Checkout Stone Mastery for Rock Armor and Earth's Embrace. you can get easily get to incarnate softcap to S/L/E/N and not really need to even toggle Darkest Night unless your getting debuffed (But Fluffy may have that covered). Earth's embrace will cap your HP and give you a decent regen boost combined with Soul Absorption. Perma them both and you can have scrapperesque survivability all-round in def, resist, health and regen.
Or travel to the Darkside and Pick up Leviathan Mastery for Water Spout and Sharkskin. Sharkskin will give you the same effect you're looking for with Mind Over Body and Water Spout is just a monster power with a def debuff, stun, knockup, terrorize and damage resist debuff (Using the Achilles' Heel proc). Alternate using Water Spout and Howling Twilight to decimate groups.
Soul Mastery would be pretty good with Dark Embrace (Will do the same as MOB) and Soul Drain though getting SD perma is impossible.
Mu Mastery would be ok with Charged Armor capping your S/L and increasing your Energy resistance for incarnate material. Ball of Lighting for an AoE, Surge of Power is ok though the end drain would be a pain.
Mace Mastery would give you the most freedom to improve your attack damage and recharge. You will lose your capped damage resist but you will easily cap S/L/E defense and beable to slot your attacks differently.
I tossed the attacks of your build into a dps calculator created by Obitus back in the day. It takes the damage per power, their recharge and cast time (Arcanatime) to calculate your top attack chain. Your damage numbers are higher because I included Musculature Core Alpha on your build to try to maximize it's damage potential.
Threw this build together using Scorpion Shield to try to max out the damage, Used Intuition Radial Alpha instead for less damage buff than Musculature Core but it works with Darkness perfectly.
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