for free after that. If you wish you can sub, and then you'll have access to all update missions (without a sub, you'll have access only to some of them). In any case, you get full access to the game's various systems.
The Newcomers section of the forums has a lot of good info.
http://forums.thesecretworld.com/forumdisplay.php?f=6 (http://forums.thesecretworld.com/forumdisplay.php?f=6)
I've been spending most of what little free time I have right now. Playing Secret World and was thinking about subbing up when I noticed the lifetime sub option.I took the lifetime sub. I figured the game would last at least a few years to make the $200 a safe bet.
So I was wondering, is anyone here a lifetime subber? If so, if I sub up that way. Will I get any new content that comes out free, will I have to save monthly points that's given to me to buy the new content or will I have to pay real money for new content when it comes out?
Do I even get a certain amount of points amonth and if so how many?
Thanks for any advice and take care. :)
Cool, I'm off tomorrow (Saturday 1/4/14, in the US) so I'm going to try to play all day or most of it. :P
I could probably leave kingsmouth but I've been grinding SP and AP there. I also have one last main story mission to complete there I believe. I'm not a very social person, so I've been grinding in the general area hoping to catch someone else who's trying to complete the same mission. LOL!
Question for any of the vets, is crafting important or can you just ignore it? Cause the crafting system is really meshing with me. LOL!
You know, I didn't think about the CoH-Refugees channel when I rejoined TSW, so I don't know whether it's still active. I have just added that channel to my auto-login and auto-teleport scripts*, so I'll know about its activity soon. However, I would also suggest at least joining the "Sanctuary" channel (several players are active and very helpful there), and likely "noobmares" (when you're ready for Nightmare dungeons) and "event" (for Halloween and other future events).
*See http://forums.thesecretworld.com/showthread.php?s=c93c83438f951d4aa90ba28fd0692027&t=74514&page=7 (http://forums.thesecretworld.com/showthread.php?s=c93c83438f951d4aa90ba28fd0692027&t=74514&page=7) for more on this.
My wheel lists as 8 percent done so I may be a while. I'm still trying to remember how to get to the Blue Mountain.GO through where the innsmouth academy is, and the entrance to the blue mountain should be on the opposite side of the map from where you enter from kingsmouth.
GO through where the innsmouth academy is, and the entrance to the blue mountain should be on the opposite side of the map from where you enter from kingsmouth.
Productive weekend - did my first team instance (blue fog guy cheats!), joined a cabal and got a ton of missions done. Also found out training towards a ninja deck (elemental and sword) may have been a waste! I was trying to complete the rank 6 sabotage "rogue agent" mission and just got repeatedly owned by the boss there.Sword/Elm isn't bad if you have upper tier powers until then you would want to have mostly sword powers. That is a major problem I have with the Secret World, is the difficulty setting missions run from stupid easy to stupid hard, like the one missions I had before I quit I died a lot because, there was a green flag boss and 4 minion class that each had 3k worth of hp. Also The Secret World does not have a tab to nearest enemy, the enemy loves to have you in a pincer and this is consent. If they either lowered the hp of 3 or more minion ranked or lowered mobs to 2.
I do regret not having more cross-set options (katana and bow or a handgun, etc) in COH. TSW seems to handle it better than Champions with content that's more interesting. Coh Epic sets with archery (for trick arrow controllers) or ma, ss, and weapon fighters would have been awesome. Fingers crossed for issue 24 (ma on dual pistol or archery blasters? Yes please)
May be able to play over thanksgiving. I have a Cabal that's taken care of me (level 10 blue gear, 10.1 epic pistols from the cat god event) and I'm up to 35 percent on the wheel.nice :). So far I have half of my gear as ql10 blue and the rest is ql 10 green. I do have a epic sword that I have been trying to sell for money and I do not have the required money to post it on the market. :( Rejolt what is your cabal? The reason I ask is because, my main is a Templar and I have a secondary as Illuminati.
It's weird only playing one toon and just flipping Decks and Gear for builds rather than alts like CoH...
nice :). So far I have half of my gear as ql10 blue and the rest is ql 10 green. I do have a epic sword that I have been trying to sell for money and I do not have the required money to post it on the market. :( Rejolt what is your cabal? The reason I ask is because, my main is a Templar and I have a secondary as Illuminati.
