Author Topic: Any Khelds out there?  (Read 7198 times)

ricochet

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Re: Any Khelds out there?
« Reply #20 on: June 03, 2014, 11:24:30 PM »
>.>

... Ye Olde Backstory Guide writer here. So.. yeah.

Miss my Khelds. Had two PBs and one WS to 50 by shutdown. On top of all the other alts.

Desmartica

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Re: Any Khelds out there?
« Reply #21 on: June 04, 2014, 01:34:40 AM »
Yep, Micro (and others) I'm still here.

I drop in from time to time just to see how things are going.

I miss what we had even though I had a very satisfying sign off.

AIB

Microcosm

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Re: Any Khelds out there?
« Reply #22 on: June 04, 2014, 01:57:56 AM »
Bill and AIB?! Fantastic :) I sent THB and Stone a message, but I think they are long gone. I've seen a post by Plasma, but don't know if it's the same Plasma or not. Also seen Alien One posting here and there. I didn't play towards the end, so I missed out on all your kheld events but here's hoping we'll be able to play again.

AIB, you still have that build you solod the GM with? I'd like to take a peak if you feel like sharing.

Desmartica

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Re: Any Khelds out there?
« Reply #23 on: June 04, 2014, 02:44:27 AM »
Here it is...

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

AIB: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Leaping

Hero Profile:
Level 1: Shadow Bolt -- SKheldiansG-Rchg/FormBuff(A)
Level 1: Absorption -- Aegis-Psi/Status(A)
Level 2: Gravity Shield -- S'fstPrt-ResDam/Def+(A)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 6: Dark Nova -- GSFC-Build%(A)
Level 8: Maneuvers -- LkGmblr-Rchg+(A)
Level 10: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 12: Sunless Mire -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-Acc/Dmg/Rchg(19), Oblit-Dmg/Rchg(21), Oblit-Acc/Rchg(21), Oblit-Dmg(23)
Level 14: Tactics -- Rec'dRet-Pcptn(A)
Level 16: Vengeance -- LkGmblr-Def(A), LkGmblr-Def/Rchg(40), LkGmblr-Rchg+(50)
Level 18: Shadow Cloak -- LkGmblr-Rchg+(A)
Level 20: Black Dwarf -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(23), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam/Rchg(25)
Level 22: Stygian Circle -- Dct'dW-Heal/Rchg(A)
Level 24: Invisibility -- LkGmblr-Rchg+(A)
Level 26: Unchain Essence -- Posi-Dam%(A), Ragnrk-Dmg/Rchg(29), Ragnrk-Acc/Dmg/Rchg(29), Ragnrk-Acc/Rchg(31), Ragnrk-Knock%(31), Ragnrk-Dmg/EndRdx(31)
Level 28: Phase Shift -- EndRdx-I(A)
Level 30: Shadow Slip -- RechRdx-I(A)
Level 32: Dark Extraction -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Acc/Rchg(33), S'bndAl-Dmg/EndRdx(34), S'bndAl-Build%(34)
Level 35: Quasar -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Eclipse -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Acc/Rchg(39), TtmC'tng-ResDam/Rchg(39), TtmC'tng-ResDam(39), TtmC'tng-ResDam/EndRdx/Rchg(40)
Level 41: Stygian Return -- RechRdx-I(A)
Level 44: Penumbral Shield -- GA-3defTpProc(A)
Level 47: Combat Jumping -- SW-ResDam/Re TP(A)
Level 49: Twilight Shield -- ImpArm-ResPsi(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Zephyr-ResKB(A)
Level 10: Shadow Recall -- Zephyr-ResKB(A)
Level 20: Black Dwarf Strike -- Mako-Dam%(A), Hectmb-Dmg/Rchg(34), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(42), Hectmb-Dam%(42)
Level 20: Black Dwarf Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), GS-Acc/Dmg/End/Rech(43), GS-%Dam(45)
Level 20: Black Dwarf Mire -- FotG-ResDeb%(A), Armgdn-Dmg/Rchg(45), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(46), Armgdn-Dmg/EndRdx(46), Armgdn-Dam%(46)
Level 20: Black Dwarf Drain -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48), Nictus-Acc/Heal(50), Nictus-Acc/EndRdx/Heal/HP/Regen(50)
Level 20: Black Dwarf Step -- Winter-ResSlow(A)
Level 20: Black Dwarf Antagonize -- Zinger-Dam%(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Spiritual Core Paragon
Level 6: Dark Nova Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(5), Apoc-Acc/Dmg/Rchg(5), Apoc-Acc/Rchg(7), Apoc-Dmg/EndRdx(7), Apoc-Dam%(9)
Level 6: Dark Nova Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(3)
Level 6: Dark Nova Detonation -- SKheldiansG-Acc/Dmg(A), SKheldiansG-Dmg/Rchg(15), SKheldiansG-Acc/Dmg/Rchg(17), SKheldiansG-Dmg/EndRdx/Rchg(17), SKheldiansG-Acc/Dmg/EndRdx/Rchg(27), FrcFbk-Rechg%(27)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(15)
Level 50: Assault Radial Embodiment
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Desmartica

