Titan Network
Community => Multimedia => Demo Recording => Topic started by: Glass Goblin on December 04, 2012, 11:46:04 PM
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I'm working on expanding Scuzzbopper's original Codex data with the various changes and additions, since the last update was in 2008. For the first phase I'm updating the map names, and while I have most of the basics, there are a few I'd really like to find.
If you have any of these map names in your demorecord files, I would be tremendously grateful! (And for what it's worth, I'm crediting the source in the new document).
*Casino Heist (Summer Blockbuster)
*Cinema Lobby (Summer Blockbuster)
*Colisuem (Summer Blockbuster)
*Frozen Croatoa (Winter Event)
*Lady Winter's Realm (Winter Event)
*Galaxy City (Destroyed, from new tutorial)
*Dr. Kane's House of Horror (Halloween Event)
*Precinct Five (Praetorian tutorial)
*Whispered Rumor (Halloween Tip)
*Lord Winter's Domain (Winter Event)
*Underground Neutropolis
*Underground Nova
Thank you in advance!
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If anyone wants to review what I have so far, it's on Google Drive:
https://docs.google.com/open?id=0Bx7kqKS2JQYgWW5COUw0TWFYS3c
(I always feel so dirty after replying to myself.)
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Lucky you, I was just compiling *a ton* of stuff like that earlier.
I can't seem to find any more map names right now, sorry.
Here are the ones I have for you:
Summer Blockbuster
maps/Missions/Unique/Summer_Event_2011/Casino_Heist.txt
maps/Missions/Unique/Summer_Event_2012/Summer_Event_2012.txt (this looks like a part of the colosseum as well)
maps/City_Zones/Events/SE2012_Colosseum/SE2012_Colosseum.txt
Halloween
maps/Missions/Unique/Halloween2010/Halloween_2010.txt
maps/Missions/Unique/Halloween2011/Halloween2011.txt
maps/Missions/Unique/Halloween2011/Halloween_2011_Blockin.txt
New Tutorial (unsure, try it)
maps/City_Zones/City_00_01/City_00_01.txt
Underground Nova
maps/City_Zones/P_City_00_06/F_City_00_06.txt
maps/City_Zones/P_City_00_06/P_City_00_06.txt
Underground Neutropolis
maps/City_Zones/P_City_00_08/F_City_00_08.txt
maps/City_Zones/P_City_00_08/P_City_00_08.txt
Precinct Five
maps/Missions/Unique/P_Tutorial/P_Tutorial.txt
maps/Missions/Unique/P_Tutorial/TunnelVersionOfP_Tutorial.txt
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If anyone wants to review what I have so far, it's on Google Drive:
https://docs.google.com/open?id=0Bx7kqKS2JQYgWW5COUw0TWFYS3c (https://docs.google.com/open?id=0Bx7kqKS2JQYgWW5COUw0TWFYS3c)
(I always feel so dirty after replying to myself.)
Looking good, although you should have a column for reference coordinate so that anyone loading up the map from scratch will have a starting place to move about it.
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Looking good, although you should have a column for reference coordinate so that anyone loading up the map from scratch will have a starting place to move about it.
Funny, that's exactly what I'm doing right now. Thanks to Megajoule we have fly-throughs of most standard maps, so I'm just using those starting positions for now.
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Okay, here are a few:
Lady Winter
MAPS/MISSIONS/OUTDOOR_MISSIONS/V_OUTDOOR_NERVA/V_OUTDOOR_WINTER_2010/V_WINTER_2010.TXT
start coordinates POS 3426 66.975037 4605.5
Lord Winter
maps/Missions/Outdoor_Missions/Outdoor_Winter09/Winter_09_Layout_05.txt
start coordinates POS 1174.203125 0 1490.375
Frozen Croatoa
MAPS/MISSIONS/UNIQUE/WINTER_06/WINTER_EVENT06_CROATOA.TXT
start coodinates POS -2440.35376 0.000006 475.45163
Arachnion is correct on the new tutorial map, start coordinates POS -1339.499878 -32.000031 1405
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Precinct Five
maps/Missions/Unique/P_Tutorial/P_Tutorial.txt
maps/Missions/Unique/P_Tutorial/TunnelVersionOfP_Tutorial.txt
I can't actually tell a difference between these two maps. I assumed the first would be the street level portion, but it is the underground, too. It's the version with the wrecked subway cars, though, which is kind of cool.
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Amusingly, neither of those is the real Precinct Five, which is maps/City_Zones/P_City_00_05/P_City_00_05.txt
Not sure where those are used.
Destroyed Galaxy City:
maps/City_Zones/N_City_00_01/N_City_00_01.txt
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Amusingly, neither of those is the real Precinct Five, which is maps/City_Zones/P_City_00_05/P_City_00_05.txt
Not sure where those are used.
Destroyed Galaxy City:
maps/City_Zones/N_City_00_01/N_City_00_01.txt
If they are used at all, that is.
Thanks for the proper solution!
