"You are likely to be eaten by a grue?"
I really should have synced an I24 copy to work before today. Oh well.
https://www.youtube.com/watch?v=Sq9oR9x171w
Where can I download Issue 24 beta?You can use Tequila for that. It can also download Icon and Paragon Chat.
Hehe, don't spoil them all yet Arcana. :D
Don't know if it's worth noting.... but I did run into a problem in the costume creator where I have to buy certain capes in order to enter the game world. (or remove them)
It didn't like standard capes or my dvd edition cape I believe. I had the high collar + dvd edition cape but once I change it, the store cart disappeared.
Add a bug reports section for us if you dare!
Firewall settings, JadeFalcon. Make SURE paragonchat.exe is whitelisted in your firewall.
Try opening the Options and add -localhost in the extra command line parameters textbox. That will cause it to use 127.0.0.1 instead of .2 and might help.
Dropbox died under load. There are instructions for a fix in the Tequila thread, first post, in red.
No, in Tequila.
I wiped my computer, all my old files are deleted. Am I out of luck?
I wiped my computer, all my old files are deleted. Am I out of luck?
You can use Tequila for that. It can also download Icon and Paragon Chat.
"Paragon Chat was unable to start!", "Failed to initialize the database. Your ParaginChat.db file may be corrupt".
Check to make sure Paragon Chat itself isn't still running in the background. While I was using PC and doing a bunch of experimentation, I was stopping and restarting Paragon Chat. At one point, I stopped it but failed to notice it shut down the City of Heroes game client itself, but kept Paragon Chat still running. When it got hidden behind another window I didn't notice it was still there and tried to start it again. If a copy is already running, it will lock the sqlite databases it relies on, and the second copy won't be able to run.
I'm embarrassed to say this took longer to figure out the first time it happened to me than it really ought to have. In my defense, I'm ... experimenting, and I have several dozen windows open at the moment *just* devoted to Paragon Chat.
Edit: Well the characters are gone for good, but no biggie. Just curious what happened. I think maybe it was a server mishaps. I think earlier when i first log in, I mapserved and had to log out and re log in again. I'm sure due to the server rush.
Make sure you are logging into the City of Heroes client with *exactly* the same account name you used the first time. Under Paragon Chat, the client will take *any* name as valid, but the list of characters will be different for every name. Theoretically speaking, you have an infinite number of character slots, organized by however many names you can remember.
Edit: two additional notes. Account name is case sensitive: Paragon Chat brings up a different set of characters when I log in as "Arcana" and "arcana". Also, Paragon Chat may throw one more curveball at you: at one point, when I closed and reopened Paragon Chat, the default Account name that was in the box was *not* the one I had used to log into Paragon Chat, it was my City of Heroes login name, as in the name I used to log into the real game when it was alive. Its probably stored in a reg key somewhere, and somehow it popped up. At first, I just filled in gibberish into the password blank (which Paragon Chat ignores, so you can put anything except blank) and noticed my character was gone. Took a while to figure out it wasn't logging in with the same name I first used to configure Paragon Chat.
Long story short: remember what name you use to log into the game client - i.e the Account Name blank under the City of Heroes Freedom logo in the actual game client, not the Paragon Chat XMPP login. If you forget, you'll have to extract it from the sqlite database. If you accidentally type something different, you won't get your old characters: Paragon Chat will assume you are a different player, with different character slots.
It's the same issue with the hash of the costume received not matching the hash of the costume that is advertised in the presence for whatever reason. I've fixed it twice before during development, but it's rearing its ugly head again. Last time it was the alpha channel (which is unused) for the costume colors being randomly changed by the game client after login.if it's in the alpha, is it possible that costumes with transparent portions such as the vanguard weapons and the clockwork bodyparts may be contributing? just a thought
Since it's tied to the costume, simply disconnecting and reconnecting won't be especially effective. Changing costumes to a different one is your best bet until I can get it nailed down.
Three things:
1. ABSOLUTELY AWESOME!
2. Is there a bug reporting thread?
3. As I can only use an on-screen keyboard now-a-days (long story), I can't enter my password at i24 login screen. I click there, see the flashing '|', but it goes away when I start typing. Win8.1 64-bit 16GB RAM NVIDIA GTX970
"Failed to initialize the database. Your ParagonChat.db file may be corrupt". :(
This is on my desktop, system, which is currently running 64-bit Win 7 Professional. Starting Paragon Chat with administrator privileges does not affect the issue.
Hehe, don't spoil them all yet Arcana. :D
Text based gaming coming soon?
Because clicking the on screen keyboard is probably stealing focus somehow. Try this: type anything into a notepad document like "abc", then copy that text, and then click on the password field and hit CTRL-V on the screen keyboard. That should paste that text into the password blank. It doesn't matter what the password is so long as there is one (the client won't let you log in with blank password as you've discovered), so it can be any silly string in the clipboard buffer.
You are in an underground sewer of twisty passages, all alike.
when are we gonna get the rest of the basegame costume parts? things like boxing gear, patrician toga, helenic sandals, victory laurel, amongst others, are unavailable
also, when will we be able to have costumes of different genders?What?
also, when will we be able to have costumes of different genders?Pretty sure that's already enabled. Just gotta go to one of the right tailors for it.
Hey folks having trouble getting into paragon chat. I get to the login and enter my username and password and launch the program but it tells me the XMPP was unable to connect. It also says for me to make sure my XMPP login information is correct. Which it is. Any help would be appreciated.
This is probably pretty minor, but I noticed last night that when I changed zones, many of my "options" settings would revert back to the default. (Things like setting a key for screenshots, choosing user-name colors for the chat window, little things like that.)I'm getting the same thing.
I'm very pleased to announce the availability of Paragon Chat 0.965 Beta!
Download (http://www.cohtitan.com/paragonchat/ParagonChat.exe)
Save it to your Issue 24 directory (usually called CohBeta or I24) and run it from there.
Patch Notes
Version 0.965 Beta
- The version number is now displayed in the title bar.
- Fixed yet another different cause of the invisible player bug.
- The Ski Chalet is now visible!
- Incoming costumes from other players are validated to ensure their scales are in range and they do not contain any FX that is not designed to be applied to a player costume and might crash your client.
- The 'Store', 'Manage Account', and 'Support' buttons in the in-game browser are no longer completely useless.
- Incoming costumes from other players are validated to ensure their scales are in range and they do not contain any FX that are not designed to be applied to a player costume and might crash your client.
The OP has been updated with 0.965 beta.
Patch Notes
Version 0.965 Beta
- The version number is now displayed in the title bar.
- Fixed yet another different cause of the invisible player bug.
- The Ski Chalet is now visible!
- Incoming costumes from other players are validated to ensure their scales are in range and they do not contain any FX that are not designed to be applied to a player costume and might crash your client.
- The 'Store', 'Manage Account', and 'Support' buttons in the in-game browser are no longer completely useless.
I take that to mean that we are no longer allowed to make 50 foot tall monstrosities or super tiny costumes anymore...? Ah well, was fun while it lasted... In moderation, it could have been good for RPing, but I guess some folks took it a wee bit too far...
(Apologies for my giant robot Cookie Thief costume.... I only used that costume a few times, and usually only for minute or two at most, I was trying to not be obnoxious about it, the Tiny costumes I wouldn't think would be much of an issue(within a certain range), but I can understand the giant ones being problematic......)
Just wanted to ask as couldn't see if the question had been asked somewhere else, does PC automatically update or do you have download the new version?
Paragon Chat has no intrinsic capability of updating itself. Tequila and Island Rum are the intended updaters for Icon and Paragon Chat. Tequila and Island Rum can be slightly behind, as they need their manifest files updated to point to new versions and are not directly maintained by Codewalker, whereas Codewalker can release new versions of Paragon Chat every five minutes if he wants to. At the moment, I believe Tequila is still downloading Paragon Chat 0.96. I would expect it to be downloading 0.965 by tomorrow.
I take that to mean that we are no longer allowed to make 50 foot tall monstrosities or super tiny costumes anymore...? Ah well, was fun while it lasted... In moderation, it could have been good for RPing, but I guess some folks took it a wee bit too far...
Is this validation also going to impair costumes that have been "hacked" to use NPC-only models?