Immortal Ashes. Just unlocked the Desperado deck. And my wheel is a massive... 38 percent done. Good news is I have an RPG now!nice :) I need to get back into playing more, I have 43.8% completion rate on the wheel. Awesome have you slotted the rpg yet? I have mine but so far I do not have all the ap I need to slot it.
Edit: had a COH farmer flashback in Dimir Farm. Ran in circles killing ghouls and wolves watching my xp fly up while using a spam able pbaoe blade deck. "Omg I'm herding! And now im sad..."
nice :) I need to get back into playing more, I have 43.8% completion rate on the wheel. Awesome have you slotted the rpg yet? I have mine but so far I do not have all the ap I need to slot it.
I have. Nice range. Pop shot is a decent taoe. It's ap hungry though. Unlock a deck or three first.oh i got 5 decks unlocked :D, today I have a marathon of sorts to get enough sp points to be able to slot my rpg. Luckily I am rank 12 so I can breeze through kingsmouth before heading to Egypt. If your online look me up :) I am getting online now :D
oh I forgot to mention the dimensions I play on, I have a new character on arcadia and two on daemon.
I ... Can't get to the PC today lol. I'll tell you my characters locations soon (tm)its cool :) Nice, I have my main Templar and my secondary Illuminati :)
I think one is Dragon-based on Daemon.
for those who are having problems with making builds like I am, a person on YouTube sent me a website that is like mids to help out on making your build. :) http://www.tsw-builder.com/#00vp
This is very helpful, thanks for the link. Now that the holidays are over and things are settling back down, I'm going to get back to TSW. I just can't manage any game around the holidays since COH closed. I miss the presents and the candy canes and the ski chalet and even that ugly little Baby New Year. Sniffle.yw :), I can understand city of. :)
Is there a city of. chat tab?
Today, I got the "Grand Master Pack" offer. Only $199 and only 19 February!nice I got mine jan.30th :D
That doesn't inspire confidence in the future of the game.
That's because the game is really depressing.
I was there. Died A LOT. When back to the regular zones.I can understand that :), to me it is a interesting zones. I do like the return to the beginning mission it felt like it was a true full circle.
I just updated TSW and briefly stomped around and didn't notice much of a difference. I'll give it more of a shot next weekend when I have time.You will like the changes, one of the most noticeable change is Funcom lowered the difficulty abit across the board outside of Tokyo and the nightmare areas, and the dungeons. :), I will also be on this coming Sat. if you want to team.
I bought the 'Fall of Tokyo' upgrade pack tonight.nice :), I do have to say Funcom did a great job in offering the "fall of Tokyo" pack to everyone :). I bought issues 9 and 10 collectors ed.
I guess I'll have to return to that death zone now.
Have they sorted out the combat animations yet? that was the one thing I really didn't enjoy about the game.I want to say a few of the elites got new animations, however, I am unsure. I do 4 seasons use a jedi type of animation now.
Steam has 'The Secret World' on sale for $10.19 from now until 27 April 2015.
That's a good price to see what the game is all about.
*Sigh* it is on sale.... for 14.99 wonder if my over time will cover that and my fishing license? *crosses fingers*You should really try it :), also if you want a 4 day trial I can get one for ya. :)
Issue 11 is kind of awesome, that is all.nice :), I am still a month away from getting to the tower :(.
Also,Spoiler for Hidden:
Issue 11 is kind of awesome, that is all.
Also,Spoiler for Hidden:
I'm so excited! Today, I was informed that my entry for a TSW contest has just won me a ton of realllllly cool prizes. For anyone still waiting for a game, come to The Secret World. It is not CoH, but it is a wondrous and beautiful place to keep the characters you love alive.very cool, and for what it's worth I hope you win :). Also what shard do you play on? I have a character on Arcaia, and 2 more on an rp shard that seems to be more active.
Incidentally, the event I submit was one I ran when CoH was shut down. It was a refugees march into a TSW starting zone. So many memories, bad and good.
