So, you're saying NOTHING was enough. And where are you getting this information? It seems like you are saying "Well, Z happened so it must have been X + Y." In other words, "The game closed so is must not have been making enough."
What numbers are you talking about? What logic in what numbers looked good "foir them" and bad "for us." So, you are saying their position is that "if a game doesn't do what WoW does, it should be ditched."? So, your basically repeating what you said before with a bit fluffier rhetoric? Still not answering the question.
I'd have to say that making a PROFIT of 10 million a year is good for just about any company. My point (which I will now make non-sub-textually since not many got it before), is that they had to have had a different reason other than "Oh, well, it's just not making enough money anymore." The truth is that is was making a decent amount of change for them. It was running well in the black. They lost money when they closed it down and their quarterly income is missing that (roughly) 2.5 mil. So it being a dead game with too few people interested was not the issues. I understand that if "enough" people were interested it would have stayed open. Because if "enough" people were interested (enough being the number to get them to WoW numbers), they wouldn't need the rest of their games.
So, your stance is "we don't know." Got it.
Again, what isn't enough to keep a game running? 10 mil a year profit? (Yes, actual profit. 10 mil in the black.) I mean, if a game makes the amount it takes to keep maintenance up, and then makes millions beyond that, that is technically "enough" enough to keep it running.
Not only is this, as you said before, off point, but it's completely speculative. Sure, IF this had happened some may have quite, but how many and for how long no one can say. It's really about as moot of a point as you can get. I can make a moot point too. If they pushed CoX in internet advertising and commercials (as wow does), they very well could have been making DOUBLE what they were in the end. All the newcomers to the game were brought in by other players. We did their advertising for them.
I think what people mean by referencing Star Trek is the campaign led by fans in the late 60s to save the series from cancellation. Fans like Bjo Trimble and her husband actually convinced the studio to continue making the series. They had nothing to do with TNG which started in 1987.
I, along with others, believe it is a common misconception that MMOs are losing ground to mobile apps. I think V.V. had a great explanation to that somewhere on here.
Are you just trying as hard as you can to be a pessimist?
"COH IS DEAD... PERIOD. There is NOTHING that will bring it back... well, nothing but The Phoenix Project, HaV, NCSoft selling the IP, or private or hacked servers. But other than that, NOTHING!!!"
Breaking apart and piecemealing my posts to individually attack each statement, to the point that you purposely broke apart a paragraph that without each other, they are not the same concept. As well as left out very pertinent information. I'm rather offended you did that, especially the spinning at the end... That spin is worthy of Fox News, and is better than Cat6e twisted pair.
I am not going to figure out how to chain quote all the way back to the beginning of this thread to get the cohesive flow back together, so I just quoted you... and that's how it formatted. So be it.
I said it *correctly* the first time. Yes, it's speculation of business... but business is business. The numbers weren't important, the rule was. There is a simple rule: You do not cut off the hand that feeds you. Obviously, they think CoH isn't feeding them enough, and it cost too much in resources in some way. X+Y=Z. The how and why of that result isn't terribly important when you get down to it, from our side of things. That Team Wildcard succeeds is. Or that Phoenix and/or HaV do. Those three are it. Nothing else is going to get CoH back, not even a renting/leasing. As such, indeed, CoH is dead without being sold to someone else. WITH a sale, it thrives again, and I'll be so very happy when it does.
And notice, I said when. I still believe. Regardless of what I'm speculating, theorizing, etc. I am one of the hopeful masses that thinks CoH will again be on the air, so to speak.
And if you had read the response to Waya in that same post, you might have a 'feeling' for why I continued the way I did, to fully explain myself. I only suspect you didn't read it because you didn't quote that, among other bits of mine you didn't quote, and that would have given much more in the way of framing my responses to you. Without that, my responses to you make a little less sense, I believe. Context IS important, friend.
In any event... none of that matters. Not me nor you. Because what it is is what it is. Speculation isn't important, and I guess I'll just stop trying to make anyone think about/understand the business side of things, and let them think Mr. Kim, et al, has a personal vendetta against us... which makes me ponder... why did they bother leaving the servers up for three months? Even allowing a player to organized and get an end of game event on Beta three days before the end itself? I mean... why not, when they shut down Paragon Studios and sent everyone home, just unplug everything then, and just process refunds? Hm? I mean, vengeance is theirs and all that...
The answer is: it's business, but they're not stupid. And it's not a vendetta. It's. Just. Buisness.
Sooner people get that, the sooner we can get CoH outta their hands, k?
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By the way.. it's $10M *revenue* per year. NOT PROFIT. It's important to note this.
http://unsubject.files.wordpress.com/2012/09/coh_subs_q2_2012.pngfrom here:
http://unsubject.wordpress.com/2012/09/01/city-of-heroes-villains-an-end-of-the-world-event/Basically, about $2.5M per quarter (or $10M per year) the settled in number that could (speculatively, be mindful) be 'relied' upon. And there's a thread or two about these parts saying the same thing. That's a huge difference in making an argument against my post. $10M PROFIT, they are somewhat stupid. $10 income vs 8.2M outlay... not so stupid. Not helpful, mind, but not stupid. And it brings about the PS closing as a wedge to keep the game going, because all of a sudden $8M (Make up a number if you like, this is the one I remember) is now 'freed up' to just... acquire into the banks. This is where the closing of the studio is a thing to mention... and how we might have felt about playing on, but... no more Paragon Studios, no more new stuff, it's just now a final I23 game. But hey, it'll be there... right? Too bad about the staff and all, but hey, I can FLY. :|
Oh, and one last thing... that $2.5M per quarter? Where is the guarantee of that? How long will it stay there? Can you say that FOR SURE. The trend is overall downwards... How can you be certain, when their fortune tellers say otherwise?
That's how that all happens. Again, it is business. This is what they do.
And it sucks for us sometimes. This is one of those times. >.<
/I know a little about Star Trek and Bjo... Bjo is without a doubt a huge reason TNG, et al, were even around, do not lessen her involvement in getting those shows up. She may not have had her hands in the works, but her work caused them to be a thing later. That is the IP hording aspect I was talking about. Not the campaign to get another season, the long haul "Maybe later we can revisit" idea.