Titan Network

Graveyard => Save Paragon Retirees => Save Paragon City! => Topic started by: malonkey1 on September 08, 2012, 12:19:03 AM

Title: The SEGS thread.
Post by: malonkey1 on September 08, 2012, 12:19:03 AM
There is an open-source MMO hosting project known as SEGS which is currently working on a CoH/CoV emulation called CoX which has recently begun collaborating with the geniuses here at the Titan Network. Is there any news on the fruits of out combined efforts?
Title: Re: The SEGS thread.
Post by: dwturducken on September 08, 2012, 12:31:19 AM
There are about half a dozen things that I want to bug the ever-loving @#$% out of people about, but answering our every question takes time away from the doing of the things that we want to know status of.  Besides, I've not seen any delay in sharing of new information as it becomes available, which, and this needs to be said, I really appreciate.
Title: Re: The SEGS thread.
Post by: emu265 on September 08, 2012, 01:04:05 AM
There are about half a dozen things that I want to bug the ever-loving @#$% out of people about, but answering our every question takes time away from the doing of the things that we want to know status of.  Besides, I've not seen any delay in sharing of new information as it becomes available, which, and this needs to be said, I really appreciate.
Yeah, unfortunately DW is right.  I'd like to know a lot more than I do, but all the answers simply aren't available.  I'm sure we'll hear something as soon as possible.
Title: Re: The SEGS thread.
Post by: TonyV on September 08, 2012, 01:56:40 AM
There is an open-source MMO hosting project known as SEGS which is currently working on a CoH/CoV emulation called CoX which has recently begun collaborating with the geniuses here at the Titan Network. Is there any news on the fruits of out combined efforts?

There's not much to say, they're working diligently on it.  It's kind of a long and arduous process reverse-engineering something like this.  For what it's worth, I'm in a big Skype chat group with the guys working on it, and there is a pretty steady stream of comments like, "Oh, now I see how that's being encoded!" and "Hmm, that will be a problem, the key is different every session."

We're not hiding anything, I promise.  We can't really put any kind of progress bar on our efforts because any pin on it would be meaningless.  We have no idea how long it will take to reach any kind of milestones.  I promise, though, we'll do our best to keep everyone up-to-date with what's going on.
Title: Re: The SEGS thread.
Post by: Codewalker on September 08, 2012, 01:57:23 AM
We've decided that we need to spend less time reading and responding to forum posts and more time working on stuff.

What? >.>
Title: Re: The SEGS thread.
Post by: malonkey1 on September 08, 2012, 01:58:51 AM
We've decided that we need to spend less time reading and responding to forum posts and more time working on stuff.

What? >.>

I can respect that.
Title: Re: The SEGS thread.
Post by: Ampithere on September 08, 2012, 02:08:28 AM
We've decided that we need to spend less time reading and responding to forum posts and more time working on stuff.

What? >.>

Please do. You're the ones that seem to have a good handle on things. Probably the best, last hope for CoX from the moment of the announcement.
Title: Re: The SEGS thread.
Post by: Codewalker on September 08, 2012, 02:19:39 AM
I can respect that.

Thanks, we appreciate it :)
Title: Re: The SEGS thread.
Post by: emu265 on September 08, 2012, 04:00:08 AM
I can respect that.
Me too. Please keep up the good work guys. 

Important updates are a given, I'd think.  I have faith Tony, Codewalker and the others won't just leave important things in limbo. 
Title: Re: The SEGS thread.
Post by: Mantic on September 08, 2012, 04:29:41 AM
This week I've seen the City of Heroes community react strongly to the NCSoft closure of Paragon Studios in many ways. Some are just angered and call for boycotts or blacklisting of NCSoft. Others are rallying behind any core developers who we hope are interested in acquiring the City of Heroes properties to manage independently, much as Turbine Games (later developers and publishers of Dungeons & Dragons Online and Lord Of The Rings Online) did with their seminal MMO Asheron's Call.