Here is the announcement: https://forums.thesecretworld.com/showthread.php?85333-The-Deadly-Gamers-Prize
... and my entry: https://forums.thesecretworld.com/showthread.php?86089-Spiderbaby-s-quot-The-Event-You-Loved-Round-quot-entry-quot-End-of-a-Journey-A-Journey-Begins-quot
... and the original 2012 flyer:
(https://i22.photobucket.com/albums/b328/AngryAngelsOnline/CoH-TSW%20Journey%202012/journey.jpg)
Wow. I was about to type "Arcadia".... and found myself proudly typing "Virtue Server" after 3 years. How quickly that returns to me in the company of other CoH'rs!I agree :), I too wish TSW had a lft that rivals City of. Thank you btw for the channel, I will join it this coming sat. :)
TSW teaming is. Hm. How to explain. I wish they had the lfg and channel capabilities of CoH. TSW is an incredible game but I don't see them teaming as freely for everyday missions as we did in City. I could write an essay on that - how I wish channels had greater functionality. But, new people will find assistance and teams by joining the Sanctuary channel. Just type /chat join Sanctuary. There are many great cabals (SG's) as well.
And, now, I will nap until next week when new content rolls (literally rolls) in! :)
TLDR: Dev livestream tomorrow (Friday, the 29th)! http://www.twitch.tv/funcomofficial 2pm Eastern.This is why I TSW my home away from home. This game has some much potential and it shows the devs care about what they are doing. And care about how it is received by the community. They could improve certain aspects of the game such as the run/jump mechanic and in Tokyo they could lessen the ghost mobs a bit. But outside of that I really hope they go back to the Lovecraftian sort of city/town. :)
I think what I love best about TSW is the potential. While it is an amazing game, it's just shy of three years. City had eight years of content, quality updates, and community building. I played City for nearly all eight (having picked up the game two months following launch and then playing til the end, nearly daily but for grave illness). The mind marvels at how much it evolved over that time. Already, the World has a solid base. I will be there, for the magic, "all over again".
And part of that magic is the opportunities for communication between the development staff and the playerbase. They had a stream last week and another tomorrow. Players are encouraged to visit and converse in the chat room. While there will be two developers, Tilty and Scivnomancer, streaming, you'll often see more of them in the chat room. Come by. Say hello. Ask questions.
Make a twitch profile in advance if you do not already have one. I do not think guests have typing privileges though I could be wrong. This should be part II, part I can be found here: http://www.twitch.tv/funcomofficial/b/659394079
The jump animation annoys me.
Disappointed with TSW. I've totally screwed up on what abilities to pick, can't stay alive long enough to defeat a soggy newspaper & can't respect... sux.how far are you in game? If you just started I would recommend delete and restart, however, if you are a bit further it might worth mentioning there is no bad power picks, over time you will get all the powers in game. Again it depends on how far you are if you want to reroll.
Disappointed with TSW. I've totally screwed up on what abilities to pick, can't stay alive long enough to defeat a soggy newspaper & can't respect... sux.
The what? I don't recall losing your stuff after being defeated. You die, respawn at an anima well and carry on.this is right, when you die you accrue sort of a death penalty. Usually 10% of all your gear every time you die after 5 deaths you should see a wrench on the bottom right. That is the indicator to fix your gear. Another way depending on where you died you could run back to your body.
Your gear takes 10% damage every time you die, no matter whether you resurrect at the anima well or run back. The only time it doesn't is if you die in PvP or to a trap in a stealth mission. To repair it, go to any vendor and there'll be a repair tab in addition to buy and sell.Also don't forget that gear does not take damage when you get one shotted.
I played for about two months, then flamed out.I agree with almost everything you wrote. I never understood why the players need to lower an enemies shields before doing hp damage, while at the same time when you have a the correct shield in place the enemy can do both shield and hp damage at the same time. Even the tooltips point out the damage does x% of shield damage which to me means the rest should do hp damage.
PROs:
- The graphics, sounds and controls are all top-notch, and I didn't notice any glaring bugs.
