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Community => Multimedia => Demo Recording => Topic started by: Glass Goblin on December 04, 2012, 11:46:04 PM

Title: Demoedit: Looking for Map Names
Post by: Glass Goblin on December 04, 2012, 11:46:04 PM
I'm working on expanding Scuzzbopper's original Codex data with the various changes and additions, since the last update was in 2008. For the first phase I'm updating the map names, and while I have most of the basics, there are a few I'd really like to find.

If you have any of these map names in your demorecord files, I would be tremendously grateful! (And for what it's worth, I'm crediting the source in the new document).

Quote
*Casino Heist (Summer Blockbuster)
*Cinema Lobby (Summer Blockbuster)
*Colisuem (Summer Blockbuster)
*Frozen Croatoa (Winter Event)
*Lady Winter's Realm (Winter Event)
*Galaxy City (Destroyed, from new tutorial)
*Dr. Kane's House of Horror (Halloween Event)
*Precinct Five (Praetorian tutorial)
*Whispered Rumor (Halloween Tip)
*Lord Winter's Domain (Winter Event)
*Underground Neutropolis
*Underground Nova

Thank you in advance!
Title: Re: Demoedit: Looking for Map Names
Post by: Glass Goblin on December 05, 2012, 12:05:52 AM
If anyone wants to review what I have so far, it's on Google Drive:

https://docs.google.com/open?id=0Bx7kqKS2JQYgWW5COUw0TWFYS3c

(I always feel so dirty after replying to myself.)
Title: Re: Demoedit: Looking for Map Names
Post by: Arachnion on December 05, 2012, 12:17:52 AM
Lucky you, I was just compiling *a ton* of stuff like that earlier.

I can't seem to find any more map names right now, sorry.

Here are the ones I have for you:

Summer Blockbuster
maps/Missions/Unique/Summer_Event_2011/Casino_Heist.txt
maps/Missions/Unique/Summer_Event_2012/Summer_Event_2012.txt (this looks like a part of the colosseum as well)
maps/City_Zones/Events/SE2012_Colosseum/SE2012_Colosseum.txt

Halloween
maps/Missions/Unique/Halloween2010/Halloween_2010.txt
maps/Missions/Unique/Halloween2011/Halloween2011.txt
maps/Missions/Unique/Halloween2011/Halloween_2011_Blockin.txt

New Tutorial (unsure, try it)
maps/City_Zones/City_00_01/City_00_01.txt

Underground Nova
maps/City_Zones/P_City_00_06/F_City_00_06.txt
maps/City_Zones/P_City_00_06/P_City_00_06.txt

Underground Neutropolis
maps/City_Zones/P_City_00_08/F_City_00_08.txt
maps/City_Zones/P_City_00_08/P_City_00_08.txt

Precinct Five
maps/Missions/Unique/P_Tutorial/P_Tutorial.txt
maps/Missions/Unique/P_Tutorial/TunnelVersionOfP_Tutorial.txt
Title: Re: Demoedit: Looking for Map Names
Post by: therain93 on December 05, 2012, 03:42:16 AM
If anyone wants to review what I have so far, it's on Google Drive:

https://docs.google.com/open?id=0Bx7kqKS2JQYgWW5COUw0TWFYS3c (https://docs.google.com/open?id=0Bx7kqKS2JQYgWW5COUw0TWFYS3c)

(I always feel so dirty after replying to myself.)
Looking good, although you should have a column for reference coordinate so that anyone loading up the map from scratch will have a starting place to move about it.
Title: Re: Demoedit: Looking for Map Names
Post by: Glass Goblin on December 05, 2012, 03:43:53 AM
Looking good, although you should have a column for reference coordinate so that anyone loading up the map from scratch will have a starting place to move about it.

Funny, that's exactly what I'm doing right now. Thanks to Megajoule we have fly-throughs of most standard maps, so I'm just using those starting positions for now.
Title: Re: Demoedit: Looking for Map Names
Post by: Hotaru on December 05, 2012, 04:14:32 AM
Okay, here are a few:
Lady Winter
MAPS/MISSIONS/OUTDOOR_MISSIONS/V_OUTDOOR_NERVA/V_OUTDOOR_WINTER_2010/V_WINTER_2010.TXT
start coordinates POS 3426 66.975037 4605.5

Lord Winter
maps/Missions/Outdoor_Missions/Outdoor_Winter09/Winter_09_Layout_05.txt
start coordinates POS 1174.203125 0 1490.375

Frozen Croatoa
MAPS/MISSIONS/UNIQUE/WINTER_06/WINTER_EVENT06_CROATOA.TXT
start coodinates POS -2440.35376 0.000006 475.45163

