This post has me somewhat in a quandry.. and its probably because I dont understand how the corporate structure works..
They were given a price.. and a meeting was to take place...
so why are they threading through "corporate hoops"
Im not really asking the why.. its more help me to understand the process of how the structure works..
I'll see if I can explain this. What probably happened is something like this. They informally asked NCSoft what they wanted for the property, engine or whatever. NCSoft said 7,509, 266 Quatloos. Unknown investor group says "doable". That was the easy part.
You ask that first, because there is no point in going through the hassle of hiring attorneys, checking for right clearances, arranging a meeting, hiring translators if both parties can't even get into the same area on price.
Now both sides will look for deal breakers. What could derail the entire process? If either side finds a potential one, they won't talk about it, but their negotiators will see what kind of wiggle room there is and what both parties will accept to overcome the obstacle.
Take this Cryptic question. In NCSoft's mind this might be something they want so that Cryptic can't come back and cry foul. When that deal was done, it is likely that neither party envisioned a future sale of the property, so likely there is no language in the contract. So the negotiators will discuss with the unknown buyers "would you have a problem keeping Cryptic's name on there?" Unknown buyers signal "Yes or No". If they say yes then NCsoft will likely contact Cryptic and ask if they feel like they are entitled to keep the name on the game if it's sold. Their lawyers will look at the sales agreement and see if they can or should force the issue. Eventually someone at Cryptic will say yes or no. Depending on the answer negotiators will try and figure out an agreement that everyone can live with to avoid litigation. But if two parties become intractable, the deal's off.
You also have to consider strategy. Maybe you give on the Cryptic thing because you know of some other hurdle. You can use the give and take to soften the other sides position. Sometimes you argue hard knowing you are giving in so the other side feels like they have rung a concession from you.
There is no way we can know from where we are how many issues like this must be resolved.
BUT, once all the points have been settled and draft agreements have been typed, read by both sides, vetted by the lawyers then and only then will the actual buyers and the actual sellers meet. This can be the most delicate moment of the entire deal. If either side gets jittery the entire thing can collapse.
Assuming that doesn't happen, both sides sign the deal (also assuming no governmental authorities throw up a roadblock). Then a new round of negotiations will start about the timetable and the transfer of assets.
Then once the considerations are met, payments made, assets transferred, implementation debugged, we are ready for a new closed beta.
Keep in mind that secrecy is vital at most stages because you don't want to tip your hand to the other side. AND this assumes a relatively straight forward deal. Numerous complications can arise. Suppose another interested party comes out of the wood works? Suppose the former Paragon Devs feel that their contracts entitle them to some cut? (just an example)
Anything that has to be adjudicated adds final cost to the deal and both parties will assess whether they want to move forward. Since it is an international deal, which court will you file in, the counter motions alone can be expensive as well as jurisdictional disputes.
I'm not trying to discourage anyone, but these are the kind of things that have to be dealt with and it takes time and money. The more money involved, the more careful everyone wants to be. In a case where both sides are motivated and mostly in agreement, it can go pretty fast. If not, then it can take longer. But everyone needs to understand that it's not a simple deal where someone says "Wanna buy a MMO?" and the other guy says "Take my Money!" and they celebrate.
PS. NO, I don't know that any of these things are actual issues since I'm not involved with the project, but they might be, so be patient.