A good post there Atlantea
If I was a betting man I'd put a fair sum on Carbine already having been trembling in their boots since August 31st...
Some people are saying we should hold fire, that there may be touchy negotiations going on with NCSoft about City of Heroes, and we don't want to cloud those waters by flinging mud around.
A noble sentiment, but flawed.
If negotiations really ARE going on, nothing we do will affect that, and certainly not negatively, because half of what we've been saying and pitching for for weeks is to actually get negotiations going...so if they are, well then we're preaching to the choir, aren't we?
But if negotiations AREN'T going on, and NCSoft is just staying silent in the hope they can ride this storm out til it passes, and that we'll all quietly fade away and eventually knuckle under and toe the corporate line...well now then that's another matter entirely isn't it?
As I see it, the longer NCSoft stay silent, the more potential damage they're inviting for themselves. And that's foolish. Sure, there's a risk that some of US may end up feeling somewhat foolish if at the end of day NCSoft turn round and say "Look, all that time we were actually negotiating, and behold, we've sold CoH and it can continue!", but until that happens, the best thing we can do is keep shouting, and keep attention focused on the issue. If NCSoft don't like that, then it's up them to break their silence.
If they're prepared to sit back and remain silent while their previously happily paying customers justifiably call them "The MMO Killer", then I'm afraid they deserve the title.
Like I say, if NCSoft are working something out, they'd better speak soon to avoid unnecessary damage to the company.
And if they're NOT working something out, then our voices might be all that stand between NCSoft and the murder of another MMO that carries their name.
We owe it not only to ourselves, but also to any potential Wildstar player to make this point. If NCSoft have an issue with that, then it's really up to them to say so, isn't it?