- The stories and puzzles in the low levels are creative, unique, and require lots of thought, intuitive guessing, or a guide.
- you can buy ALL the powers on one character and switch between different builds any time (with very tolerable cool-down rules)
- Combat mechanics and movements are very similar to CoH.
- Motorcycles! Although this is really just "sprint 6" with different graphics. If riding hogs is not your thing, you can use "sprint 6" and not lose any speed.
- It's free to play, and there's nothing you really need to spend real money on to play the game (and there are no significant pay-to-win items either)
- They have a published API that allows user-written extensions for many functions. You can download (or create) add-ons that have access to everything except attacks and movements. The exisintg crafting and battle stats add-ons are very nice, and the auto-bracelet-switcher is a life-saver (see below about bracelets).
- Most of the content can be done solo. The exceptions are the dungeons and hazard zones, but none of these are required to progress.
CONSs:
- the costumes are very limited to start, and too many options must be purchased (either game currency or real money). But look what I'm comparing it to... The best there ever was...
- the "ability points" and "skill points" curve is VERY steep. When you get to 50% of the abilities or skills (count wise -- this is the number you see), you'll think you are progressing nicely, then realize you only have 3% of them point-wise. This is just the typical MMO achievement curve (the further you go it requires more time/effort/cost for the next step), but it's exaggerated too much. And there are hidden things you unlock later that are even worse (augments, shields, auxiliary weapons and skills).
- the end game is definitely a gear grind, with folks repeating the easiest 3 or 4 dungeons over and over in order to get gear and upgrade drops. Teams are limited to 5 players, and the only effective team for the dungeons is tank/healer/dps/dps/dps. ALL OF THEM.
- There is no fly, super-jump or teleport. There is only sprinting, and the highest level you can buy ("sprint 6") is not as fast as super-speed was in CoH (subjectively it seems about half as fast)
- There is simply no way to get end-game gear solo. You must do 5-man teams of the above arrangement.
- The player community is not very friendly.
- There are really only 4 tiers (2 or 3 zones each), but the skill gap between them is huge. You'll get very overpowered, beat the gatekeeper boss (solo -- there's no option to team on these), unlock the new zone, go there and get your ass very quickly handed to you by the first mob you encounter. It's choppy for the 2nd and 3rd tier, then they really punish your success...
- the 4th level-unlock tier (Kaidan) introduces you to the concept of shields. You start with none, and all the bad guys have them. You must use bracelets to break down the enemy shields. You do ZERO actual damage until their shields are gone. You do missions to earn bracelets, each of which converts only a very small amount to reduce enemy shields (I think you start at 2% or something). So it takes 1 or 2 minutes before you can even START damaging a minion-level mob. Meanwhile they are damaging you, no problem at all. To make it worse, there are 3 colors of shields, and you must don the same color bracelet, or you're back to doing zero damage. AND - the only way to upgrade a bracelet to be more effective (levels 1.0 through 1.9) is to... defeat hundreds of enemies. In other words: grind! Some mobs have 2 or 3 shields, and you have to take them out in order. At least it's easy to see which color shield is up on everything.
- In the higher levels and dungeons, 80% of your focus must be on dodging projections (AoE indicators) on the floor. Only the tanker and healer will survive ONE HIT. The healer must focus 100% on the tank, so the 3 DPS team members will be one-shotted by everything on the map, even having one toe hanging over the edge of an AoE. To me this was just endlessly frustrating, and by no means challenging or fun. I want to fight, not dodge puddles.
Those last two points are why I haven't even logged on in about a month. It's just too much of a grind against over-powered enemies, and what I've seen of the end-game is just a gear grind in which one is puddle-dodging. And I don't see the point of doing the dungeons only to become better equipped to do the same dungeons.
It sounds really negative, I know, but I REALLY DID enjoy the first 3 tiers of the game, enough to pay for the lifetime sub (which really only gets you a regular deposit of game bucks to be spent on DLC and fluff)
Bottom line: The first 2 or 3 tiers are definitely fun, challenging and at the right price, but right about at tier 4 it turns into a death march of grinding.
Also don't forget that gear does not take damage when you get one shotted.