And then there are a host of individuals with, I believe, less magnanimous motives. From people trying to make money off the situation by posting Amazon links on Twitter to pipe-dreamers trying to hijack the City of Heroes community as a funding source for that pet MMO project they've been wanting to do for years. Even some of the players who only want to rescue City of Heroes itself seem to think of it as a personal investment opportunity, rather than the charitable support of developers who have been robbed of the product of a decade's work, or merely the player's honest desire to have the game continue to be available.

So, as the pessimist, curmudgeon, and contrarian that I am, I am NOT entirely heartened by all this player activity. In contrast to the rhetoric of several articles I do not believe "we are heroes." Hell, even though my ideal, for which I'm willing to donate whatever scant funds I can muster, is the transfer of ownership from NCSoft to the core development staff of Paragon Studios (or Cryptic, for that matter), I am no superhero. If legal options for the preservation of City of Heroes are flatly rejected, I will support any means whatever of accomplishing that, including the most blatantly illegal.

Better leaked code and tools (which I do hope some guy or gal currently at PS has the balls to secretly liberate -- most especially the tools) and/or reverse engineering leading to private servers than any legal alternative that leaves the game mothballed.

With all the logging of identities involved in forums like this, I am uncomfortable just saying that openly. I do fear corporate-owned legal authorities hunting me down for even speaking like this. But I don't think this "community" is serious if it is not willing to consider such things.

Think of it this way: with the game service discontinued and NCSoft stonewalling all legal channels for it's restoration, the ethical issues are different than in the case of emulation competing with an active service. Sometimes the letter of the law is not just.
Title: Re: The SEGS thread.
Post by: Ampithere on September 08, 2012, 04:44:38 AM
This week I've seen the City of Heroes community react strongly to the NCSoft closure of Paragon Studios in many ways. Some are just angered and call for boycotts or blacklisting of NCSoft. Others are rallying behind any core developers who we hope are interested in acquiring the City of Heroes properties to manage independently, much as Turbine Games (later developers and publishers of Dungeons & Dragons Online and Lord Of The Rings Online) did with their seminal MMO Asheron's Call.

And then there are a host of individuals with, I believe, less magnanimous motives. From people trying to make money off the situation by posting Amazon links on Twitter to pipe-dreamers trying to hijack the City of Heroes community as a funding source for that pet MMO project they've been wanting to do for years. Even some of the players who only want to rescue City of Heroes itself seem to think of it as a personal investment opportunity, rather than the charitable support of developers who have been robbed of the product of a decade's work, or merely the player's honest desire to have the game continue to be available.

So, as the pessimist, curmudgeon, and contrarian that I am, I am NOT entirely heartened by all this player activity. In contrast to the rhetoric of several articles I do not believe "we are heroes." Hell, even though my ideal, for which I'm willing to donate whatever scant funds I can muster, is the transfer of ownership from NCSoft to the core development staff of Paragon Studios (or Cryptic, for that matter), I am no superhero. If legal options for the preservation of City of Heroes are flatly rejected, I will support any means whatever of accomplishing that, including the most blatantly illegal.

Better leaked code and tools (which I do hope some guy or gal currently at PS has the balls to secretly liberate -- most especially the tools) and/or reverse engineering leading to private servers than any legal alternative that leaves the game (not the IP, which is a superficial aspect, but the game) mothballed.

With all the logging of identities involved in forums like this, I am uncomfortable just saying that openly. I do fear corporate-owned legal authorities hunting me down for even speaking like this. But I don't think this "community" is serious if it is not willing to consider such things.

Think of it this way: with the game service discontinued and NCSoft stonewalling all legal channels for it's restoration, the ethical issues are different than in the case of emulation competing with an active service. Sometimes the letter of the law is not just.