Version 0.9655: Changed font of the version number
If one day, this goes open source (not anytime soon, sure...) after the key pillars are brought back to life. This could outstrip the original game's subscriber base and development. The hints about LUA(?) scripting...and sheer force of numbers to add eg. mission tools and modding? Force multiplier once the full community can get their hands on this. Running their own servers.
Ok, so I created a character, logged in (and silly me, accidently went to Outbreak, as I selected yes for tutorial, oops).
I did the mapmove command to go to atlas park.
Once Atlas loaded, I got a "Cannot connect to mapserver" error, and now I can't log in anymore. When I do, it times out and I get "Cannot connect to DBserver".
Ok, so I created a character, logged in (and silly me, accidently went to Outbreak, as I selected yes for tutorial, oops).
I did the mapmove command to go to atlas park.
Once Atlas loaded, I got a "Cannot connect to mapserver" error, and now I can't log in anymore. When I do, it times out and I get "Cannot connect to DBserver".
Did you close the Paragon Chat window (with the logo, login and password, and launch coh button) by any chance?
That little window is the "server", so if you close it, the client that it launched will lose connectivity.
Did you close the Paragon Chat window (with the logo, login and password, and launch coh button) by any chance?
That little window is the "server", so if you close it, the client that it launched will lose connectivity.
You're doing something wrong. You should never get asked to go to the tutorial. Your install is trying to connect to the actual CoH servers, which no longer exist... You ARE running the Paragon Chat app, and not starting CoH directly, right?
You're doing something wrong. You should never get asked to go to the tutorial. Your install is trying to connect to the actual CoH servers, which no longer exist... You ARE running the Paragon Chat app, and not starting CoH directly, right?
You're doing something wrong. You should never get asked to go to the tutorial. Your install is trying to connect to the actual CoH servers, which no longer exist... You ARE running the Paragon Chat app, and not starting CoH directly, right?
Ok, so I created a character, logged in (and silly me, accidently went to Outbreak, as I selected yes for tutorial, oops).
I did the mapmove command to go to atlas park.
Once Atlas loaded, I got a "Cannot connect to mapserver" error, and now I can't log in anymore. When I do, it times out and I get "Cannot connect to DBserver".
People can already run their own servers, see the FAQ for details.
Yes, there were no upper bounds on the scale, which could have been a problem if more people started pushing the limits.
Currently it's set to reject costumes outside the limits of the character creator's sliders, just because those were easy enough to find.
I'll probably relax the limits a bit so that people can make smaller than normal characters again, once I get a chance to figure out some reasonable numbers.
When we get the private moderated RP spaces, it's likely that the validation will be disabled for those areas, so you could have an alternate giant costume that works there but not in the public zones.
Its probably missing live server doo-dads, but a developer wouldn't need those doo-dads.
Probably not; we really didn't do much configuration for Openfire except link it to our authentication system and set a few defaults such as the room user limit. I pre-created all of the zone rooms just to make sure random people didn't end up with ownership rights over them, but PC will happily create them on demand if they don't exist.
Just wanted to ask as couldn't see if the question had been asked somewhere else, does PC automatically update or do you have download the new version?
This is probably pretty minor, but I noticed last night that when I changed zones, many of my "options" settings would revert back to the default. (Things like setting a key for screenshots, choosing user-name colors for the chat window, little things like that.)
Sounds like a reasonable enough comprimise. As far as the "reasonable" numbers, I think I agree with the guy who made "Long John", anything below -70 or above 150 starts getting a little out of hand.As points of reference, "Long John" was 400 on launch day, and scaled down to 250 last night.
This kind of sucks since we were just managing to get armour toggles showing up properly to make characters feel alive.
- Incoming costumes from other players are validated to ensure their scales are in range and they do not contain any FX that are not designed to be applied to a player costume and might crash your client.
Incoming costumes from other players are validated to ensure their scales are in range and they do not contain any FX that are not designed to be applied to a player costume and might crash your client.
Oh, could you tell us DB fiddlers what the range limits are? Seems I can change to 60 and 80 size scale, but no one else sees that size (and I get a lock icon on the cossie slot). I wanted a larger cossie for some transformations.. :(
Hey Arcana, looked at my login stuff and it seems to be linked. I can log into Titan Network and it shows what user name to also use for paragon chat. It still tells me the XMPP can't connect and to make sure my login info is correct.Which it is. I looked over the link you gave me but I still can't find no info for this problem. Any help would be appreciated.
Hey Arcana, looked at my login stuff and it seems to be linked. I can log into Titan Network and it shows what user name to also use for paragon chat. It still tells me the XMPP can't connect and to make sure my login info is correct.Which it is. I looked over the link you gave me but I still can't find no info for this problem. Any help would be appreciated.
No caps and password is correct. Tried the pinging and this is what I get....
Pinging chat.cohtitan.com [lots of #s here] with 32 bytes of data:
Reply from [lots of #s here]: time =73ms
Reply from [lots of #s here]: time =75ms
Reply from [lots of #s here]: time =75ms
Reply from [lots of #s here]: time =74ms
Ping statistics for [lots of #s here]
Packets: Sent =4, Received =4, Lost =0 (0% loss),
Approximate round trip times in milli-seconds:
Maximum =73ms, Maximum =75ms, Average =74ms
Sekoia is out of town until the 14th. TonyV would be best to step in, but as posted in previous announcements, issues with Titan accounts may just have to wait until Sekoia gets back since he has fancy tools/scripts/I have no idea what that TonyV may not have access to.
Actually the numbers are nothing like the above as you said. Probably my ISP doing something weird.
Bug: Keymapping in options reloads to default settings every time you mapmove to a new zone. Also Windows reloads to default settings every time I change the chat bubble color.
"Failed to initialize the database. Your ParagonChat.db file may be corrupt".
Go to %APPDATA%\Paragon Chat\Database in Windows Explorer and delete all the files in there, then try again.
Using -pcdir command line option as described here (http://www.cohtitan.com/forum/index.php/topic,11088.0.html) to change the path to my CoH directory fixed that problem immediately, while deleting %APPDATA%\Paragon Chat\Database never helped. It seems some component of paragon Chat does not like localized characters in your %APPDATA% path (in my case, "ł" ).
This would be a good thing to add to the FAQ, as I imagine there may be others with the same issue.
Bug: Keymapping in options reloads to default settings every time you mapmove to a new zone. Also Windows reloads to default settings every time I change the chat bubble color.
I'm very pleased to announce the availability of Paragon Chat 0.966 Beta!
Download (http://www.cohtitan.com/paragonchat/ParagonChat.exe)
Save it to your Issue 24 directory (usually called CohBeta or I24) and run it from there.
Patch Notes
Version 0.965 Beta
- The version number is now displayed in the title bar.
- Fixed yet another different cause of the invisible player bug.
- The Ski Chalet is now visible!
- Incoming costumes from other players are validated to ensure their scales are in range and they do not contain any FX that are not designed to be applied to a player costume and might crash your client.
- The 'Store', 'Manage Account', and 'Support' buttons in the in-game browser are no longer completely useless.
This kind of sucks since we were just managing to get armour toggles showing up properly to make characters feel alive.
Unfortunately it could also be the source of a lot of issues, as there are all kinds of different Fx in the game and allowing any of them to be attached to costumes could result in a bad costume being a serious disruption (think the Mot tentacle teleport Fx), or worse, crashing people's clients by spamming lingering fx past the limit.
Ideally we'd be able to whitelist the ones that were used for toggle powers, but Paragon Chat doesn't currently load enough of the game data to be able to do that in an automated fashion. It's something that can be revisited when that data is needed for other purposes.
Anyone know how to delete a character slot. I had PC freeze during character creation earlier this week, and now the slot is inaccessible, even though it has the character's name. Below the character name (Vigilante Girl) is the message:
"Level 1 - OfflineString OfflineString - 5671 days offline"
Took a couple seconds for the rest of us to show up for her, but think that's normal.
Not sure if it's been reported, but 97c seems to lock Nature Affinity, Beam Rifle, Water Blast, Beast Mastery, Psionic Melee, Staff Fighting, Street Justice, Titan Weapons, and Bio Armor from being selectable and clicking the store leads to a white blank page that never loads.Just noticed the same thing, with Nature Affinity being locked.
Might be a glitch or bug but Paragon Market powers such as Staff Fighting, Nature Affinity, Street Justice, etc, are all locked
I mean, it doesn't matter too much. At best, I believe we're only getting travel powers back in PC. Powers-wise, that is.if I am not mistaken, some costume pieces are tied to specific origins and/or power sets though?
if I am not mistaken, some costume pieces are tied to specific origins and/or power sets though?Not a single thing is tied to origins other than titles and enhancement names and some text you get in some story content. Not a single costume piece is tied to origins at all.