Arachnion is correct on the new tutorial map, start coordinates POS -1339.499878 -32.000031 1405
Title: Re: Demoedit: Looking for Map Names
Post by: Glass Goblin on December 05, 2012, 04:50:44 AM
Precinct Five
maps/Missions/Unique/P_Tutorial/P_Tutorial.txt
maps/Missions/Unique/P_Tutorial/TunnelVersionOfP_Tutorial.txt

I can't actually tell a difference between these two maps. I assumed the first would be the street level portion, but it is the underground, too. It's the version with the wrecked subway cars, though, which is kind of cool.
Title: Re: Demoedit: Looking for Map Names
Post by: Codewalker on December 05, 2012, 04:53:59 AM
Amusingly, neither of those is the real Precinct Five, which is maps/City_Zones/P_City_00_05/P_City_00_05.txt

Not sure where those are used.

Destroyed Galaxy City:
maps/City_Zones/N_City_00_01/N_City_00_01.txt
Title: Re: Demoedit: Looking for Map Names
Post by: Glass Goblin on December 05, 2012, 04:55:59 AM
Amusingly, neither of those is the real Precinct Five, which is maps/City_Zones/P_City_00_05/P_City_00_05.txt

Not sure where those are used.

Destroyed Galaxy City:
maps/City_Zones/N_City_00_01/N_City_00_01.txt

If they are used at all, that is.

Thanks for the proper solution!
Title: Re: Demoedit: Looking for Map Names
Post by: Hotaru on December 05, 2012, 05:32:58 AM
Here are a bunch of maps that were available in i24 (from Mr. G's 3 arcs and Number Six's):

Mr. G mission 1
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/VILLAIN_ARC/ARC_1/IOM_STMARTIAL_SHOWDOWN.TXT
POS -3581 -864.000366 784.500061

Mr. G mission 2
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/VILLAIN_ARC/ARC_1/IOM_STMARTIAL_VANGUARD_HELICOPTER.TXT
POS 1036.513672 30.999928 -1899.487061

Mr. G mission 3
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/VILLAIN_ARC/ARC_1/IOM_VANGUARD_PRISON.TXT
POS 3755.630615 192.454712 3395.583984

Mr. G mission 4
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/VILLAIN_ARC/ARC_1/MRG_HIDEOUT.TXT
POS -185.5 -274.701324 1657

Sweeps Week mission 1
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/VILLAIN_ARC/ARC_2/IOM_CAPAUDIABLE_WSPDR_OFFICE.TXT
POS -665.235291 139.116074 -907.798279

Sweeps Week mission 3
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/VILLAIN_ARC/ARC_2/IOM_STMARTIAL_CARNIVAL.TXT
POS -2163.354004 15.5 -1937.121582

Sweeps Week mission 4
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/VILLAIN_ARC/ARC_2/IOM_STMARTIAL_FAMILY.TXT
POS -210.878418 31.500008 -1628.354004

Sweeps Week mission 5
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/VILLAIN_ARC/ARC_2/IOM_ST_MARTIAL_YINFINALE.TXT
POS -4558.499512 -1128.000244 -3066.368652

End of a Yin mission 1
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/VILLAIN_ARC/ARC_3/IOM_STMARTIAL_PLANT_TO_SEWERS.TXT
POS 100.630699 -32.500019 -895.632263

End of a Yin mission 2
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/VILLAIN_ARC/ARC_3/ARACHNOS_BASE.TXT
POS -257.79599 0.25 89.167908

End of a Yin mission 3
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/VILLAIN_ARC/ARC_3/IOM_AWAKENED_SHOWDOWN.TXT
POS 20.000021 -1280 -2532.5

End of a Yin mission 4
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/VILLAIN_ARC/ARC_3/IOM_FAULTLINE_ATTACK.TXT
POS 1274 -32.499985 -1428.500122

End of a Yin mission 5
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/VILLAIN_ARC/ARC_3/VANGUARD_VAULT.TXT
POS 230 0 1141

Number Six mission 1
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/INCARNATE_ARC/IOM_PRAETORIA_RUINED_CITY.TXT
POS -1076.050049 269.999939 3328

Number Six mission 2
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/INCARNATE_ARC/IOM_FOREST.TXT
POS -2240.667236 -32 2391.562744

Number Six mission 3
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/INCARNATE_ARC/DEVOURED_WAREHOUSE.TXT
POS 22.000021 0 25.999987

Number Six mission 4
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/INCARNATE_ARC/TUNNELS_HAMIDON_ENCOUNTER.TXT
POS -9.999938 -0 -0.499962