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Here are a bunch of maps that were available in i24 (from Mr. G's 3 arcs and Number Six's):
Mr. G mission 1
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/VILLAIN_ARC/ARC_1/IOM_STMARTIAL_SHOWDOWN.TXT
POS -3581 -864.000366 784.500061
Mr. G mission 2
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/VILLAIN_ARC/ARC_1/IOM_STMARTIAL_VANGUARD_HELICOPTER.TXT
POS 1036.513672 30.999928 -1899.487061
Mr. G mission 3
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/VILLAIN_ARC/ARC_1/IOM_VANGUARD_PRISON.TXT
POS 3755.630615 192.454712 3395.583984
Mr. G mission 4
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/VILLAIN_ARC/ARC_1/MRG_HIDEOUT.TXT
POS -185.5 -274.701324 1657
Sweeps Week mission 1
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/VILLAIN_ARC/ARC_2/IOM_CAPAUDIABLE_WSPDR_OFFICE.TXT
POS -665.235291 139.116074 -907.798279
Sweeps Week mission 3
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/VILLAIN_ARC/ARC_2/IOM_STMARTIAL_CARNIVAL.TXT
POS -2163.354004 15.5 -1937.121582
Sweeps Week mission 4
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/VILLAIN_ARC/ARC_2/IOM_STMARTIAL_FAMILY.TXT
POS -210.878418 31.500008 -1628.354004
Sweeps Week mission 5
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/VILLAIN_ARC/ARC_2/IOM_ST_MARTIAL_YINFINALE.TXT
POS -4558.499512 -1128.000244 -3066.368652
End of a Yin mission 1
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/VILLAIN_ARC/ARC_3/IOM_STMARTIAL_PLANT_TO_SEWERS.TXT
POS 100.630699 -32.500019 -895.632263
End of a Yin mission 2
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/VILLAIN_ARC/ARC_3/ARACHNOS_BASE.TXT
POS -257.79599 0.25 89.167908
End of a Yin mission 3
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/VILLAIN_ARC/ARC_3/IOM_AWAKENED_SHOWDOWN.TXT
POS 20.000021 -1280 -2532.5
End of a Yin mission 4
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/VILLAIN_ARC/ARC_3/IOM_FAULTLINE_ATTACK.TXT
POS 1274 -32.499985 -1428.500122
End of a Yin mission 5
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/VILLAIN_ARC/ARC_3/VANGUARD_VAULT.TXT
POS 230 0 1141
Number Six mission 1
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/INCARNATE_ARC/IOM_PRAETORIA_RUINED_CITY.TXT
POS -1076.050049 269.999939 3328
Number Six mission 2
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/INCARNATE_ARC/IOM_FOREST.TXT
POS -2240.667236 -32 2391.562744
Number Six mission 3
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/INCARNATE_ARC/DEVOURED_WAREHOUSE.TXT
POS 22.000021 0 25.999987
Number Six mission 4
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/INCARNATE_ARC/TUNNELS_HAMIDON_ENCOUNTER.TXT
POS -9.999938 -0 -0.499962
Number Six mission 5
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/INCARNATE_ARC/IOM_PRAETORIA_RUINED_CITY_SHOWDOWN.TXT
POS -3592 -288.491272 2651.949951
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You need to use the beta client to see these, right?
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Yes, those are all new to i24. As are the following, from Marchand's arcs:
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/MARCHAND_PERSONAL_STORY/IOM_IMPERIAL_HAMIDON.TXT
POS -390 -15.996014 3642
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/CARNIVAL_ISLAND/IOM_CARNIVAL_ISLAND.TXT
POS -1101 -3.920021 -7690.5
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/ARC_1/COUNCIL_BASE.TXT
POS -7.999979 0.173637 27.054359
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/ARC_3/IOM_CROATOA_COUNCIL_ATTACK.TXT
POS 300.512939 0.299988 2051.486328
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/ARC_3/OFFICE_TRAP.TXT
POS 4.999985 0 -28.500004
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/ARC_3/IOM_STRIGA_ATTACK.TXT
POS -5701.039063 -240 2659.260742
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/ARC_3/COUNCIL_BASE_FINALE.TXT
POS 89.166008 -1128.998657 519.266113
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/ARC_1/LONGBOW_FACILITY.TXT
POS -0.000008 0 -370.795654
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/ARC_1/IOM_BRICKSTOWN_ARACHNOS.TXT
POS -2404.354004 -64.000008 -1633.121582
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/ARC_1/NEW_PRAETORIANS_BASE.TXT
POS -124.398956 -173.228607 163.11232
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/FOUNDERS_FALLS_FIRE/IOM_FOUNDERS_FALLS_ATTACK.TXT
POS 2329.495117 63.499619 3193.005127
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/ARC_2/IOM_BRICKSTOWN_MAYHEM.TXT
POS 1602 -1160.221069 -344
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/ARC_2/IOM_PEREGRINE_ISLAND_NAVAL_ATTACK.TXT
POS -261.513672 -0.500366 -2205.512939
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/ARC_2/IOM_CARNIVAL_ISLAND_FIRE.TXT
POS -1101 -3.920021 -7690.5
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/ARC_2/COUNCIL_FINALE.TXT
POS 1.999992 0.391268 -526.295654
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Amusingly, neither of those is the real Precinct Five, which is maps/City_Zones/P_City_00_05/P_City_00_05.txt
Not sure where those are used.
