Paragon Motors: Awful car, but cheap to insure!
Paragon Motors, trusted to be thrown by grav control since 2004
The Secret World has done an amazing job utilizing voice work into an MMO. Your character never speaks. Cutscenes are always observing conversations between NPCs or from an NPC to you, not you speaking back. It does bring the world to life in a way that MMOs could use to attract the younger generation of players. That being said, it should be used sparingly, and a mix of voice and text is the best approach, in my opinion. So for example: NPC 1 (V.O.): "So if the Trolls aren't put down fast, Superadine is going to flood the streets. I don't even want to imagine what Skyway City will look like after that happens. Are you in?" Your character: select one of the following text box responses [I'm in. Let's move.] X[I agree, but I have something I have to first. I'll be back, I promise] [I'm sorry, but this mission isn't for me. Good luck and godspeed.]x- represents your selection NPC 1: (V.O.) "OK, but please don't take too long. Those shipments could start hitting the streets any time now." Also, @Irish Girl: You are amazing. That work you've done is incredible. Not only does it REALLY feel like CoH, it looks even better! I'll be in touch to help once you settle on a way to contact you and begin organizing. I'll be bringing the CS6 suite and my own UE4 to the cause. :-)
https://www.youtube.com/watch?v=qyn_YuMLSNcAlmost there!
I may be the one person who feels this way, but I prefer it when games don't have speech, so all of the conversation uses my character's actual name.
I literally watched that exact video earlier today. It made me cry, it was so beautifully done!
Nope, you're not the only one. I have trouble focusing on audible communications and just end up feeling lost in games with speech.
I play most MMO's with out sound now I use to rock my kids to sleep in one arm while playing DAOC and it was hard to do with headsets back then they did not have near the wirless options they do now and it was a lot more back then on the ones they did. I just started playing with the sound off so when i transition games I was just use to playing with no sound so I just turn it off and play music.
that's not "good form" for a Blaster,lol
I seem to remember a Blaster being thought of as good as long as they didn't die every few seconds, run from the tank when they had aggro, and didn't kill the team by pulling a room the tank wasn't expecting. So, from where I'm standing, you're doing a fine job
I just thought of another problem with speech. Suppose you want to update something down the road. You have the following choices:You try to hire the original voice actor to voice the new contentYou hire a new actor to redo all the content so the voice is consistent throughout the gameYou hire a new actor for the new content and hope the change in voices doesn't break immersion for peopleNew content gets no voice oversIt's different in a game that isn't going to be seeing a lot of updates but I wouldn't want theme to be held up over concerns like this.