I'm not keen on responding to a post of this sort, but you are relatively non hostile. You are also, I think, trying to be constructive. But the situation is not as simple as you present. Even if emulation is successful, it would not draw in the numbers of players necessary to reach something like the current live game. It will take considerable amounts of time before any new content is rolled out if any new content is rolled out, and that will naturally cause a loss of players as well. Then there's the fact we couldn't even make modest internet posts without inviting disaster (however unlikely that disaster might be). If emulation is successful, it will be a holdover for "Plan Z" and nothing more.

You seem to doubt that the CoX (or Titan) community is in fact a community, and that is an error in your judgement. Moreover, you are presenting yourself as an opponent to the goals of the Titan team and the community. I'm nearly certain that the vast majority of us want to see the property in the hands of Paragon Studios. I understand your concerns and appreciate you offering your opinion. I would just suggest that you try to do so in a more overtly constructive manner from here out. Most of us are proud of what our community has pulled together to accomplish. What we've done already is impressive, and it's only the first week. Things are still just getting started. Who you choose to identify with and communicate with is your own business, but please don't criticize us for choosing the community that we have.
Title: Re: The SEGS thread.
Post by: Reiraku on September 08, 2012, 05:06:48 AM
I just wanted to say good luck. We're all counting on you

(https://images.weserv.nl/?url=3.bp.blogspot.com%2F_jF3AnP39hv0%2FTPZSxq64-MI%2FAAAAAAAAAY4%2FmVmHZOInMS4%2Fs1600%2Fwe%252527re%252Ball%252Bcounting%252Bon%252Byou.jpg)
Title: Re: The SEGS thread.
Post by: Mantic on September 08, 2012, 07:02:12 AM
Ampithere: I am non hostile to any effort to restore City of Heroes/Villains in any form. I am overtly hostile to the proposed "Plan Z," which I view as hijacking whatever community has amassed around City of Heroes for the purpose of developing a necessarily, and unavoidably different game (not City of Heroes/Villains).

Don't misunderstand, I do not consider emulation or bootlegging to be anywhere near ideal. And we agree, any such effort is hamstringed by fear of open discussion. But I disagree that emulation would be a placeholder for the hijacking "Plan Z" knockoff. Rather, I see it as keeping the original game and related data visible, and serving as evidence that potentially commercial interest remains, not in a near-generic superhero franchise but in the existing game and technology, should there ever be a means of acquiring it legally from NCSoft.
Title: Re: The SEGS thread.
Post by: Tiberian Fiend on September 08, 2012, 09:55:05 AM
Don't misunderstand, I do not consider emulation or bootlegging to be anywhere near ideal. And we agree, any such effort is hamstringed by fear of open discussion. But I disagree that emulation would be a placeholder for the hijacking "Plan Z" knockoff. Rather, I see it as keeping the original game and related data visible, and serving as evidence that potentially commercial interest remains, not in a near-generic superhero franchise but in the existing game and technology, should there ever be a means of acquiring it legally from NCSoft.
That's just silly.  No company is going to buy a game just because a few people play on a private server, and NCSoft will sell it to the players if it wants to, regardless of whether we're playing on a private server or not.  If we haven't heard anything by November 30th, we'll need to start planning for a post-CoH future.
Title: Re: The SEGS thread.
Post by: Omega Mark V on September 08, 2012, 01:05:50 PM
I just wanted to say good luck. We're all counting on you

(https://images.weserv.nl/?url=3.bp.blogspot.com%2F_jF3AnP39hv0%2FTPZSxq64-MI%2FAAAAAAAAAY4%2FmVmHZOInMS4%2Fs1600%2Fwe%252527re%252Ball%252Bcounting%252Bon%252Byou.jpg)

rofl.

Still, great work guys! We have all our bases covered I'd think. Now it's just time to run that extra mile to try to Save CoX more and more.
Title: Re: The SEGS thread.
Post by: SithRose on September 08, 2012, 07:20:09 PM
Ampithere: I am non hostile to any effort to restore City of Heroes/Villains in any form. I am overtly hostile to the proposed "Plan Z," which I view as hijacking whatever community has amassed around City of Heroes for the purpose of developing a necessarily, and unavoidably different game (not City of Heroes/Villains).