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Re: Any Khelds out there?
« Reply #24 on: June 04, 2014, 02:45:56 AM »
Here is my PB...

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Serene Servant: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment

Hero Profile:
Level 1: Glinting Eye -- SKheldiansG-Rchg/FormBuff(A)
Level 1: Incandescence -- Aegis-Psi/Status(A)
Level 2: Shining Shield -- S'fstPrt-ResDam/Def+(A)
Level 4: Essence Boost -- Dct'dW-Heal(A), Dct'dW-Rchg(13), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(48)
Level 6: Bright Nova -- GSFC-Build%(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 10: Maneuvers -- LkGmblr-Rchg+(A)
Level 12: Inner Light -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(27)
Level 14: Tactics -- Rec'dRet-Pcptn(A)
Level 16: Vengeance -- LkGmblr-Def(A), LkGmblr-Def/Rchg(23), LkGmblr-Rchg+(23)
Level 18: Pulsar -- Amaze-Stun(A), Amaze-Stun/Rchg(19), Amaze-Acc/Stun/Rchg(19), Amaze-Acc/Rchg(27), Amaze-EndRdx/Stun(29), Amaze-ToHitDeb%(29)
Level 20: White Dwarf -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(25)
Level 22: Reform Essence -- Mrcl-Rcvry+(A)
Level 24: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 26: Invisibility -- LkGmblr-Rchg+(A)
Level 28: Conserve Energy -- RechRdx-I(A)
Level 30: Quantum Flight -- EndRdx-I(A)
Level 32: Photon Seekers -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Acc/Rchg(33), S'bndAl-Dmg/EndRdx(34), S'bndAl-Build%(34)
Level 35: Dawn Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Light Form -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-EndRdx/Rchg(50)
Level 41: Restore Essence -- RechRdx-I(A)
Level 44: Glowing Touch -- Heal-I(A)
Level 47: Quantum Acceleration -- SW-ResDam/Re TP(A)
Level 49: Quantum Shield -- GA-3defTpProc(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Zephyr-ResKB(A)
Level 10: Combat Flight -- LkGmblr-Rchg+(A)
Level 6: Bright Nova Bolt -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(9), Decim-Dmg/EndRdx(25), Decim-Build%(48)
Level 6: Bright Nova Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(5), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(46), Apoc-Dmg/EndRdx(46), Apoc-Dam%(48)
Level 6: Bright Nova Scatter -- KheldiansG-Acc/Dmg(A), KheldiansG-Dmg/Rchg(43), KheldiansG-Acc/Dmg/Rchg(45), KheldiansG-Dmg/EndRdx/Rchg(45), KheldiansG-Acc/Dmg/EndRdx/Rchg(45), LdyGrey-%Dam(46)
Level 6: Bright Nova Detonation -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Knock%(43), FrcFbk-Rechg%(43)
Level 20: White Dwarf Strike -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(39), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Achilles-ResDeb%(40)
Level 20: White Dwarf Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(34), GS-Acc/Dmg/End/Rech(37), GS-%Dam(39)
Level 20: White Dwarf Flare -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg/Rchg(7), Armgdn-Acc/Dmg/Rchg(15), Armgdn-Acc/Rchg(17), Armgdn-Dam%(17), FotG-ResDeb%(31)
Level 20: White Dwarf Sublimation -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal(5), Dct'dW-Rchg(11)
Level 20: White Dwarf Antagonize -- Zinger-Dam%(A)
Level 20: White Dwarf Step -- Winter-ResSlow(A)
Level 0: Crey CBX-9 Pistol
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Spiritual Core Paragon
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Microcosm

