Doing travel powers in Icon is pretty much a non-starter. The architecture of Icon makes implementing things like that insanely difficult. Paragon Chat on the other hand not only has a more or less real 'server' piece rather than faking it, but also uses a lot of really tricky tricks in order to interface arbitrary compiled code (i.e. the COH client we have) with high-level languages.
Long story short it works completely different than Icon but in a way that makes things like travel powers even possible.
The current plan is to eventually reproduce all of what you can do in Icon in Paragon Chat, though some of it will be local only and not usable when you're connected to the chat server. The first part of that is already in place, and it's the offline mode checkbox. The second part involves breaking out the zone backend into pluggable modules. The first iteration of that design is part of the SG base work being done in the development branch, which needed a separate backend for different reasons.
Once all of its functionality is present in and superseded by Paragon Chat, Icon will officially be declared 'dead'.