Definitely a bit sobering, but paints a well-structured picture of the situation. Still, there's hope in it, as well. The big take-away is the article's conclusion that where CoH/V was failing was in bringing in new blood. It makes an interesting claim about numbers and advertising around Going Rogue, but I have to admit, GR came out during the span of time I'd fallen away, myself, and I
never heard of it until I came back, so I question the "advertising blitz."
I'm not saying the article is bunk; it's got some very good, if not heartening, points. But I think, speaking at least for
the Phoenix Project, we can learn from what is said there and make sure we focus on
building as well as maintaining the community, and perhaps resolve the population-trend problem that CoH/V seemed to be facing. Still, it is sobering but healthy to examine the situation that CoH/V was in, and make sure we can avoid those pitfalls. Our newer technology will likely help, but in the end, it's going to
have to be about the community constantly working to grow. We will be behind the effort, but it's going to have to be something our players, our audience, our fans, you,
all of us work to do as this goes forward.
Because, we
are heroes, and that is what we do.