* Lose travel suppression, not sure why it was ever put in the game.
* Change AE designer so you can actually place mission objectives on the map. My biggest gripe ...
* Remove the requirement to take prereq powers in the power pools to get the one you want.
* As a hero, let me gain villain power sets without having to go to the dark side first.
* Do something like Neverwinter did, where you can earn extra enhancement slots over time, just by gaining xp after reaching
max level.
Travel Suppression exists so that player's can't just cheese-kite enemies. I do think it could be re-worked a little bit though...to be a little less of a pain in the rump. Perhaps only activating on using powers, and not being attacked. Switching off after all enemies within a certain radius have been defeated, or say...5 seconds since power usage. To throw out an idea.
I can't say for certain, as I don't know as much as I should about AE's backend. I have a feeling however that it was likely partially a technical limitation, or perhaps it would have been more trouble than it was worth to implement at the time. Personally, I want to see about players having far more control to build missions and stories in AE.
Giving players just free access to skip to the bottom of the Power Pools sounds like a great idea. Why have to take hasten when you just want Super Speed? On the flipside, it does keep players within a certain frame-work, and away from nudging too close to freeform characters. CoH tried freeform...and it didn't quite work.
Honestly, however...this is kind of something I wouldn't mind letting a bunch of beta players loose on a server to try. It could either go horribly, or work pretty well.
The Patron Power pools are thematically supposed to be representations of the Arachnos Patrons. The idea being that these are special skills you learned from your mentor while under their tutelage. How/Why would a Hero have access to these very special skills?
The last one is...an interesting idea. Very similar to a thought I've been having. It opens the possibility of balance issues, in both PvE and PvP. However, I love the idea of becoming more and more awesome...and Incarnate felt a little...clunky to me. (No offense, Posi. -salute-)