Not sure if it's been reported, but 97c seems to lock Nature Affinity, Beam Rifle, Water Blast, Beast Mastery, Psionic Melee, Staff Fighting, Street Justice, Titan Weapons, and Bio Armor from being selectable and clicking the store leads to a white blank page that never loads.
Suggestion: Set the launcher to close automatically after launching City of Heroes, I got back from an errend and in my tired state tried to launch the client to get some RPing and skiing in... but it came up with a "Could not launch database" error... I panicked and was looking for the database file... and then noticed I had two launchers open. Oops.
Silly question, any chance the hidden "matrix" room can be added to the map list?
There was a video about getting to the one beneath Talos's arena (I think)I know there was one for the Peregrine Island, though IIRC it required SJ or fly.
0.97 Beta is live, OP updated.
Version 0.97 Beta
- Fixed another possible cause of the invisibility bug.
- New command: /mapmenu opens a menu listing all zones defined in zone.cfg for easy travel.
- Changed the accesslevel reported to the client from 0 to 1. This allows access to the console as well as the /url slash command in order to use the in-game browser. Be advised that the in-game browser is quite old and likely has security holes; use it for trusted sites only.
- Added many more emotes that were previously badged-locked or part of purchasable packs. These will still show up as locked in the menu, but can be used by typing their name.
- Fixed super tailors / cosmetic surgeons to allow gender changes.
- Fixed a great many costume parts to be correctly unlocked both at character creation as well as in the tailor.
Known issue: Choosing a powerset with a custom weapon will cause all costume slots to show up as locked until you visit the tailor. Using the tailor will remove the weapon and unlock the slot. This is a harmless cosmetic issue.- The case with which you type your login name is now used to set the preferred capitalization of your global handle. It no longer uses the username as reported by the XMPP server, which for Openfire was all lowercase.
- The zone that your character is in is now correctly only sent to global friends. It is no longer leaked to global channels in XMPP presence data.
I know there was one for the Peregrine Island, though IIRC it required SJ or fly.
"You are likely to be eaten by a grue?"
As I recall, that room is underneath the Arenas. There was a video about getting to the one beneath Talos's arena (I think) while the game was live, and I suspect that's the only way to try to go about it in Paragon Chat. You can get there in Icon, of course, since that allows you to move through walls.
Also, it seems the Tutorial bug is back even though it was working fine earlier this afternoon.
Ok, so I think this may only affect Kheldians now.Yeah, Kheldians and Spiders skip the tutorial.
Yeah, Kheldians and Spiders skip the tutorial.
Leandro's not just sitting at his computer all day hitting F5 over and over to see if Codewalker released version 0.9759374g after all...
Leandro's not just sitting at his computer all day hitting F5 over and over to see if Codewalker released version 0.9759374g after all...
I missed another fifty nine thousands builds today? What happened, did Codewalker not like the shade of blue on the login panel again?
*points at sign that says BETA*
One unusual bug I've run into (forgive me if I missed it posted elsewhere): When I created my namesake, I loaded up a .costume file that contained a couple of veteran award costume pieces (the boxer shoes and champion belt), and the costume came in and worked just fine. However, when I went to the tailor to add a second costume, I got an error that these pieces weren't available to me. I couldn't select them from their respective pulldowns, nor could I load up a .costume file that included them without getting an error.
So, for some reason, it would let me use these pieces when I originally created my hero, but not during any subsequent tailor sessions. A bit wonky, so I thought I'd just bring it up. :)
Since its a City of Heroes beta, you should be getting requests to buff Tanker damage any minute now.And CW will respond by nerfing regen.
Since its a City of Heroes beta, you should be getting requests to buff Tanker damage any minute now.
Random question
How often are the "big" updates (such as adding travel powers, base building options, etc. Not daily hotfixes) going to be put out? Are they on a targeted schedule or completely at random?
Random question
How often are the "big" updates (such as adding travel powers, base building options, etc. Not daily hotfixes) going to be put out? Are they on a targeted schedule or completely at random?
Random question
How often are the "big" updates (such as adding travel powers, base building options, etc. Not daily hotfixes) going to be put out? Are they on a targeted schedule or completely at random?
Ok so it auto-places them as heroes or villains, respectively?Yeah.
And CW will respond by nerfing regen.And Accuracy.
There's a delay between when Codewalker makes an update, and when Leandro actually sees it and updates the manifest for Tequila. Leandro's not just sitting at his computer all day hitting F5 over and over to see if Codewalker released version 0.9759374g after all...To be clear, not a complaint about the .97e not loading, just noting it at the time. :)
Edit: If you don't want to wait, download it manually from the link in the first post and drop it into your install folder, and launch it directly instead of through Tequila.
Which, to quote the development roadmap, is between "sometime" and "whenever".
Curious, is there a place we can view the actual development roadmap? It would be nice to think of what's coming.
Well, you could always read the development roadmap stickied thread...
One unusual bug I've run into (forgive me if I missed it posted elsewhere): When I created my namesake, I loaded up a .costume file that contained a couple of veteran award costume pieces (the boxer shoes and champion belt), and the costume came in and worked just fine. However, when I went to the tailor to add a second costume, I got an error that these pieces weren't available to me. I couldn't select them from their respective pulldowns, nor could I load up a .costume file that included them without getting an error.
So, for some reason, it would let me use these pieces when I originally created my hero, but not during any subsequent tailor sessions. A bit wonky, so I thought I'd just bring it up. :)
Well, you could always read the development roadmap stickied thread...
Can someone please help ??? All solutions are blocked for me.
First, I tried to download and install Tequila and I got this message in exchange
(https://i1030.photobucket.com/albums/y365/tzmakis/Untitled_zpsfsuhbvrt.png)
Yes, there were no upper bounds on the scale, which could have been a problem if more people started pushing the limits.
Currently it's set to reject costumes outside the limits of the character creator's sliders, just because those were easy enough to find.
I'll probably relax the limits a bit so that people can make smaller than normal characters again, once I get a chance to figure out some reasonable numbers.
When we get the private moderated RP spaces, it's likely that the validation will be disabled for those areas, so you could have an alternate giant costume that works there but not in the public zones.
I knew this would happen since some people just can't seem to control themselves, but would it at least be possible to allow us increased values for the leg length slider, to simulate high heels, shoes and boots?
Can someone please help ??? All solutions are blocked for me..net framework failing to be installed is an issue with windows, not an issue with tequilla, icon, or paragon chat. It will affect any older games you attempt to install on some level; and usually indicates a deep seated issue with your windows installation files.
First, I tried to download and install Tequila and I got this message in exchange
(https://i1030.photobucket.com/albums/y365/tzmakis/Untitled_zpsfsuhbvrt.png)
Then I am trying to install .NET 3.5 and I get this
(https://i1030.photobucket.com/albums/y365/tzmakis/Untitled1_zpstsfvybdl.png)
I tried 5 different solutions that I found on the internet and nothing works. Please Im blocked for good. Any Help?
Note : I don't have City of Heroes on my computer, should I download it from somewhere specific? If yes the install location will be program files or My Documents like many suggested
Not a huge problem because it's a slight glitch but if you accidentally not realize that you have one instance of Paragon Chat running and you try to start up another a message that, and I am paraphrasing here, says "Uh-oh! Paragon Chat was unable to start! Your Paragon Chat files may be corrupted.". In other words, it gives you an alarming message if you try to start up another session of Paragon Chat when you probably don't realize you already have one loaded up.
Hmmm.... y'know what would be even cooler? If the high heel and boot costume parts just automatically added to the leg slider. I know I sort of let my neurotic tendencies about accuracy go when it came to characters wearing high heels, since their body height obviously wouldn't be the same with heels.
Alternatively, players could manually change the leg length of any character wearing heels. And if a character is already maxed out, just make their legs slightly shorter. Probably no one will notice.
Seems like some costume options are missing.known issue that is being worked on. try going here http://www.cohtitan.com/forum/index.php/topic,11113.0.html to report any you can specifically identify.
And when I convert all my sentinel+ costumes to be used in paragon chat (or in titan), only 8 costume toons are available to load despite the fact i had 30 costumes/toons saved and converted from sentinel+.
