I hear that from so many people in almost every MMO... one of these days people are going to realise that encouraging players to avoid teams entirely in a supposedly multiplayer game kind of defeats the point of making a multiplayer game.
I try grouping at least once in each game I try, and if I stay there and have a clan, I group more regulary. Usually encounters for groups are made purposefully difficult, with a piece of loot or massive XP at the End as justification.
In CoX I could choose my difficulty level and with a normal setting, you could grab anybody and do the Mission. In CoX monsters are supposed to die, because we are the heroes. In evry other games it has to be hard to kill them because you need a 'challenge'
Its simply that I need some better justification than a piece of loot or some XP to endure the stress of being continually on alert so that the group can do the mission.
I need a difficulty slider and an easy as cake setting :-) I Leave the Challenges to the 'Pros'