Destroyed Galaxy City:
maps/City_Zones/N_City_00_01/N_City_00_01.txt
You know what else is funny?
I originally had P_City_00_05.txt in my post there.
Oh well :)
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Funny, that's exactly what I'm doing right now. Thanks to Megajoule we have fly-throughs of most standard maps, so I'm just using those starting positions for now.
Fifth Horsemen actually just pointed out that coordinates are saved in the Tags section when taking screenshots through the client (at least while in-game). I'm not sure if you knew that (I didn't), but that can go a long way towards this project.
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Here's a bit of crude PHP code for extracting the tags out of a screenshot:
function get_CoX_tags($filename)
{
$handle = fopen($filename, "rb");
$data = fread($handle, 0x120);
fclose($handle);
$data=substr($data,0x03D);
$extracted=explode("\2",$data);
while (count($extracted)>10)
unset($extracted[count($extracted)-1]);
for ($i=0; $i<9; $i++)
$extracted[$i]=preg_replace('/[^(\x20-\x7E)]*/','', $extracted[$i]);
if ($extracted[0]=="City of Heroes" && $extracted[1]=="coh" && $extracted[2]=="cohtagged")
{
$extracted[9]=substr($extracted[9],3);
$extracted[9]=preg_replace('/[^(\x20-\x7E)].*/','', $extracted[9]);
$tags=array(
'x'=>substr($extracted[3],6),
'y'=>substr($extracted[4],6),
'z'=>substr($extracted[5],6),
'zone'=>substr($extracted[6],9),
'zone_name'=>$extracted[7],
'date'=>$extracted[8],
'character'=>$extracted[9]
);
return $tags;
}
return array();
}
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You didn't ask for these specifically, so use or ignore as you will.
Destroyed Galaxy City mission instance (from Dr. Graves or Twinshot):
MAPS/MISSIONS/UNIQUE/ONGOING_TRAINING/TRASHED_GALAXY/TRASHED_GALAXY.TXT
A valid coordinate in it:
POS -1196.878906 -0.500366 -2499.074707
The unique tech lab indoor/outdoor instance where you kidnap a scientist in Ghost Widow's (3rd?) arc:
MAPS/MISSIONS/OUTDOOR_MISSIONS/V_OUTDOOR_STEELCANYON/SERAPH_LAB/V_OUTDOOR_STEELCANYON_SERAPH_LAB.TXT
Inside the lobby:
POS -3716.962402 -191.999939 71.242508
The lab proper:
POS -4044.872070 32.221245 -4734.787109
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Lucky you, I was just compiling *a ton* of stuff like that earlier.
I can't seem to find any more map names right now, sorry.
Here are the ones I have for you:
Summer Blockbuster
maps/Missions/Unique/Summer_Event_2011/Casino_Heist.txt
maps/Missions/Unique/Summer_Event_2012/Summer_Event_2012.txt (this looks like a part of the colosseum as well) - this the concession -- coh:x=-1240; coh:y=358; coh:z=-1364;
maps/City_Zones/Events/SE2012_Colosseum/SE2012_Colosseum.txt - this is the colosseum (duh!) -- POS -310 -1716.85 892
Coordinates added above in RED. Haven't tracked down the casion yet, which will have 2-3 different locations...warehouse, vault/security, and the gaming floor/office.
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Worth noting that the screenshots are also tagged with "friendly" zone name, date and name of the currently logged in character.
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Okay, here are a few:
Lord Winter
maps/Missions/Outdoor_Missions/Outdoor_Winter09/Winter_09_Layout_05.txt
start coordinates POS 1174.203125 0 1490.375
It's worth noting that the demofile I have of the mission does some really fancy skyfile work to grey out the zone during WL's invincibility peroids, Starts out as...
SKY 0 1 0.000000 which, upon getting WL invincible, then becomes
SKY 2 0 0.999999 which with each instance of skyfile, slowly rolls down to
SKY 2 0 0.000000 which then quickly changes to
SKY 0 2 0.999999 which with each instance of skyfile, slowly rolls down to
SKY 0 2 0.000000 then reverts back to
SKY 0 1 0.000000
Rinse, repeat, for each invincibilty period. May be more than you were looking for here, but oh well ;D
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Anyone else having trouble with googledocs?
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I had some trouble with it a few days ago, but haven't used it today.
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Anyone else having trouble with googledocs?
Works for me.
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Anyone have the Baby New Year mission map name?
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Anyone have the Baby New Year mission map name?
I'll go look.
EDIT: Most likely these below are what you want, they're all Winter 2006 - 2007 event with baby new year.
0x4a1d7448 -- maps/missions/Unique/Winter_06/Winter_Event06_Cave
0x4a1d744b -- maps/missions/Unique/Winter_06/Winter_Event06_Croatoa
0x4a1d744d -- maps/missions/Unique/Winter_06/Winter_Event06_Croatoa_generic
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Thank you so much!