No patches for several days... Starting to look good, CW! :) Maybe that damned invisible bug has finally been squished!
Pushing the button marked Launch City of Heroes doesn't seem to be doing anything. >_>Giving us absolutely nothing about your set up means we will be able to give you absolutely no help.
Pushing the button marked Launch City of Heroes doesn't seem to be doing anything. >_>
Seems like some costume options are missing.
And when I convert all my sentinel+ costumes to be used in paragon chat (or in titan), only 8 costume toons are available to load despite the fact i had 30 costumes/toons saved and converted from sentinel+.
The local chat radius in Pocket D has been reduced to 50 feet.
...and also possibly the Studio 55 club in Imperial City? Though that last one would be harder since it'd have to be confined to that location rather than zone-wide.Why bother? Nobody goes there. It was rarely visited when the game was live and it is defiantly deserted now.
Why bother? Nobody goes there. It was rarely visited when the game was live and it is defiantly deserted now.
how was you able to convert your sentinel+ files ??
i thought that was not added yet ?
Thank you very much Codewalker and Friends.Made me think of Garfield.
http://cit.cohtitan.com/senticon/index.php
You can extract costume files. That walkthrough is not 100% for laymen, but having recently done it myself, I can confirm it works.
So far, that's all you can do, but since costuming is basically the only thing PC and Icon can do, it works.
This is something minor, but activating Tequila with an outdated version of Paragon Chat will revert your updated Paragon Chat in the main folder to the previous version. So for those that rely on Tequila, I'd download Paragon chat manually for now.
If you are tech saavy I would heavily recommend using Paragon Chat directly, and only use Tequila / Island Rum for the initial download of the game data files. There's no real reason to use it for Paragon Chat now that it can update itself.
[/li][li]Notify the player via an error message in the chat window if their costume does not pass validation and is causing them to be invisible to other players. This only happens in the case of manual database edits, for things like changing the scale to be too large or small. There is no change to the validation behavior; this is just a notification so you know that it's affecting you.
I wanna be Sheldon! (the egg)
mine did not update when launched from icon.Do you mean when launched from Tequila? Because Icon doesn't do anything to/with Paragon Chat.
It was. I dunno if it was 50 ft specifically but local chat in Pocket D definitely had a shorter range than in other zones.
If I might make a suggestion, perhaps do the same thing for the Paragon Dance Party, and also possibly the Studio 55 club in Imperial City? Though that last one would be harder since it'd have to be confined to that location rather than zone-wide.
I checked the web server logs to look for any obvious issues like update loops and didn't see anything. I did see a few IPs that have been repeatedly downloading the update every once in a while but still report themselves as 0.98. Either there are a number of people sharing a NAT address, or somebody's update is failing.
I suspect that it may be an install that's under \Program Files\, and UAC is blocking the update. If anyone sees this and notices that Paragon Chat shows it's downloading an update every time you run it, try right-clicking and using 'Run as Administrator' instead, that should allow it to succeed.
I haven't tackled that particular headache yet, but automatically asking to elevate to admin if it can't write to its install directory is something that is on the short list for the 0.98 series.
Worked fine updating for me. Using a router bridged to a dsl modem. I have UAC enabled and I'm running a windows 7 box with tequila in a subfolder of c:\games.That's not a bad suggestion at all, though there needs to be aline that it will only ever allow one ".old" copy to persist so your folder doesn't fill up with old OLD files (particularly if, like me you're on a small SSD)
On a sidenote, it would be nice if as part of the update procedure it backs up the old copy to something like ParagonChat.old
It's pretty inevitable at some point and time something will get corrupted.
It gives something to fall back on.
That would be pretty easy to do, since it already renames the existing file to ParagonChat.exe.old. All I'd have to do is remove the cleanup that deletes it when the new version starts.
Actually, come to think of it, that may not be necessary. It's the new version that is responsible for deleting the .old file. So if it somehow fails to start*, the old one won't be deleted and will still be sitting there.
* Should be impossible since the new exe is validated against a cryptographic signature before being moved into place. If the file is corrupt it won't validate. But there's always a chance of your OS screwing something up I suppose.
This is simply not working for me. I'm using the Mac client, I have I24, I have the latest version of paragonchat.exe in the coh directory, but when I hit the Play button on Island Rum, absolutely nothing happens. The client opens, but no windows open in the client. There's no error message, the client doesn't freeze or crash, it just does nothing.For what it's worth, I experience the exact same thing. I can start Icon with Island Rum without problem. If I try to start Paragon Chat, City of Heroes Resurgence launches, but it never opens a window, and it never attempts to make any outgoing connections. I've seen the same behavior on two different Macs (both Minis, one newer, both running OS X 10.10.4). The menus respond normally, so it's not hanging. It seems like it's waiting for something that never happens.
I'm baffled. Did I miss a step installing it, or something?
Max people should stick to the Island Rum thread or start a new one to get Manga's attention. He's the only one who actually has a Mac to test the client on that platform. We simply cannot help people using that OS.Thanks, I'll add my report to that thread. For other Mac users, here is the Island Rum thread (http://"http://www.cohtitan.com/forum/index.php/topic,9502.100.html"). For some reason searching didn't find it directly, but I found it from the FAQ thread.
You can use Tequila for that. It can also download Icon and Paragon Chat.
can someone exactly explain how to do this step by step. Golden aura said the link is was messed up and use this other link. Well I have windows not mac. I do not have I24 beta so i will need to get that also would be very apprecaited if you could just send me an email on the step by step basis please... COH/COV lover trying to get back in :)
Yes, I understand all that, even if my wording for "our server" was more poor choice then understanding of the nature of what Paragon Chat is. I am looking more at a psychological perspective.
Yes, I understand all that, even if my wording for "our server" was more poor choice then understanding of the nature of what Paragon Chat is. I am looking more at a psychological perspective. A person, logging on Paragon Chat, is presented with a "question" of where do they want to go (aka what server)?
And as an explicit part of the system design Codewalker stated that Paragon Chat was intended to support "private" servers people could set up to do things. Eventually, cross-server and possibly federated server features are on the roadmap which would allow players to set up their own servers, and then link the servers together into a large server cluster, and even connect the clusters into giant global server networks. At any particular moment in time, a Paragon Chat player might be connected to the Titan server, then decide to join a friend on a federated server, then jump to a private server where a PnP game was being run, while still chatting with people on global channels linked to servers connected globally back to Titan.
I am so confused by this, probably because I don't have a traditional XMPP client to base experience off of. Could you log in to, say, pidgin, and do this? I guess I'm not understanding the relationship between the log in name "Felderburg@chat.cohtitan.com" and how you connect to other private servers, or a JID (whatever that is).
I presume that Paragon Chat basically assumes that the Atlas Park you want to join is on chat.cohtitan.com because that's the server you're connected to. If you were connected to something else, it would automatically assume you meant atlaspark@whatever. But it doesn't *have* to assume that.
This requires extra code in Paragon Chat to happen, but mostly housekeeping code to actually attempt to do it at all: XMPP itself (more specifically the XMPP servers) does the work.
yep...XP user here, first time in weeks Paragon Chat won't launch even after revalidating pigg files. CoH is indeed installed in Folder, not sure why says complete installation required.
Anyway, it should be fixed in 0.98c. That might fix Macs as well if the same thing is affecting them, but I have no idea what level of OS Wine emulates.
However, apparently Microsoft broke the _stat() function in the C runtime library sometime between 2008 and 2015, and it always returns failure on XP (but not on Windows 7). Since Paragon Chat uses that to test for the existence of directories and files, it completely lost the ability to know that it's installed correctly on XP.
Of course this was really annoying to debug, as VS2015 won't run on XP, and neither will its remote debugger target. I also can't use the VS2008/2010 remote debuggers because in the same version that they removed XP compatibility, they also changed the protocol making it unable to talk to old versions... Thanks Microsoft </sarcasm>
I am having a different issue which started only today. When I launch, the progress bar gets to Initializing XMPP when I get a message that "paragonchat.exe has stopped working" and it crashes.
EDIT: nevermind, it was no longer defaulting to running as administrator. Run As Admin and it's fine.
I had this problem. After a few tries, I managed to switch my "Check for new versions:" from "Automatically install all upgrades" to "Notify when a new version is available." Fixed it for me. However, running as administrator does not work for me.Okay, this problem actually persists for me. I thought that Run as Admin was the solution, but I think it just happened to randomly work yesterday. Today, I had to launch PChat five times before it didn't hang and crash. There wasn't anything I did differently during those five attempts, so something random is in play.