This doesn't sound good:
http://www.vg247.com/2015/08/11/age-of-conan-secret-world-dev-funcom-up-for-sale/
Some people are talking about it on reddit:
https://www.reddit.com/r/TheSecretWorld/comments/3gllkd/funcom_is_up_for_sale_following_legos_lackluster/
Well, I would say to any bored folks out there, go play tiers 1 through 3 before they shut the thing down. The Kingsmouth (tier 1) quests are the best in the whole game, and you start with those.
This doesn't sound good:Here is a new interview, it sounds to me like if they cannot find anyone to run conan and tsw they will.
http://www.vg247.com/2015/08/11/age-of-conan-secret-world-dev-funcom-up-for-sale/
Some people are talking about it on reddit:
https://www.reddit.com/r/TheSecretWorld/comments/3gllkd/funcom_is_up_for_sale_following_legos_lackluster/
Here is a new interview, it sounds to me like if they cannot find anyone to run conan and tsw they will.
http://www.gamesindustry.biz/articles/2015-08-18-we-havent-always-made-the-right-decisions-we-are-all-well-aware-of-that
The best news for these players is that the company is open to selling the games if there is a qualified buyer.I get a feeling it might be pwe that will buy them.
That's way better than being faced with a company that rage quits the game for everyone.
PWE oh god not them. After what they'd done to CO.....I understand what you mean, what I posted was not a rumor or any other sort of thing just me thinking. Pwe might try and get it, they did say they wanted to expand their western gaming portfolio. :)
Okay, I'm beginning to jones about not having a game to play and thinking of The Secret World, however, in the second zone there was a mission where you had to jump and open a door. I got it only once because my reflexes are slow, but, for some reason I don't recall, I didn't progress. Is that mission the same, does anyone know? And is the game still viable?I am unsure about the mission you are referring to :( If you are having an issue with the mission try looking at the secret world database for help and clues :). The game is still very viable, it gets regular content and there is an active community.
Okay, I'm beginning to jones about not having a game to play and thinking of The Secret World, however, in the second zone there was a mission where you had to jump and open a door. I got it only once because my reflexes are slow, but, for some reason I don't recall, I didn't progress. Is that mission the same, does anyone know? And is the game still viable?
I am a good strategist, and I can be a good fighter. If it depends on reflexes, though, I will die. My hands, fingers and keyboard are not that fast. For instance, I never made any sort of time in the winter sports and just gave that up. I only use a keyboard and mouse.
I finally got great news, for those that are a bit cautious about TSW http://www.funcom.com/news/funcom_secures_future_development_through_multi_million_dollar_investment
I agree, in fact I stopped buying points, now I can buy points again.
Indeed it's great news, since I've been a bit "on edge" about TSW in recent times. This is the first MMO since City of Heroes that I've really fallen in love with, between the story, atmosphere, characters, and setting. I've been starting to think every place that I start to call home is going to end up shuttered :'(
It feels like a REALLY long time since I've seen anything other than grim news.
So I've just started to dig into this one, and I'm having a great time thus far - is there still a hub for paragon refugees here or has that faded a bit? Could anyone suggest some cabals to take a look at? Thanks!Wish I could help ya, but atm I am flying solo :(, but I think there might be a city of. cabal that is around.
Base game is in today's Humble Bundle for 3 bucks and change for any interested. I'm torn on whether to install or not. Not sure I want to get involved in another MMO given my huge steam backlog.Sorry for the late reply, I would recommend getting it. That sounds like a very good price. :)
Honestly, I might quit playing TSW, why because one, they are lowering the amount of players in the play field. This was the main reason on why I quit Guild Wars, I like seeing other players. The second reason is due to the reason they are getting rid of the tab option in favor of a reticle, where it is using the mouse to click to use a power.
Are you talking about TSW or SWL or both?I would say both, just as you described TSW is being abandoned by the players. And Funcom is putting all their faith in thinking new players will be clamoring to play Secret World Lite.
I was actually playing TSW this weekend. It was a ghost town. And not the good in-game kind either.