Number Six mission 5
MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/INCARNATE_ARC/IOM_PRAETORIA_RUINED_CITY_SHOWDOWN.TXT
POS -3592 -288.491272 2651.949951
Title: Re: Demoedit: Looking for Map Names
Post by: Glass Goblin on December 05, 2012, 05:34:30 AM
You need to use the beta client to see these, right?
Title: Re: Demoedit: Looking for Map Names
Post by: Hotaru on December 05, 2012, 08:05:21 AM
Yes, those are all new to i24. As are the following, from Marchand's arcs:

MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/MARCHAND_PERSONAL_STORY/IOM_IMPERIAL_HAMIDON.TXT
POS -390 -15.996014 3642

MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/CARNIVAL_ISLAND/IOM_CARNIVAL_ISLAND.TXT
POS -1101 -3.920021 -7690.5

MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/ARC_1/COUNCIL_BASE.TXT
POS -7.999979 0.173637 27.054359

MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/ARC_3/IOM_CROATOA_COUNCIL_ATTACK.TXT
POS 300.512939 0.299988 2051.486328

MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/ARC_3/OFFICE_TRAP.TXT
POS 4.999985 0 -28.500004

MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/ARC_3/IOM_STRIGA_ATTACK.TXT
POS -5701.039063 -240 2659.260742

MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/ARC_3/COUNCIL_BASE_FINALE.TXT
POS 89.166008 -1128.998657 519.266113

MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/ARC_1/LONGBOW_FACILITY.TXT
POS -0.000008 0 -370.795654

MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/ARC_1/IOM_BRICKSTOWN_ARACHNOS.TXT
POS -2404.354004 -64.000008 -1633.121582

MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/ARC_1/NEW_PRAETORIANS_BASE.TXT
POS -124.398956 -173.228607 163.11232

MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/FOUNDERS_FALLS_FIRE/IOM_FOUNDERS_FALLS_ATTACK.TXT
POS 2329.495117 63.499619 3193.005127

MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/ARC_2/IOM_BRICKSTOWN_MAYHEM.TXT
POS 1602 -1160.221069 -344

MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/ARC_2/IOM_PEREGRINE_ISLAND_NAVAL_ATTACK.TXT
POS -261.513672 -0.500366 -2205.512939

MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/ARC_2/IOM_CARNIVAL_ISLAND_FIRE.TXT
POS -1101 -3.920021 -7690.5

MAPS/MISSIONS/UNIQUE/I24_UNIQUE_MAPS/HERO_ARC/ARC_2/COUNCIL_FINALE.TXT
POS 1.999992 0.391268 -526.295654

Title: Re: Demoedit: Looking for Map Names
Post by: Arachnion on December 05, 2012, 06:32:41 PM
Amusingly, neither of those is the real Precinct Five, which is maps/City_Zones/P_City_00_05/P_City_00_05.txt

Not sure where those are used.

Destroyed Galaxy City:
maps/City_Zones/N_City_00_01/N_City_00_01.txt

You know what else is funny?

I originally had P_City_00_05.txt in my post there.

Oh well  :)
Title: Re: Demoedit: Looking for Map Names
Post by: therain93 on December 09, 2012, 06:23:56 PM
Funny, that's exactly what I'm doing right now. Thanks to Megajoule we have fly-throughs of most standard maps, so I'm just using those starting positions for now.

Fifth Horsemen actually just pointed out that coordinates are saved in the Tags section when taking screenshots through the client (at least while in-game). I'm not sure if you knew that (I didn't), but that can go a long way towards this project.
Title: Re: Demoedit: Looking for Map Names
Post by: The Fifth Horseman on December 09, 2012, 07:55:35 PM
Here's a bit of crude PHP code for extracting the tags out of a screenshot:
Code: [Select]
function get_CoX_tags($filename)
{
$handle = fopen($filename, "rb");
$data = fread($handle, 0x120);
fclose($handle);
$data=substr($data,0x03D);
$extracted=explode("\2",$data);
while (count($extracted)>10)
unset($extracted[count($extracted)-1]);
for ($i=0; $i<9; $i++)
$extracted[$i]=preg_replace('/[^(\x20-\x7E)]*/','', $extracted[$i]);
if ($extracted[0]=="City of Heroes" && $extracted[1]=="coh" && $extracted[2]=="cohtagged")
{
$extracted[9]=substr($extracted[9],3);
$extracted[9]=preg_replace('/[^(\x20-\x7E)].*/','', $extracted[9]);
$tags=array(
'x'=>substr($extracted[3],6),
'y'=>substr($extracted[4],6),
'z'=>substr($extracted[5],6),
'zone'=>substr($extracted[6],9),
'zone_name'=>$extracted[7],
'date'=>$extracted[8],
'character'=>$extracted[9]
);
return $tags;
}
return array();
}
Title: Re: Demoedit: Looking for Map Names
Post by: Pengy on December 10, 2012, 12:32:37 AM
You didn't ask for these specifically, so use or ignore as you will.