Okay, this problem actually persists for me. I thought that Run as Admin was the solution, but I think it just happened to randomly work yesterday. Today, I had to launch PChat five times before it didn't hang and crash. There wasn't anything I did differently during those five attempts, so something random is in play.
I'm running Windows 7. How do I fix this, please?
Derp. It was a race condition in the text for the status bar. Most of the UI code doesn't bother with locks because it's not necessary for message queue posting or integer variables that are atomic and are harmless if they're not perfectly synchronized between threads. A string that might get changed or even set to a null pointer (when loading is finished) on the other hand...
The race has actually existed for a while, but got worse once the text painting code got fancier. I'm not sure why it generally seems to hit Windows 10 harder, but it could occur in any OS.
Update to 0.98d and see if that helps. You might have to launch it a few times if it keeps crashing during the update, but you should get lucky eventually and it'll make it all the way through. If all else fails, you can manually download the latest version.
That fixed it! Loaded first time, thanks! You and your team are wonder workers. :D
You are seeing pop-up errors because you have Access Level (1) or you are on a QA server. These will not be seen by customers.
This mean anything?
It's an artifact of having to fake access level 1 to get the developer menu to work at all. That's what I'm abusing for mapmenu, since opportunities to customize the UI in the client that don't involve extensive hacks are extremely few and far between. However the menu doesn't work at all and instead completely locks out all input (it doesn't draw the menu or process input, but still steals focus) if the client doesn't think that you have accesslevel.
Paragon Chat passes a command-line flag to the client telling it to suppress those messages, and it appears to work for almost all of them, but occasionally one pops up anyway.
Lately when doing /whoall, I'm seeing some players listed as ***Invisible*** Reason: Missing proxy (unknown reason). Does this refer to the invisibility bug?
According to City of Data, Sprint is a +100% run speed bonus, which brings the base run speed from 1.0 to 2.0. It was split into a 50% enhanceable and 50% unenhancable part, but totaled 100%. It also gives a 10% jump height boost, which Paragon Chat does imitate even though it's barely noticeable.
*Logs ini go to sleep for a few hours and this is what happens in the meantime?! *pauses*
Wait.. wait.. Fly!? You added Fly!? YOU ADDED FLY!!?? OMFGBBQ1111ONE! YOU ADDED FLY!!!
CW, my man. You. Are. A. GENIUS!!
Thank you! Thank you! Thank you! Thank you! Thank you! Thank you!
I'm curious as to what exactly makes it so difficult to add Teleportation in...
I mean, I keep hearing/reading about how Teleportation is the one Travel Power that is the most difficult to add in, but why?
I read somewhere that there is no donations being accepted and something about server...I am not sure I understand enough about how to do that, but would be willing to possibly share the Monthly fee.If you want to donate to Tony's hosting fees, there is a "Buy us coffee?" link on the homepage: http://cohtitan.com
Teleportation is fundamentally different from the other travel powers for (what technically knowledgeable players probably find) obvious reasons. Sprint and Walk are only different in animation played and speed of motion. Otherwise, they are essentially identical movement powers. Flight is not much more different than sprint: the main difference is turning off gravity. Super jumping is different because of the way it works: it has a horizontal (sort of) component that is like sprinting, and a vertical component involving the jumping upward and falling downward part. Superleap and ninja run are, in effect, identical movement modes with small differences in animation sequence and movement/velocity/altitude caps. They are different from simple running, but not by a huge amount.
Teleportation is fundamentally different from all of those. Teleportation involves setting a teleportation target, which uses different controls than movement which just uses directional inputs. Teleportation then requires a sequence of actions to take place: a teleport-out animation, followed by setting a flag that allows instant change in location without "warping" followed by reseting location to the targeted area, followed by playing a teleport-in animation, followed by setting the residual "hover" that teleport used to prevent instant gravitational acceleration (i.e. plummeting from the sky), followed by expiring that residual hover. Teleportation is so different from all the other forms of movement, its better to not even think of teleportation as a form of movement. Its actually a form of power activation that happens to cause movement. In some ways it would be easier to get Power Bolt working (visually) than teleportation.
I'm curious as to what exactly makes it so difficult to add Teleportation in...
I mean, I keep hearing/reading about how Teleportation is the one Travel Power that is the most difficult to add in, but why?
I thought the biggest issue with super jump was in jump/air control. The powers we have now affect gravity, jump height and speed but not in air jump/fall control.
I find it curious that this is 'simulated' - i.e. they seem to work just like the originals to me...
1. It's a different command from the client since it includes target location (as well as camera coordinates for line of sight checking but that's another matter).How about instead we just have waypoint transportation, like they do in Second Life. Just a simple transport to a set of coordinates with no animation associated via line command. This would allow us to just broadcast the coordinates and people can then zap to that location, if they wish to. I'm sure event coordinators would love that.
2. It's not a simple maintained FX attached to the entity, it involves playing two distinct FX. The two FX must be played with precise timing to coincide with the location change for the teleportation to look convincing. This also has to be synchronized to other players. As it's primarily a chat program, Paragon Chat is usually rather lax when it comes to timing, just letting things happen whenever and not maintaining any kind of globally synchronous time reference between players.
3. Currently all location updates are sent as interpolated, making players slide from source to destination. Protocol additions are necessary to indicate an instantaneous move. This is needed for in-zone doors to work properly as well, but isn't quite as noticeable there.
I find it curious that this is 'simulated' - i.e. they seem to work just like the originals to me...
I'm managing expectations because I know people will see the icons and start thinking it's "just" a matter of enabling combat powers.
They are simulated because Paragon Chat does not have a powers system to speak of.
How about instead we just have waypoint transportation, like they do in Second Life. Just a simple transport to a set of coordinates with no animation associated via line command. This would allow us to just broadcast the coordinates and people can then zap to that location, if they wish to. I'm sure event coordinators would love that.
It just seems that Teleport is so different, as your explanation, that we should just be more practical about it and forgo animating it and treating it as a power. Instead we should treat Teleport as a QoL for a visual chat program. We have so many other visually interesting travel powers to work on that "cracking" Teleport as a Power is not spending limited time and resources wisely. Just my $0.02.
1. It's a different command from the client since it includes target location (as well as camera coordinates for line of sight checking but that's another matter).Well, I'd like to say I know how complex Teleport is, but I don't know all that much, I mean, I know that Teleport is definitely the hardest Travel Power to implement because as you said, Teleport requires a target location unlike all the other powers but that's about as far as my knowledge goes...
2. It's not a simple maintained FX attached to the entity, it involves playing two distinct FX. The two FX must be played with precise timing to coincide with the location change for the teleportation to look convincing. This also has to be synchronized to other players. As it's primarily a chat program, Paragon Chat is usually rather lax when it comes to timing, just letting things happen whenever and not maintaining any kind of globally synchronous time reference between players.
3. Currently all location updates are sent as interpolated, making players slide from source to destination. Protocol additions are necessary to indicate an instantaneous move. This is needed for in-zone doors to work properly as well, but isn't quite as noticeable there.
Maybe I've worked with COH too much but I have a hard time understanding how people can look at travel powers and not realize how much more complex Teleport is.
How about instead we just have waypoint transportation, like they do in Second Life. Just a simple transport to a set of coordinates with no animation associated via line command. This would allow us to just broadcast the coordinates and people can then zap to that location, if they wish to. I'm sure event coordinators would love that.
It just seems that Teleport is so different, as your explanation, that we should just be more practical about it and forgo animating it and treating it as a power. Instead we should treat Teleport as a QoL for a visual chat program. We have so many other visually interesting travel powers to work on that "cracking" Teleport as a Power is not spending limited time and resources wisely. Just my $0.02.
That was my thinking. I don't know enough about teleport to actually suggest anything useful, but it seemed to me that a lot of the issues raised were animation based.
But it does seem to be possible, per Arcana's post, as long as you know the coordinates. Which I guess is where the trick comes in: either you have people warping all over the place using whatever numbers they feel like entering, or you figure out a way to ensure specific coordinates are used.
I guess a "warp to person" would be a happy medium. You could allow the client to grab locations from people, and go to those spots only. Or something.