Don't misunderstand, I do not consider emulation or bootlegging to be anywhere near ideal. And we agree, any such effort is hamstringed by fear of open discussion. But I disagree that emulation would be a placeholder for the hijacking "Plan Z" knockoff. Rather, I see it as keeping the original game and related data visible, and serving as evidence that potentially commercial interest remains, not in a near-generic superhero franchise but in the existing game and technology, should there ever be a means of acquiring it legally from NCSoft.

I'd like to touch in on this briefly, since I happen to be one of the people discussing Plan Z. Everyone who's been working on Plan Z has actively been stating repeatedly that this is a last ditch, if all other plans fail, idea that we do not want to have to implement. I've actively reminded the entire forum that we must NOT make any attempt to distract the people who have the skills, contacts, and information to actually make a meaningful effort towards saving City of Heroes. Let me stress again, saving Paragon City is the desired goal. We WANT to have our efforts in the City Sunset board be completely unnecessary. We're NOT trying to hijack recovery or salvation efforts. We're making an active effort to keep from doing that. For example, I have absolutely no contacts in the video game industry who can help, I have no investor contacts, and no technical expertise to offer. The ONLY thing I can offer towards saving COH is writing letters and using social media. Several others are in similar situations.

With that said, Plan Z is being modeled with an eye towards being the last ditch effort to keep a superhero game with the feel and general style/community of COH on the boards. Within that framework, we are assuming that all other efforts will fail and that we will have no legal use of any COH IP. As such, if it's going to be a viable option, we have to avoid ANY use of COH IP that is not open source. Otherwise we're open to a lawsuit from NCSoft, which would kill any crowdfunded MMO. I will stress that absolutely nothing except brainstorming and initial development is happening, and that we will all (I very much hope) defer to the Titan experts such as TonyV and Codewalker. They are busy. We are not going to distract them from what they are doing. We have NO intention of attempting to get any funding until we've heard from them AND NCSoft flat out says that there is no possible way they will sell COH's IP or code.

If all else fails, Plan Z needs to be ready to pitch to investors on December 1st. Which means that development, EVEN IF it's a complete waste of time (please let it be a waste of time), needs to be happening NOW. Yes, it's hamstrung slightly by actively avoiding discussion with the most tech-savvy people in Titan Network. That's ok. We're NOT going to distract them until they come to us. We do NOT want the community split up. Saving COH is still the absolute top priority.
Title: Re: The SEGS thread.
Post by: castorcorvus on September 08, 2012, 08:57:26 PM
Well put SithRose. You captured our goals perfectly.
Title: Re: The SEGS thread.
Post by: nemerle on September 09, 2012, 02:38:09 PM
As for current level of cooperation.
Titan's devs are hard at work to gather whatever data they can before the servers go down, so at the moment no active cooperation takes place.

Title: Re: The SEGS thread.
Post by: Mister Bison on September 09, 2012, 02:47:51 PM
As for current level of cooperation.
Titan's devs are hard at work to gather whatever data they can before the servers go down, so at the moment no active cooperation takes place.
Well it's just a question of priority.

If one does not know what currently happens, how can one make the new program do it :S
Title: Re: The SEGS thread.
Post by: GuyPerfect on September 09, 2012, 04:47:57 PM
Precisely. We won't even start implementing any new software until we've thoroughly documented how the client and server communicate with one another.
Title: Re: The SEGS thread.
Post by: Mister Bison on September 09, 2012, 06:06:58 PM
Precisely. We won't even start implementing any new software until we've thoroughly documented how the client and server communicate with one another.
Do you precisely need to know *how* though, if you're going to rewrite both sides ?
Title: Re: The SEGS thread.
Post by: GuyPerfect on September 09, 2012, 10:56:24 PM
To answer your question as it was asked: no.

However, we won't be rewriting the client side.
Title: Re: The SEGS thread.
Post by: Mantic on September 10, 2012, 02:44:51 AM
That's just silly.  No company is going to buy a game just because a few people play on a private server, and NCSoft will sell it to the players if it wants to, regardless of whether we're playing on a private server or not.