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Re: Any Khelds out there?
« Reply #25 on: June 05, 2014, 03:07:35 AM »
Thanks AIB  ;D

Interesting the proportion of pb lovers to ws lovers in this thread.

HEATSTROKE

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Re: Any Khelds out there?
« Reply #26 on: June 05, 2014, 03:19:24 AM »
All Human PB.. Final Build.. right before shutdown..

Perma Hasten.. Perma Inner Light.. Perma Light Form.. Perma Essence Boost..

And on teams he got even better !!!

Definitely one of my better creations..


His Story


   Photon was first discovered by the FIST operative Airhammer in his visits to alternate dimensions through Portal Corporation. Airhammer found Photon as an energy being he came to know as a Breightling. Unfortunately his energy matrix was destabilizing after a vicious attack on his dimension by Void Hunters who confused them with the race known as the Kheldians. Breightlings have a similar energy signature and the same weakness to quantum energy, however they cannot alter their shape and are normally in a pure energy form. Neutron and Excalibur created an exoskeleton that stabilized Photon's energy matrix. His understanding of energy flux has been crucial to the success of the FIST project and the improvements in the Airhammer exoskeleton. He is convinced that the appearance of Void Hunters in this dimension is a pre invasion force and he is determined to make the Hunters feel hunted.

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Photon: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment

Hero Profile:
Level 1: Glinting Eye -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(34), Decim-Dmg/Rchg(37), HO:Nucle(39)
Level 1: Incandescence -- S'fstPrt-ResKB(A), Aegis-Psi/Status(11), ImpSkn-Status(43)
Level 2: Gleaming Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(17), HO:Nucle(45)
Level 4: Gleaming Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(34), Decim-Dmg/Rchg(39), HO:Nucle(39)
Level 6: Radiant Strike -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(7), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(17)
Level 8: Essence Boost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13), Dct'dW-Rchg(36)
Level 10: Combat Jumping -- Krma-ResKB(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Inner Light -- RechRdx-I(A)
Level 18: Incandescent Strike -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg(37), C'ngImp-Acc/Dmg/Rchg(37)
Level 20: Proton Scatter -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(40), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(48), HO:Centri(50)
Level 22: Reform Essence -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal(23), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Rchg(40)
Level 24: Conserve Energy -- RechRdx-I(A)
Level 26: Solar Flare -- KheldiansG-Acc/Dmg(A), KheldiansG-Dmg/Rchg(27), KheldiansG-Acc/Dmg/Rchg(29), KheldiansG-Dmg/EndRdx/Rchg(29), KheldiansG-Acc/Dmg/EndRdx/Rchg(31), OvForce-Dam/KB(31)
Level 28: Quantum Acceleration -- LkGmblr-Rchg+(A)
Level 30: Assault -- EndRdx-I(A)
Level 32: Dawn Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), HO:Nucle(43)
Level 35: Photon Seekers -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Rchg(36), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(42), Dmg-I(42)
Level 38: Light Form -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43), ResDam-I(45), ResDam-I(48), ResDam-I(48)
Level 41: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 44: Invisibility -- LkGmblr-Rchg+(A)
Level 47: Quantum Flight -- EndRdx-I(A)
Level 49: Restore Essence -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Flight-I(A)
Level 10: Combat Flight -- LkGmblr-Rchg+(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), Mrcl-Heal(27), Numna-Regen/Rcvry+(50)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46), P'Shift-EndMod(46), P'Shift-End%(50)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Spiritual Core Paragon
Level 50: Void Total Core Judgement
Level 50: Preemptive Total Radial Conversion
Level 50: Polar Lights Total Core Improved Ally
Level 50: Barrier Partial Core Invocation
------------
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Set Bonus Totals:
  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 6.75% Max End
  • 39% Enhancement(Accuracy)
  • 95% Enhancement(RechargeTime)
  • 8% Enhancement(Heal)
  • 5% SpeedFlying
  • 60.24 HP (5.62%) HitPoints
  • 5% JumpHeight
  • 5% SpeedJumping
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 10%
  • MezResist(Held) 10%
  • MezResist(Immobilized) 22.65%
  • MezResist(Sleep) 10%
  • MezResist(Stunned) 12.2%
  • MezResist(Terrorized) 14.4%
  • 2.5% (0.04 End/sec) Recovery
  • 22% (0.98 HP/sec) Regeneration
  • 1.58% Resistance(Smashing)
  • 1.58% Resistance(Lethal)
  • 4.1% Resistance(Fire)
  • 4.1% Resistance(Cold)
  • 2.52% Resistance(Toxic)
  • 5.52% Resistance(Psionic)
  • 5% SpeedRunning