Yes, I'm adding my very grateful and excited thanks as well, I hadn't been on PC in a little while, taking care of stressful RL issues (car related), but today I can fly! I can run faster than a speeding bullet (or something like that)!
It's just simply wonderful.
They are simulated because Paragon Chat does not have a powers system to speak of. It does not even load the powers data. It is hardcoded to send the client a power list of 3575737816, 1765014394, 1732896497, and 1013339550. Cookie to the first person to tell me what those numbers mean*.
Well, let me provide my disclaimer saying I am nowhere near a coder...,
- ...now, with that being said, it seems to me that those numbers relate to the process unto which teleport functions - the graphics starting teleport, the elimination of avatar, the new point unto which the avatar is respawned and then the graphics finalizing the teleport (along with the subsequent diminishing hover after effect). Is that what those numbers really mean? Pfft, heck if I know...but teleport is essentially a four-step process. Made sense to me at the time... ^_^
I have no idea what they mean, but it is interesting to me that the one for walk (which is in tray slot 1) has the highest number, and was added to the game latest. But that is the extent of anything I can decipher, if that.
They are simulated because Paragon Chat does not have a powers system to speak of. It does not even load the powers data. It is hardcoded to send the client a power list of 3575737816, 1765014394, 1732896497, and 1013339550. Cookie to the first person to tell me what those numbers mean*.
Well, since I'm not eligible for the grand prize I'm not going to spoil everyone else's fun, but just looking at the numbers they can only be one of a very few things.
These are likely just constants that refer to the individual powers, and these probably come in from a header file that is used to compile both the server and the client. The numbers (other than being distinct) probably have no meaning other than that. I'm betting that when a character logs in (or zones in), the server asks for lots of info about them, and these part of the data package.
These are likely just constants that refer to the individual powers
and these probably come in from a header file that is used to compile both the server and the client. The numbers (other than being distinct) probably have no meaning other than that.
I'm betting that when a character logs in (or zones in), the server asks for lots of info about them, and these part of the data package.
So the numbers are almost certainly what the server would have sent if the player happened to have a power tray that looked like what Paragon Chat's looks like.
If what I'm thinking of is correct, the same mapping method applies to the number in a P-string.
Icy.
In that case I misunderstood the question being answered. I guess now I'm going to actually have to look them up.
Thank you Team Codewalker.
tried out the powers, felt like 2012 again....
I never thought we be traveling in Paragon again, it is sweet to be home.
"you open a door and reveal a door behind", humorous clips.
Oops! Somebody's in there and they're not dressed!
It is hardcoded to send the client a power list of 3575737816, 1765014394, 1732896497, and 1013339550. Cookie to the first person to tell me what those numbers mean*.
I have no cloud account, and am using Windows 7 for PC. I have a Paragonchat file (not folder) inside the Tequila, Icon I-24 folder, but that was copied over to the laptop when I copied over the entire Tequila folder.
I'm not finding a Tequila folder. I do have a "Data" folder inside the COH Beta folder, but it has nothing about Paragonchat inside it.
If you've got a cloud storage account (like Dropbox, OneDrive, etc.), and are using Windows Vista or newer*, you can move the "Paragon Chat" folder to it, and use the SysInternals "junction" or the Windows 8+ "mklink" command to create a directory junction to the cloud storage folder. That lets you have the same characters across multiple PCs, and gives you the added benefit of backups in case your PC dies.
Example:
These steps only need to be run on the PC you've got your characters on
1. Move "Paragon Chat" from the %APPDATA% folder to your cloud storage. Make note of the full path to which you've moved it, e.g. "C:\Users\MyAccount\Dropbox\Paragon Chat".
These steps need to be run on every PC that you want to play Paragon Chat on
2. If using Windows Vista or 7, download the "junction" tool from the Microsoft SysInternals website (https://technet.microsoft.com/en-us/sysinternals/bb896768.aspx). Place it in C:\Windows\System32 or another folder. If using Windows 8+, no download is necessary.
3. Open a command prompt.
4. Run "cd %APPDATA%" to go to your AppData\Roaming folder.
5a. If Windows Vista or 7: \path\to\junction.exe "%APPDATA%\Paragon Chat" "\path\to\cloud_paragon_chat_location"
5b. If Windows 8+: mklink.exe /j "%APPDATA%\Paragon Chat" "\path\to\cloud_paragon_chat_location"
* Theoretically Windows XP also supports directory junctions, but I haven't tried this on XP.
Just wondering... Is there any intention to set the perma-night time flag in the zones over Halloween?Oh, that would be sweet, if it's possible. :)
Just wondering... Is there any intention to set the perma-night time flag in the zones over Halloween?
I guess I'm addicted to updates of this program. Anyone else check this thread daily to see if a new version is out?
I found that there are still many costume parts that are locked in PC 0.99. Is this being worked, or is there way to manually unlock them?
So, Codewalker, how come you didn't use JSON instead of XMPP for the server used for Paragon Chat? (I'm curious due to being told by tech people that JSON is easier to use than XMPP, and it'd be nice to hear what your thoughts on the subject are)
I think you're confused. JSON is a data format, XMPP is a communications protocol; the two are not even remotely the same. I suspect you mean JSON and XML, and we've had that convo already. :p He used XML, because that's the format the XMPP protocol already uses for its message stanza's and it would be silly to fool with what's already there.Yeah... I tend to get all of em confused... there's too many main things and then sub things of the main things... Doesn't XMPP have the potentional to be something more than a communications protocol?
Yeah... I tend to get all of em confused... there's too many main things and then sub things of the main things... Doesn't XMPP have the potentional to be something more than a communications protocol?
Define more? XMPP stands for Extensible Messaging and Presence Protocol, it is what it's designed to be.Like, can XMPP ever get past being a communication language? Or will XMPP ALWAYS what it is now?
Like, can XMPP ever get past being a communication language? Or will XMPP ALWAYS what it is now?
It is what it's designed to be, a communications protocol. You can extend it to do things like CW has done with Paragon Chat, to include costume and positional data for game characters etc, but it's still a communications protocol. What would you want to turn it into?I don't want to turn it into anything, it's more akin to that I'm amazed at what CW did with Paragon Chat using XMPP, thus making me curious as to what XMPP can do
I don't want to turn it into anything, it's more akin to that I'm amazed at what CW did with Paragon Chat using XMPP, thus making me curious as to what XMPP can do
Patch Notes
Version 0.99b Beta
- The trains are one again running on time, at least inside the station. They won't be stuck in a loop and should be synchronized between clients if your computer clock is accurate.
Trams, Ferries, Black Helicopters, Vanguard Teleports, and a bunch of other menu-based travel options now work. The destination lists were manually entered based on the information from Paragon Wiki, so hopefully they're reasonably accurate.
There's a train destination for Galaxy City, however it drops you at one of the tunnel entrances rather than the tram station, and the tram station itself doesn't work. Might want to either knock that one off the list, or fix it. ;)
# Argh, the spawn location and door beacon for the monorail was
# deleted from the map. Will have to hack in a hardcoded
# workaround at some point.
Will you be adding TUNNEL at some point?
I mean. The messages are amusing, but they're basically the same kinda thing as the trams, aren't they?
That's a known issue and sort of intentional.
I recently upgraded my PC to Windows 10, and now with version 0.99b, I can open the Tequila launcher, but when it updates and I click "Play", I cannot get the narrow white Paragon Chat launch window to open. Help...
Like, can XMPP ever get past being a communication language? Or will XMPP ALWAYS what it is now?it makes some mean ransomware ;)
That's a known issue and sort of intentional.Drat! Lord Nemesis moved an entire zone!
Since one of the primary groups that would have a use for Paragon Chat is roleplayers, and since Galaxy City was a favorite hangout for RPers (especially on the European servers), the goal is to elevate it back to a tier 1 zone. Whether Paragon Chat represents a fixed point in time before it was destroyed, or a parallel timeline where the meteor hit somewhere else and the other events leading up to I24 still happened, the end result is still that it's available as a location.
I had previously done some experiments on the live servers, mostly using the bugged arcane SG porter that got missed, later the long-range teleport exploit. So I knew that the non-echo zone still existed, but the trainer and contact NPCs had been removed, probably to keep missions from accidentally sending you there. With PC my plan was to eventually add those back using the same method as Ascendant and Mender Sally, as special NPCs not present in the map file that the 'server' spawns anyway when the right zone is loaded.
