The worst part about the emphasis of Praetoria over the existing threats we faced as Paragonians, is that for all of their "moral gray areas" I don't really feel like the Praetorian Guard was ever portrayed as anything truly different from before the retcon. Yes they have a more "noble reason" for what they do, but is there any different in the result, or what actually affects the people? We might have never known it before and it could have been canon then hidden away, but what you find out about Mother Mayhem in First Ward is ten times worse than anything any of the Praetorians did before Going Rogue.
As someone who even rather enjoyed Praetoria, and even had their toon's story linked up with that golden place (not in any way where she took credit for anything that happened mind you), it doesn't really feel like making the Praetorians from a group of mirrorverse people to "unique" mirrorverse people actually gave us anything additional.
Putting the guard in the trials was nice for the blueside accolade, but since they decided to add in Nega Pendragon (this character felt pretty bleh) and Shadow Hunter in the Magi instead of Infernal, and Duncan hops sides before you would get a shot at her, you still need to run the old arc anyway.
Confusing!
I had quite a few grudges with GR in general. I can't tell how things were intended, but it seemed to me as if the original goal was to make Pretoria Earth as complete of a game as City of Villains or City of Heroes on their own. Entire worlds you could go from lvl 1 to 40 (and eventually 50) and so they had to retcon everything into a grayer more noble thing, all with it's inner heroes and villains
I theorize their branching storytelling ate too much time, insane amounts of time. So much they were forced to stick to levels 1-20 at launch, and then it turned out Pretoria was not overly popular (I think zoning walls were a huge mistake, just as they were a huge mistake for CoV) and then, since all pretorian anyways ended up becoming heroes or villains, may as well just keep fleshing Pretoria as Enemy of All content.
I think Mother Mayhem was meant to be the darkest gray in the Yellow Side.
That's at least how I wish it happened, because if they actually had the entire direction they went for planned from day one... I'd be a bit sad.
In fact, when I found out during GR Beta that they "only" had 20 levels of praetorian content (plus all the tips stuff) I almost felt ripped off. I cant condemn them for trying the branching system, but I strongly feel the game would have benefit a lot more from just doing twice as many lineal arcs, simplified the side switching mechanic and devoted all the tips story writhing (was excellent, don't take me wrong) into writing just more yellow content.
Edit: as far as these bible documents.... HOLLY @#$!%$ WOW!