« Last Edit: June 05, 2014, 03:30:21 AM by HEATSTROKE »

HEATSTROKE

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Re: Any Khelds out there?
« Reply #27 on: June 05, 2014, 03:30:59 AM »
I wanted to make an all human Warshade.. never got the chance   :'(

FourSpeed

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Re: Any Khelds out there?
« Reply #28 on: June 05, 2014, 07:32:50 PM »
A PB guy here. I had a few of them at L50 (on various servers) that I played with fairly often.

Mine were typically Bi-Form (Nova/Dwarf) focused. I wrote an early (I-4) guide on that
approach way back when... I did have at least 1 true tri-former that I liked, but the human-only
builds just left me scratching my head and wondering "Why bother - just make a scrapper
instead".     :-X

I never could get into Shades much, only got one into the high 20's.  I did PL one WS to L50
so I could eventually try out Dech's guide and see if I could like that playstyle, but unfortunately,
I never got around to slotting him up before the game closed.

I'd definitely rebuild a PB if the game ever came back though - I had a lot of fun with mine.


Regards,
4

MWRuger

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Re: Any Khelds out there?
« Reply #29 on: June 05, 2014, 10:06:12 PM »
I had one of each. Major Anniversary (PB) made it to 33 before I got distracted and Greybeard Fiest (WS) was only leveld to 5 so I could move him around for dayjobs with Ninja run. I was always planing to run him some day.

Maybe I'll get the chance!
AKA TheDevilYouKnow
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Optimus Dex

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Re: Any Khelds out there?
« Reply #30 on: June 09, 2014, 07:43:35 PM »
Thanks AIB  ;D

Interesting the proportion of pb lovers to ws lovers in this thread.
 

I had two Pb's at 50 one was single form the other triform. I had started several Ws'sand scrapped them I had started a Wb before the shutdown notice and got him to 35. I just enjoyed Peacebringers more than Warshades.'s

Nyx Nought Nothing

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Re: Any Khelds out there?
« Reply #31 on: June 09, 2014, 10:17:58 PM »
Thanks AIB  ;D

Interesting the proportion of pb lovers to ws lovers in this thread.
WS have higher potential performance, but PB are much easier to build and play even if they can't hit the same levels of power as a WS can under optimal conditions. My highest PB was an Incarnated 50 and my highest WS was 38. After some of the changes to Kheldians i had started to tinker more with finding good builds and strategies for my Warshades but then the game shut down.
So far so good. Onward and upward!

HEATSTROKE

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Re: Any Khelds out there?
« Reply #32 on: June 10, 2014, 02:00:15 AM »
WS have higher potential performance, but PB are much easier to build and play even if they can't hit the same levels of power as a WS can under optimal conditions. My highest PB was an Incarnated 50 and my highest WS was 38. After some of the changes to Kheldians i had started to tinker more with finding good builds and strategies for my Warshades but then the game shut down.

Unfortunately I never got to play a WS.. However I believe that same levels of power might be somewhat relative..