Tell that to Vircom. Their MMO game The 4th Coming (http://"http://www.the4thcoming.com") went through a similar process. The game launched in 1998 and did well for several years. People figured out enough of the backend to emulate T4C sometime in 2002. Vircom sued over it, but as is typical with such things, they couldn't kill it with the code and documentation already 'in the wild.' A couple of years later, in 2004, Vircom shut down T4C in North America (I'm not sure about Europe, but probably there too, even though another company was involved). That opened the doors for emulated servers to start popping up all over the place, so the game retained visibility

So in 2006 Dialsoft saw all those emulated servers as evidence that there was still money to be made from T4C and bought it from Vircom -- their plan being to license official servers as an alternative to the less than perfect emulated ones (fans might even have been shopping the idea around to investors, I don't know). That situation is still live today, though Dialsoft did close the doors on any new server licenses this year.
Title: Re: The SEGS thread.
Post by: TinFoil on September 10, 2012, 03:34:31 AM
If there any anything an unskilled troglodyte like myself can do (I've, um, got a powerful computer), please let us know.
Title: Re: The SEGS thread.
Post by: Ampithere on September 10, 2012, 04:15:16 AM
If there any anything an unskilled troglodyte like myself can do (I've, um, got a powerful computer), please let us know.

Hadn't even thought of mentioning that. My own computer is a bit of a beast as well, with plenty of idle time for use as a test server or whatever. I also have a much less beastly mac mini lying around I could use to test mac code on if that's needed as well.
Title: Re: The SEGS thread.
Post by: nemerle on September 14, 2012, 11:17:33 PM
Do forgive me for not replying faster, the last few days have been a bit busy.

And thank you for your gracious offers of computer power, but right now the test server is living ( and dying :) ) on my dev machine.
If any of you ladies and gents would like to follow current developments, please do hop over our forums for a short visit :)


Title: Re: The SEGS thread.
Post by: malonkey1 on September 15, 2012, 02:47:13 AM
Busy is good. Busy is good.
Title: Re: The SEGS thread.
Post by: Mindscythe on December 16, 2012, 12:41:09 PM
The site's been down for a few days... any ETA on when it will be back up?
Title: Re: The SEGS thread.
Post by: John Phaser on December 21, 2012, 03:16:49 PM
Same question here :)
Title: Re: The SEGS thread.
Post by: malonkey1 on December 21, 2012, 04:35:58 PM
Notta clue.
Title: Re: The SEGS thread.
Post by: Noyjitat on December 28, 2012, 05:51:57 AM
Probably either site updating, moving to another host or currently hiding. Won't be the first time the program was forced into hiding for awhile.
Title: Re: The SEGS thread.
Post by: malonkey1 on December 28, 2012, 05:55:00 AM
Has anybody been able to contact good sir Nemerle?
Title: Re: The SEGS thread.
Post by: Noyjitat on December 29, 2012, 02:42:07 AM
If you send him a pm here he should get an email telling him he has a pm here :) Unless he disabled notification emails.
Title: Re: The SEGS thread.
Post by: themamboman on December 30, 2012, 03:14:30 PM
Every time I've tried recently, his site has been down.  Talking weeks here.  His forum had instruction on how to set up the experimental v0.3 of the segs cox server.  The sourceforge project page only goes up to v0.2. 

I'm hoping this site is back up again soon

http://segs.nemerle.eu/forumz/index.php

Title: Re: The SEGS thread.
Post by: Copper Cockroach on December 30, 2012, 04:18:32 PM
Betcha he got a letter from NCsoft.

(https://i.imgur.com/sqGV9.jpg) (http://imgur.com/sqGV9)

Such is the way of the Dog in the Manger. No expense will be spared to ensure that no one ever gets to enjoy CoH again. No one. EVER.
Title: Re: The SEGS thread.
Post by: Septipheran on December 31, 2012, 03:45:55 AM
I was checking this page regularly also. Worst case scenario as I see it- people from Titan mentioned that they were working with the SEGS crew.