However, upon hooking it up to the monorail, I quickly discovered that the door beacon and spawn point had been removed as well. Those will be a bit more annoying to fix, but not impossible, so I decided to leave it for now since we do have mapmove/mapmenu available. Hence the following comment in the default travel.cfg file:# Argh, the spawn location and door beacon for the monorail was
# deleted from the map. Will have to hack in a hardcoded
# workaround at some point.
That's a known issue and sort of intentional.
Trains are working. Yes! Good job!
Took the train from Founders, Talos, North Steel, South Steel to Galaxy. :)
Azrael.
Version 0.99d Beta[/li][li]New command: /afk. Sets yourself as AFK, with an optional message. This is fully integrated with XMPP presence and you will appear as Away to people running an XMPP client. As XMPP presence updates are rather heavyweight, using this in rapid succession is highly discouraged, and there is a rate limiter in place to prevent it from being used too often. If you are looking for something to use in a keybind to show people you are typing, you want:
[/li]- New command: /typing. Causes an AFK-style bubble to appear over your head, with the intent that you are using it as a typing notification. As with /afk, it accepts an optional text message up to 48 characters long. This only appears to people near you and does not affect your AFK status as far as friends in other zones or on XMPP are concerned. It has no rate limit and does not trigger AFK auto-replies.
What happened with .99d? Updated from .99c, nothing, it's dead, it won't launch at all.There is no way for the link to point to 98d. It points to ParagonChat.exe, which is always the latest version (currently 99d). Try force-refreshing your browser cache?
Also the link points to .98d?
I downloaded Paragon Chat and Tequila. I signed into Paragon Chat with my user name and password. After CoH Beta starts up I can get passed the sign in screen but after that it won't go any further than the user agreement screen.Did you click Accept on the User Agreement Screen? or Is it unresponsive once on the User Agreement Screen?
I downloaded Paragon Chat and Tequila. I signed into Paragon Chat with my user name and password. After CoH Beta starts up I can get passed the sign in screen but after that it won't go any further than the user agreement screen.
There is no way for the link to point to 98d. It points to ParagonChat.exe, which is always the latest version (currently 99d). Try force-refreshing your browser cache?
Nothing happened with it, there's a bunch of people online right now running 0.99d.
When you say won't launch, do you get any kind of error? How are you launching?
The link points to a bootstrap version that is known to be able to self-update to the latest without issue. At some point I'll probably replace it with a stripped-down copy that's smaller. It's necessary for Paragon Chat to relocate itself out of the COH directory in order to avoid UAC issues as well as to prevent some of the third-party launchers (which are not capable of doing any kind of version checking) from overwriting it with an older version whenever I release a new build.
BTW any chance of super jump or tp? :)Paragon Chat Development Roadmap and Wishlist (http://www.cohtitan.com/forum/index.php/topic,11126.0.html)
^ Where do you have CoH installed? If it's folder is anywhere under \Program Files, move it somewhere else, such as C:\GamesIt's not the location, I made sure that CoH (& PC) were somewhere other than Program Files, I stuck it in the User portion of my C Drive when I first installed them.
Copy this into the "url" line of Windows Explorer:This fixed it, as far as I can tell, thank you for the help :)
%APPDATA%\Paragon Chat\Database
This will take you to the Paragon Chat database folder. Rename "ParagonChat" in there to something else (e.g. "Paragon Chat old"). Run the game. You'll lose access to all your characters but they're still stored in the renamed database (you can get them back by reverting the name on the database). Create a new character (or multiple). Does the problem repeat? If not, your database was corrupted. If so, Codewalker will have to take over because I have no idea.
Also, Codewalker, is there any way this can be added to the PC /mapmenu, so that we can celebrate the holidays in style? (It works in Icon - just don't know if it's possible to have it installed in Paragon Chat).
http://www.cohtitan.com/forum/index.php/topic,10503.0.html (http://www.cohtitan.com/forum/index.php/topic,10503.0.html)
It should be possible to use with Paragon Chat, but as that map requires a modded client, you will have to install the modded files, then add an entry into %APPDATA%\Paragon Chat\Config\zone.cfg to point to it, which will automatically make it show up on /mapmenu.Thanks for the explanation, Codewalker. Good to know, as always.
I can't add it to the stock /mapmenu, as anyone who doesn't have the modded files in place would end up falling into a void. I can't actually download the zip file right now to see if it needs any extra textures (Dropbox bandwidth exceeded), but even if it's just the map file, it's already outside the scope of what PC can patch, since Paragon Chat is distributed as a single relatively small executable.
At some point it's likely that Paragon Chat will grow better ways to integrate with community created mods, but at present there are a lot of other things that have priority.
Using .99e, found something interesting when I was walking through Pocket D. Everyone had their globals in that special dev temporary title writing above their heads. Upon conversing with the group, it seems I was the only one who could see these even though they had also upgraded to .99e, so, I am posting a screen shot to prove this exists and ask how do I add mine above my name?
Yes ! For all the convenience of Mapmenu, there's just something satisfying about using the trains...
It brings us that much closer to feeling like our beloved game is back ;D
ok intersting thing. tried to update for 99g would let the launcher come up tried for delete and now i have paragonchat running in sysytem but wont let me delete or stop it. im locked out
Same problem. Green bar, sat for ages, finally closed and manually downloaded 0.99g, now nothing. Just get a loading wheel, nothing opens.
I have the same problem, see the post I made about it here:
http://www.cohtitan.com/forum/index.php/topic,11527.0.html (http://www.cohtitan.com/forum/index.php/topic,11527.0.html)
Good to know the problem isn't unique to me, at least.
They are awesome decorated trees!!!Decorated trees? Which ones?
nice job! :D
Okay, I saw a few people with this problem, but their fixes didn't work for me. I just redownloaded Tequila and I24. I was able to log in to Paragon Chat, enter my titan stuffs, and make it into the login screen of the game. After accepting to be awesome, I entered my name and a password. The one available server showed up, and I clicked it... only to wait aprox. a minute and then be told that connecting to the DBServer was not possible.
I saw a suggestion towards the beginning of this thread to add -localhost to target line... or something... But couldn't figure that out. I would appreciate some help very much. Thanks.
Also CW, still having the issue of capes and other "locked" parts not being available on my laptop. Directory isn't under programs, I ran as admin, and I get a "proper" version, with NCSoft EULA, no parts, can't save costumes (tries to write to the "proper" directory, which doesn't exist)...
...I saw a suggestion towards the beginning of this thread to add -localhost to target line... or something... But couldn't figure that out. I would appreciate some help very much. Thanks.
Right click your Paragon Chat icon and select Properties from the menu. Enter -localhost in the target line, after the rest of what's already there, making sure there's a space separating them.
You probably have CoH installed into a folder that Paragon Chat is unable to write too, probably under C:\Program Files\ or similar. Move it elsewhere, such as C:\Games\.
If you're launching ParagonChat.exe directly there won't be a target line. Make a shortcut to it and in the properties of that there'll be a target line.
If you're launching ParagonChat.exe directly there won't be a target line. Make a shortcut to it and in the properties of that there'll be a target line.
Wait, snow flurries? I don't recall weather effects in the game. Screenshots?(https://scontent-ord1-1.xx.fbcdn.net/hphotos-xfp1/t31.0-8/12339290_10205501915856386_1091304771347171830_o.jpg)
Wait, snow flurries? I don't recall weather effects in the game.
Correct, despite being often requested, COH did not have any sort of dynamic weather. The closest it came was some static effects baked into specific mission maps.
Paragon Chat has an experimental outdoor weather system, the only implemented type so far being snow. The fx for it are 'borrowed' from the holiday temporary snowstorm power, which was just a player-specific effect not everyone could see. As for where and when to find it, well, who can predict the weather really?
As the season progresses I think it's likely that snow will be more common, and by the time the new year rolls around people might be getting sick of it.
If you really want to see it, I hear that it snows more often in King's Row than anywhere else, for reasons. Not a guarantee of course.
So where's the most activity atlas park? I logged in as villain in mercy and no one around?
Tried to open PC via the Tequila Launcher just now, and am getting the message "Bad Gateway: nginx/1.6.2 (Ubuntu)"
However, the Paragon Chat launcher seems to work ok, and lets me into Paragon Chat. Any idea what the Tequila message is about?
When I attempt to open the chat I see it for maybe half a second then it vanishes. I have tried rebooting, deleting and installing again, both with the same result. Sorry if I missed a post on this subject from earlier - I didn't see this problem listed. Thank you.
