Soooo I thought to try something different lately and run Resistance during morning caffeination.
2 out of 2 days Lil miss Dark Speed runs right into the Mega D's even tho I have early agro and try to drag her to the lil control room.
The drop is already uber rare and you have to already jump through enough hoops to get to the drop point and then this stupidness, for lack of a nicer and more descriptive word.
At least when you loot and lose you get the thrill of looting.. But to get to the final fight and then the mob runs away is just about as lame as it gets.
Sure I could run Smashes but ya know what I've already ran ~ 9 trillion of them and am in the market for something different pharmwise.
I could do Andrith if I had like an HOUR every morning and I have yet to get a worthwhile drop there anyway.
Bleh : /
Ah well, I'm not the first one to complain about this but I feel better now. Tyvm.
/flip Resistance
/moanmode: off
I actually hated the mission string myself. Alot of it boiled down to a light feeling of soft-railroading in it, and a horribly executed stealth section for me. It's like they wanted to look into a resistance-themed mission string but, honestly kind of failed. This generally lead to a feeling of linearity to me. I was initially impressed by the mega-destroyer fight but often, I felt it was just a "power fantasy fullfillment section"(made only to make me feel powerful but not necessary to the plot or could have been done better).
Then course, the end with the real Dr. Destroyer stepping in to "Take the planet back" from Shadow Destroyer....yeah......kind of felt dumb in a way.
I can see the temptation of trying to get the drops in it, but even then, its still farming :/. Truthfully the most fun I had with it was using vehicles to bomb mega-destroyers into the stone ages.