For blasters, a killer and long over due release.
Now, if only Irish Girl would commit to 'fixing' defenders and allow them to apply Force Field: Insulation and Deflector shields to THEMSELVES!!! (That would stop Defenders from having difficulty soloing. That's a fair trade off for 'only having' blasts at 65% of Blaster hitting power.) Under this, Defenders could actually 'tank' to a degree or adopt the junior tank label.
As opposed to being a human punching bag for even mediocre mobs.
Modding two powers in one set would fix every issue with Defenders? Really?
This brings up something that concerns me about the whole possibility of the game coming back. I hope that the people who would be in control would keep with the spirit and design of the game and not just add things because we (the forumites) keep asking for it. Each change needs to be hashed out, tested,
balanced against the game as it stands and with a plan as to where it's going.
I'm going out on my limb again to state that I24 was not complete. I keep hearing from everyone about how it was this perfect thing and it was going to fix the entire game. Maybe it was (or not) but it was not complete in beta. You can see it if you pull up icon beta and look around. (I don't think the icon mod actually put in damage amounts, but I could be wrong).
As to the I24 changes themselves:
It seems to me that these "fixes" that were to be introduced in I24 were a bit odd. So many changes (that had been back burnered for years) in one issue?
I can think of two obvious possible reasons for this.
One, the devs knew something was up and the game was getting close to closing. This would have been a push for new players to save the game.
Two, the devs were settling the game with an eye to the future issues. As in, they had something planned which would have included much harder content.
Both of these possibilities leaves the possibility that I24 (without development scrutiny) could have been as much game breaking as game changing.
When you start looking at the numbers, there was a huuuge increase in DPS on the way for blasters, defenders and corrupters.
Did this "balance" need to take place for those ATs because they were so inferior to the melee and control characters? I'm not convinced of that.
How does this all affect the interactions for teaming? AV killing? Soloing? Pre 50 content? Post 50 content?
I've left out the other changes, but they all would need evaluation too.