I was actually playing TSW this weekend. It was a ghost town. And not the good in-game kind either.Osborne Effect (https://en.wikipedia.org/wiki/Osborne_effect)?
I think it has more to do with the character wipe.I think they've handled this pretty badly in communicating what they intended it to be. They said relaunch when they meant related new game, and they said transfer when they meant partial copy, and other problems, I'm sure.
If you knew your characters would transfer intact to the new game, you'd have no reason to quit playing. You might even play more to maximize the rewards from a familiar system.
Ugh. I played through the first part of the dragon intro and i'm already dizzy. Not sure why they took the perfectly fine right-click to look and made it into always on mouse look chaos. Shift + move to dodge is really awkward and the double key to dodge seems to only work occasionally work. Was looking forward to this as I liked the story in TSW but found it incredibly dull otherwise. I can't see myself playing this even through the rest of the tutorial much less 3 full faction stories. It's like they only changed the things that were working well before.It is very easy, they "remade" tsw, to attract new players. It was never for the vets, they hope this hot garbage will outdo those that will leave. The combat was not really bad, it just needed some improvement. However, all they did was barely anything, they did they bear minimum. Hopefully they will sell tsw to another developer, who knows what they are doing.
Edit: and the move from too many weapon combo choices to too few is really dumb.
That said, the F2P aspect drew in some real nasty elements into Kingsmouth map chat. Not expecting to see racist, homophobic commentary but it was there for a while on Saturday. Was gone on Sunday so maybe they got dealt with. THOSE folks need not apply.
Funcom is based in Oslo, Norway. Their idea of customer service might vary from ours. By a bit.from my understanding the dev team in charge of tsw is in the United States.
As if a breast size slider was something new....there isn't any boob sliders in tswl. I know I checked.
there isn't any boob sliders in tswl. I know I checked.
As if a breast size slider was something new....
there isn't any boob sliders in tswl. I know I checked.
That would be a good feature to put into the cash shop.
And now this deal with them forcibly updating the patcher to lock us out of TSW and make us launch into SWL was just insult upon injury for me. It's my final straw, so I'm walking away from Funcom before I get more frustrated.
K
Nika Rousseau (Dragon DPS)
I don't really get all the rage on the Funcom points. If TSW had been taken down and they gave a timeline on switching to the new game's currency I could see it.It is not the points that people are angry about. It is that at the very start they said "your Funcom points will be changed over to the new currency." There was no mention of how many points were going to be able to be changed over. Then after two months later after almost everyone changed to a tswl account, they announced how many points, and an arbitrary cutoff date. Not to mention they ran a Funcom point sell a month before, the first date. In essence Funcom stole money from their players.
Crafting is definitely much improved.
That's where I stopped in TSW. Once it started being important to keep track of talismans (?) and such, the crafting system was confusing enough that I decided it was more effort than I wanted to make.There are a few ways to dl the original patcher, from your TSW/L account or at the bottom of the tsl launcher. What you want to do is when it scans your computer do not patch it. It will say the TSL patcher is still visible, then it will go through the motions of trying to update. Once done you can play the original game. This is the way I get on.
BTW, how exactly are we supposed to still be able to play TSW if we want to? Every time I start the old launcher it asks me about doing a minimal download for SWL. I thought I had the newest version of the launcher from the Funcom site, but maybe I don't?
That awkward period between being able to complain about no new content and being able to complain about the new content.
I loved The Secret World.
And now I'm done with it. I hate reticle targeting, and having to redo everything we've built from the ground up is not my thing any more. Plus it seems like Funcom is deliberately trying to drive people away from this IP, with the terrible way they've handled this for the last year, all the way up to the buggy launch, the huge leap backward in character customization and the currency bugs at launch. I understand that they're trying to target a newer demographic and target audience, but there was a way they could have done it without infuriating a huge chunk of their loyal veteran players. And now this deal with them forcibly updating the patcher to lock us out of TSW and make us launch into SWL was just insult upon injury for me. It's my final straw, so I'm walking away from Funcom before I get more frustrated.
For those you still fighting the Secret War, stay safe. I wish you all the best!
K
Nika Rousseau (Dragon DPS)