Never even thought of whirlwind induced damage/chaos. I'll have to try that, thanks!
You're welcome, also, there's a little 'wrinkle' to the insurance fraud missions. So long as you're mid tumble, the mission won't time out, so find a route with nice wide roads you can follow while ragdolling, Superspeed, slight SJ hop, then ragdoll, and you can tumble in one run for as long as you like, racking up score so long as you don't come to a dead halt.
Also, yes, freeze blast will drop any flying mobs out of the sky, but so will the abduction beam, as it removes the pilots from the UFO's, and I find abducting the pilots to be more amusing than freezing the craft
And so far as the 'it's not a saints row game' crowd go? Meh, stuff 'em. It's *fun*. The misery (and stupid difficulty curve) in GTA IV stopped me from finishing that game, I've finished SRIV. I'll take superpowered fun and idiocy over depression by the numbers, thanks.
However, if/when I replay it (even if only to hear a different voice actor do 'Opposites attract') I'll strictly follow quests until I get to the end, because going all sandbox meant that I had half of the quest objectives complete before I got the quest, and thus missed out on some voice acting/ character interplay.
Oh, and so far I've spotted in CoH terms:
Dual Pistols, AR and Munitions for the basic shooty shooty bits and the body armour aspect of the upgrades
Superspeed and superjump (obviously)
Sort of Hover/flight for the glide, but it's not true flight
Ice blast, Fire blast, Mind control for the three elements in the blast power.
Gravity control (Telekinesis, throwing random things at mooks)
Electric Blast (Electric element on TK sort of gives youa Voltaic Sentinel)
Kinetics (Health Leech TK is sort of stealing health while debuffing mobs)
Super Strength (Foot Stomp and the upgraded melee)
Gravity Control again (The Levitate element on Ground Stomp holding targets helpless in midair)
(I can't think of any obvious analogues for the shrink stomp)
Fire Armour, Ice Armour and Electric Armour for the buff powers, which also include aspects of Dual pistols ammo types.
War Mace (Baseball bat and tentacle bat)
Katana (Energy Sword)
Electric melee/Shield Defence are as close as I can get to Death From Above.
Thugs MM for the Saints Backup.
Anyone got any I've missed, or objections?
Basically I've enjoyed the hell out of SRIV <grin>