My final All Human PB was perma hasten.. perma light form.. perma inner light ( build up ).. perma Essence Boost (Dull Pain)

Same capped resistance as Eclipse but didnt need enemies to do it..

About the same potential Damage Buff but again dont need enemies to do it.

A much smaller self heal in reform essence.. but again.. combined with Perma Essence Boost easy healing and again.. no need of enemies to do so..

Can spawn my own pets in Photon Seekers.. However I think the Dark Fluffys are better..

The stun on the WS is much better than the one on the PB however..


I do have a WS build which is Perma Eclipse.. Perma Hasten,, Sunless Mire and Stygian Circle both recharge very quickly..

So IMHO they are definitely going to be comparable.. hopefully I get the chance to find out


Stone Daemon

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Re: Any Khelds out there?
« Reply #33 on: June 11, 2014, 07:00:59 PM »
Bill and AIB?! Fantastic :) I sent THB and Stone a message, but I think they are long gone.

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Microcosm

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Re: Any Khelds out there?
« Reply #34 on: June 12, 2014, 02:42:29 AM »
One more forum kheld still here. I wonder if Smiling Joe is around?

Unfortunately I never got to play a WS.. However I believe that same levels of power might be somewhat relative..


My final All Human PB was perma hasten.. perma light form.. perma inner light ( build up ).. perma Essence Boost (Dull Pain)

Same capped resistance as Eclipse but didnt need enemies to do it..

About the same potential Damage Buff but again dont need enemies to do it.

A much smaller self heal in reform essence.. but again.. combined with Perma Essence Boost easy healing and again.. no need of enemies to do so..

Can spawn my own pets in Photon Seekers.. However I think the Dark Fluffys are better..

The stun on the WS is much better than the one on the PB however..


I do have a WS build which is Perma Eclipse.. Perma Hasten,, Sunless Mire and Stygian Circle both recharge very quickly..

So IMHO they are definitely going to be comparable.. hopefully I get the chance to find out

I had one of each purpled and incarnated and they were almost balanced around the consistency of the pb vs the raw potential of the ws after the last round of changes. There was still a huge difference between the pets, and warshades were way better at controlling/got more use out of the forms, but both were excellent fun.

Thunder Glove

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Re: Any Khelds out there?
« Reply #35 on: June 13, 2014, 08:28:44 PM »
I played a PB, but only got her to around level... I want to say 19.  Might have been 17 or 18.  Definitely not high enough for the Dwarf, which I was looking forward to.

I also started a WS at the same time as the PB, but I got fed up with him dying over and over in the very first Kheldian mission you get.  I don't know why he felt so much squishier than the PB (who had no trouble at all with those same missions), but I didn't level him past 6 before deleting him.

I made both of them before DFB existed, though, which might have made a big difference.

Nyx Nought Nothing

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Re: Any Khelds out there?
« Reply #36 on: June 13, 2014, 11:47:34 PM »
Unfortunately I never got to play a WS.. However I believe that same levels of power might be somewhat relative..


My final All Human PB was perma hasten.. perma light form.. perma inner light ( build up ).. perma Essence Boost (Dull Pain)

Same capped resistance as Eclipse but didnt need enemies to do it..

About the same potential Damage Buff but again dont need enemies to do it.

A much smaller self heal in reform essence.. but again.. combined with Perma Essence Boost easy healing and again.. no need of enemies to do so..

Can spawn my own pets in Photon Seekers.. However I think the Dark Fluffys are better..

The stun on the WS is much better than the one on the PB however..


I do have a WS build which is Perma Eclipse.. Perma Hasten,, Sunless Mire and Stygian Circle both recharge very quickly..

So IMHO they are definitely going to be comparable.. hopefully I get the chance to find out
Photon Seekers were more like very erratic mini-nukes than pets. Whereas constantly having three to four resistance-capped Koosh balls out blasting next to my own res-capped Nova was a little more... explosive. i still say that as far as potential raw damage and control goes Warshades were generally above Peacebringers, but it was much harder to maintain. You needed a constant stream of enemies and their bodies to get something near peak performance. A WS tended to slow down when facing small groups of enemies and single hard targets were tougher to take on than hordes.
So far so good. Onward and upward!