More information is needed. Where is CoH installed? Is ParagonChat in the same folder? Are you getting any kind of error message?And, if you open Task Manager after the crash, is either cityofheroes.exe or paragonchat.exe running?
I like the 'snow' effects in Paragon Chat. Snow mist. Snow falling. Kings. Atlas. Very romantic. Great stuff.Ditto, I'm loving the variations on snow effects. Given how warm this winter has been for many of us, this may be the most snow many heroes see this year! *wink*
Wonder if we'll get any 'Freezing Rain' sometime in the future?
Azrael.
Ditto, I'm loving the variations on snow effects. Given how warm this winter has been for many of us, this may be the most snow many heroes see this year! *wink*
Sooo... I was wondering... No news is usually good news, but I've always said, no news is NO news!
Not asking for any ETA's for features or anything, just wondering, is work still ongoing, or did CW have to stop again for RL reasons?
It's just wonderful to have SJ and Ninja Run back again. Many, Many thanks, CW and team!! :D
Not asking for any ETA's for features or anything, just wondering, is work still ongoing, or did CW have to stop again for RL reasons?
Interesting, I never seen Ninja run before.....looks funny, least when I use it on my char. :roll:It was a pay-for travel power, in the Ninja Pack before F2P or separately after the RMT market showed up with F2P.
I notice my Server tab no longer displays everyone on Paragon Server.That has never shown everyone on Paragon Server. It's only ever shown your Friends, Gfriends, Ignore, and memberlists for global chat channels you're on. If you're not seeing "Paragon Chat" there, then you've somehow left the Paragon Chat global chat channel.
only global friends, global ignore...
Interesting, I never seen Ninja run before.....looks funny, least when I use it on my char. :roll:
I notice my Server tab no longer displays everyone on Paragon Server.
only global friends, global ignore...
I notice my Server tab no longer displays everyone on Paragon Server.
only global friends, global ignore...
The channels you've joined are still there - sort of. If you had saved your chat settings (via the settings menu) you can simply load those settings and viola, there you are again. If you hadn't saved those settings you can manually rejoin those channels.Every time you log in. Or at least for me it's not retaining any of my channels from session to session.
The channels you've joined are still there - sort of. If you had saved your chat settings (via the settings menu) you can simply load those settings and viola, there you are again. If you hadn't saved those settings you can manually rejoin those channels.
Every time you log in. Or at least for me it's not retaining any of my channels from session to session.
Every time you log in. Or at least for me it's not retaining any of my channels from session to session.
Should be fixed now, in the update the just went up a few minutes ago.*hygienic fistbump*
Version 0.99i Beta
- Global channel membership decoupled from the client's per-character settings (which it tends to lose for no apparent reason) and made account-wide. "Account" in this context means the game account you type on the COH login screen, not your XMPP account.
IMPORTANT NOTE: As there is no clean way to migrate from per-character to per-account channel membership, this means you will lose all of your global channels when upgrading to 0.99i. The good news is that since it's account wide, you only need to rejoin the channels once, and they will permanently stick now.
If you switch to characters created before joining a channel, even though you join the channel at login, they may not be in any that character's chat tabs and need to be added. The same thing happened on the live game. Saving and loading chat settings can help here.- The chat channel settings used by the game client should be somewhat less likely to randomly disappear now.
Ok, this is odd. When I run Tequila, and click PLAY, the login window comes up and it "downgrades" from version I to version g-2. When I just run Paragonchat.exe directly (without Tequlia) it upgrades from g-2 back to I. ?
Ok, this is odd. When I run Tequila, and click PLAY, the login window comes up and it "downgrades" from version I to version g-2. When I just run Paragonchat.exe directly (without Tequlia) it upgrades from g-2 back to I. ?
This is super exciting. We need to get more development focus on Paragon Chat instead of people waiting on the NCSoft (that won't go through).Duddeeee, you're killing me with your whole "The Deal with NCsoft won't work" mojo!
Duddeeee, you're killing me with your whole "The Deal with NCsoft won't work" mojo!
I get that it's a longshot, but come on, NCsoft has been SITTING on the Rights & IP for 3 years now!
Besides, I doubt that NCsoft is going to want to sit on the Rights & IP for much longer because if they do, they won't be able to sell it for all that much, not to mention the costs to renew their ownership of said Rights & IP.
They aren't selling it. It's been years. They don't need money and don't care. It actually takes them time/money to try to actually sell it.
But yeah, spending anymore time on that "deal" is just wasting time from focusing on getting Paragon Chat playable and getting back to the CoH we all know and love. NCSoft certainly doesn't care, and probably never did.
My main point is that, there has been amazing progress on Paragon Chat, and I'm glad to see it's being focused on more and more. The reality is Paragon Chat is what will have to be focused on to get back to CoH.
You know that the people working on Paragon Chat are not the ones working on the deal, and vice versa, right? These are not mutually exclusive things. The work on both can continue on, independent of the status of each other, and if the people working on the deal were to stop...that still wouldn't change a thing about Paragon Chat. The status of the deal will not in any way change the speed at which Paragon Chat is being worked on.
Pretty sure that was covered back on page 1 or 2 of the FAQ thread. We're not holding back because of any past, present, or future attempts at acquiring the IP. Whether or not that ever happens doesn't really change much, and since we have no information one way or the other we decided to go ahead and release Paragon Chat to the public.
EDIT:
... aaand beaten by 2 minutes ;D
Don't run Tequilla then!
Seriously, you ONLY need it to get i24 and ParagonChat initially. After that, PC updates itself so you never need Tequilla again (unless you're thirsty :P).
They aren't selling it. It's been years. They don't need money and don't care. It actually takes them time/money to try to actually sell it.I understand where you're coming from, I'm just really optimistic about CoH/CoV coming back, but I don't fault you for what you think, because then I'd have to fault myself due to thinking the same way from time to time :P
But yeah, spending anymore time on that "deal" is just wasting time from focusing on getting Paragon Chat playable and getting back to the CoH we all know and love. NCSoft certainly doesn't care, and probably never did.
My main point is that, there has been amazing progress on Paragon Chat, and I'm glad to see it's being focused on more and more. The reality is Paragon Chat is what will have to be focused on to get back to CoH.
On the other hand, if they were really interested in selling they'd probably have done so by now. I'm all for hoping we'll get the game back someday but at this point I wouldn't call it likely.I also understand this as well, and who knows? Maybe we'll get CoH/CoV back within 6 months or so, all we can do is wait and hope, which for me, sucks because I'd rather be playing CoH/CoV... All the more reason to be thankful to everyone who has and still is working on Paragon Chat.
When will we be getting the patch notes for 0.99j?When they're ready.
When will we be getting the patch notes for 0.99j?
The only change in 0.99j is fixing a bug introduced in 0.99i would cause new installs that don't have a database yet to fail to create one, resulting in the 'database corrupt!' error on startup.
The bug didn't affect anyone who upgraded from an earlier version, so for all practical purposes, 0.99j is identical to 0.99i for existing users.
It sounds like .99j could have been named .99i.2 or .99ii or .99i1/2 or Banana.
Not sure if this is the right place for bug reporting, but in AP, on top of the brownstone building directly west of the Atlas Statue, some of the 'smoke-stack' features on the brownstone's roof vanish as you approach them. Not a big functionality issue, of course, but since I stumbled across it, just thought I'd mention it. :)Paragon Chat cannot change anything about the textures, geometry, and animation of the client without mass-releasing override options, which is not a good idea because we can't guarantee everyone has it (we can't even guarantee everyone's running the same version of PC, let alone every has the same overrides!). Also: Bug thread. (http://www.cohtitan.com/forum/index.php/topic,11078.0.html)
So anyone know what's up with Null the Gull in Pocket D? is he/she/it a PC addition or was he/she/it really in CoH/CoV? (I very much doubt that he/she/it was in CoH/CoV, but I wouldn't be surprised if the Devs had put Null in as a way of rewarding people who click on everything :P )
Where dp I go to find the stuff I need to get on COH chat??? you guys talk about Tequilla what is that????? I did try to download it from my bottle of Jose Cuervo but so far no I24?
Where dp I go to find the stuff I need to get on COH chat??? you guys talk about Tequilla what is that????? I did try to download it from my bottle of Jose Cuervo but so far no I24?