The one I know about is DM/SR. My first char was a DM/SR Scrapper and loved him so much that later on, rolled another. The way I see your build, there are a few choices I wouldn't do myself, such as Leadership Pool, which is not needed on a DM/SR. Also, I feel Dark Consumption does not deserve to be 6 slotted and the bonus you are getting do not help justifying that. Here is the build I had upon game closure. There is another version with Darkness Ancillary instead of Fire but with the new power customization, Fire ancillary pool should not break the concept I initially had. On this build, I would tweak a few things should I have access to the chars (or if built anew, some things would change) however, was an efficient enough build for me:
Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/Click this DataLink to open the build!Level 50 Magic ScrapperPrimary Power Set: Dark MeleeSecondary Power Set: Super ReflexesPower Pool: LeapingPower Pool: FightingPower Pool: SpeedPower Pool: FlightAncillary Pool: Blaze MasteryHero Profile:Level 1: Smite - (A) Touch of Death - Accuracy/Damage
- (15) Touch of Death - Chance of Damage(Negative)
- (21) Touch of Death - Damage/Endurance
- (21) Touch of Death - Damage/Recharge
- (39) Touch of Death - Accuracy/Damage/Endurance
- (39) Touch of Death - Damage/Endurance/Recharge
Level 1: Focused Fighting - (A) Red Fortune - Endurance
- (3) Red Fortune - Defense
- (3) Red Fortune - Defense/Endurance
- (7) Red Fortune - Defense/Recharge
- (37) Red Fortune - Defense/Endurance/Recharge
Level 2: Shadow Maul - (A) Scirocco's Dervish - Accuracy/Damage
- (15) Scirocco's Dervish - Damage/Endurance
- (19) Scirocco's Dervish - Damage/Recharge
- (19) Scirocco's Dervish - Accuracy/Recharge
- (39) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 4: Focused Senses - (A) Red Fortune - Endurance
- (5) Red Fortune - Defense
- (5) Red Fortune - Defense/Endurance
- (7) Red Fortune - Defense/Recharge
- (17) Red Fortune - Defense/Endurance/Recharge
Level 6: Combat Jumping - (A) Kismet - Accuracy +6%
- (40) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (46) Luck of the Gambler - Defense
Level 8: Siphon Life - (A) Crushing Impact - Damage/Endurance
- (9) Crushing Impact - Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage
- (11) Crushing Impact - Accuracy/Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage/Endurance
Level 10: Practiced Brawler - (A) Recharge Reduction IO
Level 12: Agile - (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Defense/Endurance
Level 14: Super Jump Level 16: Boxing Level 18: Tough - (A) Steadfast Protection - Resistance/+Def 3%
Level 20: Quickness Level 22: Weave - (A) Red Fortune - Endurance
- (23) Red Fortune - Defense
- (23) Red Fortune - Defense/Endurance
- (31) Red Fortune - Defense/Recharge
- (31) Red Fortune - Defense/Endurance/Recharge
Level 24: Dodge - (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Defense/Endurance
Level 26: Soul Drain - (A) Scirocco's Dervish - Accuracy/Damage
- (27) Scirocco's Dervish - Accuracy/Recharge
- (27) Scirocco's Dervish - Damage/Recharge
- (42) Scirocco's Dervish - Accuracy/Damage/Endurance
- (42) Cleaving Blow - Damage/Recharge
Level 28: Lucky - (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
Level 30: Spring Attack - (A) Cleaving Blow - Damage/Recharge
- (31) Cleaving Blow - Accuracy/Recharge
- (37) Scirocco's Dervish - Accuracy/Recharge
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance
- (45) Scirocco's Dervish - Accuracy/Damage
- (45) Scirocco's Dervish - Damage/Recharge
Level 32: Midnight Grasp - (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (33) Mako's Bite - Accuracy/Damage
- (33) Mako's Bite - Damage/Endurance
- (33) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (34) Mako's Bite - Chance of Damage(Lethal)
Level 35: Evasion - (A) Red Fortune - Defense
- (36) Red Fortune - Endurance
- (36) Red Fortune - Defense/Endurance
- (36) Red Fortune - Defense/Recharge
- (37) Red Fortune - Defense/Endurance/Recharge
Level 38: Hasten - (A) Recharge Reduction IO
- (46) Recharge Reduction IO
Level 41: Char - (A) Basilisk's Gaze - Accuracy/Hold
- (45) Basilisk's Gaze - Accuracy/Recharge
- (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (50) Basilisk's Gaze - Recharge/Hold
- (50) Apocalypse - Chance of Damage(Negative)
Level 44: Melt Armor Level 47: Fire Ball - (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Hover - (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl Level 1: Critical Hit Level 1: Prestige Power Dash Level 1: Prestige Power Slide Level 1: Prestige Power Quick Level 1: Prestige Power Rush Level 1: Prestige Power Surge Level 1: Sprint Level 2: Rest Level 2: Swift Level 2: Health - (A) Numina's Convalesence - +Regeneration/+Recovery
- (17) Numina's Convalesence - Heal
- (34) Numina's Convalesence - Heal/Endurance
- (40) Regenerative Tissue - +Regeneration
Level 2: Hurdle Level 2: Stamina - (A) Performance Shifter - Chance for +End
- (43) Performance Shifter - EndMod/Accuracy
- (43) Performance Shifter - EndMod
- (43) Performance Shifter - EndMod/Recharge
Level 4: Ninja Run Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Spiritual Core Paragon Level 50: Melee Core Embodiment Level 50: Ion Total Core Judgement Level 50: Degenerative Total Core Conversion Level 50: Carnival Partial Core Improved Ally Level 50: Barrier Partial Core Invocation ------------| Copy & Paste this data into Mids' Hero Designer to view the build |
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