Destroyed Galaxy City mission instance (from Dr. Graves or Twinshot):
MAPS/MISSIONS/UNIQUE/ONGOING_TRAINING/TRASHED_GALAXY/TRASHED_GALAXY.TXT
A valid coordinate in it:
POS -1196.878906 -0.500366 -2499.074707

The unique tech lab indoor/outdoor instance where you kidnap a scientist in Ghost Widow's (3rd?) arc:
MAPS/MISSIONS/OUTDOOR_MISSIONS/V_OUTDOOR_STEELCANYON/SERAPH_LAB/V_OUTDOOR_STEELCANYON_SERAPH_LAB.TXT
Inside the lobby:
POS -3716.962402 -191.999939 71.242508
The lab proper:
POS -4044.872070 32.221245 -4734.787109
Title: Re: Demoedit: Looking for Map Names
Post by: therain93 on December 10, 2012, 06:38:11 AM
Lucky you, I was just compiling *a ton* of stuff like that earlier.

I can't seem to find any more map names right now, sorry.

Here are the ones I have for you:

Summer Blockbuster
maps/Missions/Unique/Summer_Event_2011/Casino_Heist.txt
maps/Missions/Unique/Summer_Event_2012/Summer_Event_2012.txt (this looks like a part of the colosseum as well)  -  this the concession -- coh:x=-1240; coh:y=358; coh:z=-1364;
maps/City_Zones/Events/SE2012_Colosseum/SE2012_Colosseum.txt - this is the colosseum (duh!) -- POS -310 -1716.85 892

Coordinates added above in RED.   Haven't tracked down the casion yet, which will have 2-3 different locations...warehouse, vault/security, and the gaming floor/office.
Title: Re: Demoedit: Looking for Map Names
Post by: The Fifth Horseman on December 10, 2012, 08:44:22 AM
Worth noting that the screenshots are also tagged with "friendly" zone name, date and name of the currently logged in character.
Title: Re: Demoedit: Looking for Map Names
Post by: Floride on December 14, 2012, 01:33:28 AM
Okay, here are a few:
Lord Winter
maps/Missions/Outdoor_Missions/Outdoor_Winter09/Winter_09_Layout_05.txt
start coordinates POS 1174.203125 0 1490.375

It's worth noting that the demofile I have of the mission does some really fancy skyfile work to grey out the zone during WL's invincibility peroids, Starts out as...
SKY 0 1 0.000000 which, upon getting WL invincible, then becomes
SKY 2 0 0.999999 which with each instance of skyfile, slowly rolls down to
SKY 2 0 0.000000 which then quickly changes to
SKY 0 2 0.999999 which with each instance of skyfile, slowly rolls down to
SKY 0 2 0.000000 then reverts back to
SKY 0 1 0.000000

Rinse, repeat, for each invincibilty period. May be more than you were looking for here, but oh well  ;D
Title: Re: Demoedit: Looking for Map Names
Post by: TimtheEnchanter on December 18, 2012, 05:21:46 PM
Anyone else having trouble with googledocs?
Title: Re: Demoedit: Looking for Map Names
Post by: corvus1970 on December 18, 2012, 05:27:57 PM
I had some trouble with it a few days ago, but haven't used it today.
Title: Re: Demoedit: Looking for Map Names
Post by: Arachnion on December 18, 2012, 07:51:24 PM
Anyone else having trouble with googledocs?

Works for me.
Title: Re: Demoedit: Looking for Map Names
Post by: wei yau on January 27, 2013, 07:01:42 PM
Anyone have the Baby New Year mission map name?
Title: Re: Demoedit: Looking for Map Names
Post by: Arachnion on January 27, 2013, 07:04:11 PM
Anyone have the Baby New Year mission map name?

I'll go look.

EDIT: Most likely these below are what you want, they're all Winter 2006 - 2007 event with baby new year.

0x4a1d7448 -- maps/missions/Unique/Winter_06/Winter_Event06_Cave
0x4a1d744b -- maps/missions/Unique/Winter_06/Winter_Event06_Croatoa
0x4a1d744d -- maps/missions/Unique/Winter_06/Winter_Event06_Croatoa_generic
Title: Re: Demoedit: Looking for Map Names
Post by: wei yau on January 27, 2013, 09:30:43 PM
Thank you so much!