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Community => Other Games => Topic started by: Rubberlad on February 15, 2013, 11:04:53 AM

Title: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: Rubberlad on February 15, 2013, 11:04:53 AM
I thought this was interesting. NCsoft has bought multiple Unreal Engine 4 licenses. I keep thinking what current NCsoft game(s) are going to be shut down in order for these "multiple" new projects to be fully realized? Aion? GW1? For a company that's been operating in the red for 3 quarters straight, I'm surprised they could afford to buy these at all right now. I'd love to say they scrapped CoH in order to help afford the new licenses (but I can't imagine they're smart enough to think *that* far in advance... Or are they?).


http://www.gamasutra.com/view/news/186694/MMO_publisher_NCsoft_licenses_Unreal_Engine_4.php#.UR4VBKV9Ct0


Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: Tanklet on February 15, 2013, 04:01:06 PM
Yeah there's lots about this that concerns me. NC has the CoH IP, hardware, software, and rights to CoH2. They've refused to sell for anything less than an exorbitant amount, stating some crap that they "tried" to find a buy that would give the players the level of service THEY felt we deserved ...

They also know that we're not going away, we're not letting this go, and we're not all flocking to GW2 and B&S...
So ... what IF they use their new purchase of UE4 to try and recreate City or City 2...

It rids them of the Cryptic engine, and makes them believe they'll be "heroes" in bringing back the game.

Again, all supposition on my part. It just seems very ... questionable. Especially since right now, they own all the chess pieces...
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: Colette on February 15, 2013, 04:20:48 PM
One of the things I cautioned about, when the mood of our group started turning ugly, was that attacking NCSoft and calling 'em out on their actions would be a point-of-no-return. I'm certain they're aware of the PR stink that the CoH community has raised. They may even be aware that the stink is justified by their fly-by-night business methods. But I'm quite certain that re-entering the wastern market and trying to win back the CoH community is not even on the table. Not after having so carelessly alienating their once-loyal customers.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: Triplash on February 15, 2013, 04:22:38 PM
Paragon Studios asked multiple times for permission to begin development on CoH 2, they've admitted it sincethe shutdown. They were refused every time.

If these guys did license this engine under the impression that they would gain either my money or my gratitude from letting some other company make City's updated sequel... then they are in for a tall glass of disappointment with some fresh-baked backlash, that's all I have to say.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: downix on February 15, 2013, 04:31:19 PM
NCSoft uses the Unreal engine for multiple games already, including the upcoming Blade and Soul, but it is the older version. Most people predict that this purchase is for Aion 2 and Lineage III.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: Codewalker on February 15, 2013, 04:46:30 PM
I really doubt they would. They want to focus on games that do well in their home territory, and superhero games... don't. North America and Europe are just a bonus for them. The big exception being GW2 of course. Kind of amusing to see a bit of egg on their faces with that one.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: FatherXmas on February 15, 2013, 04:47:14 PM
I thought this was interesting. NCsoft has bought multiple Unreal Engine 4 licenses. I keep thinking what current NCsoft game(s) are going to be shut down in order for these "multiple" new projects to be fully realized? Aion? GW1? For a company that's been operating in the red for 3 quarters straight, I'm surprised they could afford to buy these at all right now. I'd love to say they scrapped CoH in order to help afford the new licenses (but I can't imagine they're smart enough to think *that* far in advance... Or are they?).


http://www.gamasutra.com/view/news/186694/MMO_publisher_NCsoft_licenses_Unreal_Engine_4.php#.UR4VBKV9Ct0




So what MMO did they shut down for the five years it took to develop Blade & Soul in UE3?  You don't need as many devs to launch a new MMO than maintaining it, even putting out new content.  Just because they are developing two new MMOs doesn't mean they are looking to shut down any of their current titles. 

However they really needed to declare that their are other MMOs in the pipeline since the only two they have publicly talked about is Wildstar and Lineage Eternal which both are suppose to be out within 18 months or so.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: FatherXmas on February 15, 2013, 04:51:17 PM
I really doubt they would. They want to focus on games that do well in their home territory, and superhero games... don't. North America and Europe are just a bonus for them. The big exception being GW2 of course. Kind of amusing to see a bit of egg on their faces with that one.

