Thanks, Arcana, I tried the experiment you suggested. Still bugging me that I've seen those "bits" on a website somewhere before, along with the animation names, activation times, and how long the animation was. For the most part just scratched my head at the time, and at least some parts of it wasn't clear to me the people posting them understood. Can't track it down, and from what you're saying even if I could the information is almost certainly out of date by now anyway. It sticks in my mind that I saw that somewhere partly because the list of "bits" puzzled me when I saw them back then.
I tinkered a bit using the list of MOV animations for demoediting on Paragon Wiki to take a stab at getting a few working, but with very mixed results. Was able to get one or two that did something visible anyway, probably guessing wrong on the others in any one of several ways. Will leave it to the folks who know where to get the right info to plug in.
It's like Arcana says, even if you get bits and pieces to work, the most you can manage right now is PARTS of a power activation. If you can find all the pieces, you MIGHT be able to build up into a full sequence you can activate manually with macros that kinda sorta looks like a power activation. So far, of course, I have made no progress on getting the ones I really want working at all. (lol)
Hopefully people who understand it all better will post some more working emote.cfg snippets soon. The martial arts moves someone posted are VERY handy for my MA/SR scrapper, hoping we'll gradually build up a similar set for a lot of other powersets. Sounds like the ranged sets are a lot farther off than some of the others.