Will there be features shared between the website and game, like Neverwinter's gateway?
You'll have to explain that third one a little better, I'm not sure I understand the question there, could you explain a little more? I haven't actually had the time to look at any other games in a few months lol
There are other examples I could use instead of NW's Gateway, and all of them have various features. In NW, like WoW, you can log into the website and monitor your character and gear stats. Long ago in Champions Online, you used to be able to write your bio--and view other peoples bios--from the website; using simple HTML formatting, to boot, unlike CoH's bios, which only allowed plain text. On Eve Online's website, you can not only monitor your character's skill development but set skills to train offline (if you meet the necessary requirements in-game). As I understand it, Vanguard automatically created a blog for your character on its website, building a history of tales and other achievements based on your deeds inside the game, but I don't know if it could be viewed publicly or had privacy controls. Even the world's first mainstream MMORPG, Ultima Online, had a feature called MyUO as far back as 1997, where you could view a real-time representation of your character, his or her gear, guild affiliations and current wars, and so on. Earth and Beyond had no such feature, but the team behind the Earth and Beyond Emulator has built functionality into a web portal that allows you to send email to other characters, move items between characters, share a guild vault, and so on.
I'm going to keep popping back in here, at least until I grow bored or the team suggests I shut up
One of the nicest features about City of Heroes was one that many players couldn't live without; unfortunately, they also took it for granted, forgot to ask other studios for it until it was too late, and thus it has never appeared in another super hero MMORPG. That feature is its UI. Simple on the outside, rich and as customizable as your characters on the inside, CoH's UI allowed you to create new power trays, bend and reshape them, and place them around your screen, right where you needed them. Button-mashers who didn't use hot keys for every power were able to cut down on wrist injuries and eye strain. There were also power monitors, little bitty windows that you could place on your screen anywhere you wanted that monitored flight speed, DPS, influence, and so on. You didn't have to enter a separate mode to manipulate them and drag them around. You could just drag them around or lock them right on the screen. All in all, the design of the UI boiled down to a principle that Paragon Studios held high: consideration.
All I can say is, I hope it's not too late to [yet again] ask a studio for this while they're developing a super hero MMO.