Except GW 1 was proven to do okay in Asia (Korea, Taiwan, Malaysia, Thailand, Singapore, Philippines).  And since it was developed in the west it's only logical that it would do well here as well.  This is why they expect GW2 to do okay in Asia as well.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: Codewalker on February 15, 2013, 05:03:12 PM
Except GW 1 was proven to do okay in Asia (Korea, Taiwan, Malaysia, Thailand, Singapore, Philippines).  And since it was developed in the west it's only logical that it would do well here as well.  This is why they expect GW2 to do okay in Asia as well.

Oh, I expect GW2 to do fairly well in Asia -- and so do they (that's why they funded development on it).

I just meant the fact that GW2 is doing better in NA than some of their homegrown titles are doing in Korea...
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: HarvesterOfEyes on February 15, 2013, 06:30:46 PM
I thought this was interesting. NCsoft has bought multiple Unreal Engine 4 licenses. I keep thinking what current NCsoft game(s) are going to be shut down in order for these "multiple" new projects to be fully realized? Aion? GW1? For a company that's been operating in the red for 3 quarters straight, I'm surprised they could afford to buy these at all right now. I'd love to say they scrapped CoH in order to help afford the new licenses (but I can't imagine they're smart enough to think *that* far in advance... Or are they?).


http://www.gamasutra.com/view/news/186694/MMO_publisher_NCsoft_licenses_Unreal_Engine_4.php#.UR4VBKV9Ct0
The fallacy here is that shutting down CoH in any way improved their cash position. It was making money. Shutting down is a money-loser in the immediate term. Doing so was in no way a "savings" as so many people seem to assume. One doesn't save money by shutting down a profiting entity. Doing so is a cost.

Therefore doing so in no way enabled them to make a purchase.

If they wanted to turn that action in to any kind of financial positive they would sell some part of the property to recoup some of their investment, but apparently they're unwilling to do anything that might make shutting down CoH look like other than a whim or vendetta.

Oh yeah, I forgot, they were looking out for the interests of the players... yeah that's the ticket.</John Lovitz>
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: TimtheEnchanter on February 15, 2013, 06:59:45 PM
The fallacy here is that shutting down CoH in any way improved their cash position. It was making money. Shutting down is a money-loser in the immediate term. Doing so was in no way a "savings" as so many people seem to assume. One doesn't save money by shutting down a profiting entity. Doing so is a cost.

Did that tax loophole theory actually get disproven?
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: HarvesterOfEyes on February 15, 2013, 07:13:47 PM
Did that tax loophole theory actually get disproven?
No idea.

The first rule of tax avoidance is "Don't talk about tax avoidance."

If a large corporation does something legal to avoid an anticipated tax (and admits that's why they did it) you can bet the IRS or some other part of the bureaucracy will find some way to penalize them.

Sometimes it doesn't even take that.  If a hew and cry can be ginned up congress won't scruple to make ex post facto tax law. (AIG)
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: Aggelakis on February 15, 2013, 08:04:41 PM
The fallacy here is that shutting down CoH in any way improved their cash position. It was making money. Shutting down is a money-loser in the immediate term. Doing so was in no way a "savings" as so many people seem to assume. One doesn't save money by shutting down a profiting entity. Doing so is a cost.
They didn't close City (profitable) so much as shut down Paragon Studios (not profitable), which has the side-effect of closing City. Paragon was developing two next-gen games in addition to City - they had 80-something folks working for them. They were definitely losing money. City was profitable but Paragon Studios was not. NCsoft allowed Paragon to be unprofitable and then decided that Paragon being unprofitable wasn't good for NCsoft. It's like chopping off your foot because the toe you shotgunned hurts.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: Codewalker on February 15, 2013, 08:45:03 PM
They were definitely losing money.

Are you sure?