This means that if SEGS got a C&D, we have inherent vessels of communication to let us know the project is canned.

On the OTHER HAND, if they're making serious progress to such an extent that they figured it'd be best to take the site down to PREEMPT a C&D, well now we're talking. Hope my post doesn't blow this (speculative) cover.  :P
Title: Re: The SEGS thread.
Post by: Blue Pulsar on December 31, 2012, 04:41:14 AM
Hope my post doesn't blow this (speculative) cover.  :P

*sneaks up behind Septy with duct tape stretched out.*
Title: Re: The SEGS thread.
Post by: Septipheran on December 31, 2012, 06:53:27 AM
*sneaks up behind Septy with duct tape stretched out.*

Pfft. One does not simply duct tape through Orbiting Death!
Title: Re: The SEGS thread.
Post by: Kriiden on December 31, 2012, 07:13:17 AM
Best luck to segs!

In my personal opinion, I believe if a company closes down it's intellectual property, with no intention of gaining more money from it, they shouldn't have a right to be able to prevent other people from enjoying it. I know they "OWN" the Ip according to U.S. (Also assuming Korean) Law, but frankly, it just seems stupid for them to prevent us from enjoying the game.

It's kind of like saying "I don't want this anymore! That means NO ONE can have it!"

If they had future plans for it (which I HIGHLY doubt), then it would be justified. Right now...it's just stupid.


Title: Re: The SEGS thread.
Post by: The Fifth Horseman on December 31, 2012, 11:43:50 AM
A C&D usually doesn't result in pulling the plug on an entire website unless the domain name is infringing too.
If SEGS has gotten a C&D, they would likely put up a notification on that (remember they also had some non-COH project(s?) going) like they did back when SEGS was COHEmu.
Title: Re: The SEGS thread.
Post by: dwturducken on December 31, 2012, 03:55:24 PM
Is it possible that the webhost received the C&D?

Disregard. That kind of timeout smells like a technical issue.
Title: Re: The SEGS thread.
Post by: Kriiden on December 31, 2012, 08:11:47 PM
Then why has the timeout lasted this long?

If they were trying to do this in Private...well, that sort of makes sense. Maybe they were avoiding NCsoft, and will discreetly pass out the emulator?

Edit: Doing some searching, I found some interesting links... I will post them here, at the risk that NCDog may find it.

http://forum.ragezone.com/f111/s-e-g-s-development-416983/index5.html - A discussion from another forum..


http://trac.assembla.com/segs/roadmap - Seems interesting...
Title: Re: The SEGS thread.
Post by: dwturducken on December 31, 2012, 08:38:24 PM
If "he" is hosting it himself and hasn't checked it in a while (cuz that would happen once the real game shuts down!), "he" may not even know that the server has locked up or the router has.
Title: Re: The SEGS thread.
Post by: Blue Pulsar on January 01, 2013, 12:40:42 AM
Pfft. One does not simply duct tape through Orbiting Death!

*Sneaks up behind Septy with a superconductor powered, high capacity, negative energy and anti-matter containment unit.*
Title: Re: The SEGS thread.
Post by: malonkey1 on January 01, 2013, 01:17:24 AM
Well I contacted him but he hasn't contacted back.
Title: Re: The SEGS thread.
Post by: Kriiden on January 01, 2013, 09:31:05 AM
Just hoping that they make significant progress soon. I've only just started having cravings for some CoX. I know other's have been craving it since it went down, but it only just hit me now...

Go SEGS!

(I'm also routing for the Hail Mary team...but I personally think the emulator will have better success.)
Title: Re: The SEGS thread.
Post by: nemerle on January 01, 2013, 02:56:16 PM
Hello gentle entities.
Do forgive me for the lack of responses to your private messages, alas the Work has taken much of my time recently.
As for the site, it should be back up in a few days.
Please feel free to visit our IRC channel irc://irc.nemerle.eu/#segs channel

Title: Re: The SEGS thread.
Post by: Blue Pulsar on January 01, 2013, 07:28:25 PM
Please feel free to visit our IRC channel irc.nemerle.eu/#segs (http://irc://irc.nemerle.eu/#segs>) channel

That doesn't seem to be working either.
Title: Re: The SEGS thread.
Post by: malonkey1 on January 01, 2013, 07:30:17 PM
Excellent, thanks. No worries about the non-response, bro. We're just glad nothing's amiss.
Title: Re: The SEGS thread.
Post by: Kriiden on January 01, 2013, 11:39:39 PM
No worries nem! Thanks for the reply! We are glad thing's are progressing!

And yes, the IRC chat link is broken. But again, no worries.
Title: Re: The SEGS thread.
Post by: Quinch on January 02, 2013, 02:53:05 AM
Try this, assuming you have something that handles IRC protocol;

irc://irc.nemerle.eu/#segs
Title: Re: The SEGS thread.
Post by: AlienOne on January 02, 2013, 03:54:42 AM
Try this, assuming you have something that handles IRC protocol;

irc://irc.nemerle.eu/#segs

I got it to connect and said hello...

Thanks!
Title: Re: The SEGS thread.
Post by: Copper Cockroach on January 02, 2013, 12:59:42 PM
C&D theory CRUSHED! My tinfoil hat is crumpled up in a ball on the floor.

--Good luck!
Title: Re: The SEGS thread.
Post by: Kriiden on January 02, 2013, 11:13:15 PM
Hmm. Quinch, what do you mean? Like a specific program? I downloaded Mirc, and I can't seem to connect. Is there a simpler method, such as using chrome? I'm assuming just putting it into address bar isn't enough for chrome...
Title: Re: The SEGS thread.
Post by: The Fifth Horseman on January 03, 2013, 03:20:24 AM
Quote
Hmm. Quinch, what do you mean? Like a specific program? I downloaded Mirc, and I can't seem to connect.
Yes. If you're using FireFox, try ChatZilla.
Title: Re: The SEGS thread.
Post by: Kriiden on January 03, 2013, 03:42:06 AM
Use chrome here. Guess it's not a big deal. I'll just follow the website.
Title: Re: The SEGS thread.
Post by: Ceremonius on January 03, 2013, 03:43:34 AM
Hello gentle entities.
Do forgive me for the lack of responses to your private messages, alas the Work has taken much of my time recently.
As for the site, it should be back up in a few days.
Please feel free to visit our IRC channel irc://irc.nemerle.eu/#segs channel

Ahhh, it's alive :D.
And btw. nemerle, greetings to ashly and suiv from Nightmare, if you hang still around with them ;).
I'm sort of retired from all that emulation stuff O.o.
Title: Re: The SEGS thread.
Post by: AlienOne on January 03, 2013, 04:22:19 PM
Hmm. Quinch, what do you mean? Like a specific program? I downloaded Mirc, and I can't seem to connect. Is there a simpler method, such as using chrome? I'm assuming just putting it into address bar isn't enough for chrome...

I use Chrome. Just open a new tab, go to the  "web store" button on the bottom right hand side of the browser, and search for "Mibbit Chat." Once you install it, you can locate it and start it up via opening a new tab and clicking on "apps" on the bottom middle of the browser. That's what I used to log in and say hello on their channel.
Title: Re: The SEGS thread.
Post by: Kriiden on January 03, 2013, 08:57:29 PM
feeling sort of stupid. do I copy and link the entire address where it has a search for channel box? or is there more required?

edit: Got it. Had to fiddle with the url a little bit.
Title: Re: The SEGS thread.
Post by: herostar on January 23, 2013, 10:45:39 PM
Wanted to give a little /bump for those who may be interested in this.

And also SEGS new forums(which is not super active right now, but still keep it bookmarked): http://segs.nemerle.eu/forumz/index.php