Most conservative estimates I've seen have showed a slight profit. Even if you factor in costs that NCSoft would split up among the subsidiaries (global billing, support, bandwidth, etc), I'd bet they were around breaking even.

However, it's true that "breaking even" would probably be considered as "not profitable". That's just wordsmithing and conveniently ignoring the fact that they were subsidizing development of new games in order to bring in more.

I think it's more likely that some higher up at NCSoft found out what they were working on and decided to kill the project -- and the studio along with it -- because it didn't fit with their core business model of making grindy MMOs. Perhaps it had been previously approved by someone further down the chain or even in NC Interactive. Since I doubt anyone who knows for sure what the motive is will talk about it, what happened on that island may forever be a mystery to us.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: Kosmos on February 15, 2013, 10:59:47 PM
For a company that's been operating in the red for 3 quarters straight, I'm surprised they could afford to buy these at all right now.

You're kidding right? As mentioned in the thread on their 4Q report and in the stock watch thread, NCsoft is swimming in cash. In the last report they listed roughly $500M in liquid assets (cash, equivalents, financial instruments and accounts receivable). After two quarters of GW2 sales they've been hunting high and low for ways to invest the money instead of giving it to various governments.

Also, the consolidated companies (that is, NCsoft and all their subsidiaries) showed around a $150M net income for 2012 (I'm not actually checking exchange rates, so that's just a ball park figure). About 2/3rds of that was from the last quarter. So you're way off with the implication that they're bleeding cash.

Lastly, even with the parent company showing red ink for the 4Q, they weren't actually operating in the red; they had about a $20M net operating profit after taxes. The reason for the red ink on the bottom line was that they spent so much on non-operational expenses such as a baseball team and because they shuffled money off the parent's books by capitalizing a new American subsidiary.

Let's not delude ourselves into believing NCsoft is failing as a business. They aren't. They suck to do business with, but unfortunately they aren't being penalized for that by short-sighted customers.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: HarvesterOfEyes on February 15, 2013, 11:23:26 PM
They didn't close City (profitable) so much as shut down Paragon Studios (not profitable), which has the side-effect of closing City. Paragon was developing two next-gen games in addition to City - they had 80-something folks working for them. They were definitely losing money. City was profitable but Paragon Studios was not. NCsoft allowed Paragon to be unprofitable and then decided that Paragon being unprofitable wasn't good for NCsoft. It's like chopping off your foot because the toe you shotgunned hurts.

How much were they losing? I don't need an exact figure, an educated estimate would be sufficient to this discussion.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: Victoria Victrix on February 16, 2013, 02:47:47 AM
How much were they losing? I don't need an exact figure, an educated estimate would be sufficient to this discussion.

Depends entirely on if you count the 40 plus people they ADDED for the 2 new games as "reasonable development costs."  Obviously you can't run a development side in the black if you haven't produced anything yet.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: Aggelakis on February 16, 2013, 06:18:02 AM
How much were they losing? I don't need an exact figure, an educated estimate would be sufficient to this discussion.
With around 3-4ish million each year at 80 employees @ 45k (some will be much higher and some will be much lower), salary alone is nearly half their total sales. Overhead (rent, employee benefits [close to what salary costs in some cases!], sending rednames to cons, Hero Con/meetups, merchandise, etc) plus NCsoft's take right off the top - means they MAYBE broke even, and almost guaranteed were in the red.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: FatherXmas on February 16, 2013, 07:45:00 AM
For a company that's been operating in the red for 3 quarters straight, I'm surprised they could afford to buy these at all right now.

The corporation, NCsoft proper and all their subsidiaries, was slightly in the red ($6.8 million USD) for all of one quarter (2Q 2012) out of the last 35.  I don't have any information about the quarters before that.  In the last two quarters the corporation had a profit of over $41 and $93 million USD respectively.

The parent company, NCsoft without the subsidiaries, was slightly in the red ($6 million USD) for only one quarter (4Q 2012) out of the last 35.

So quit fibbing, it makes you like bad.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: HarvesterOfEyes on February 16, 2013, 12:25:39 PM
With around 3-4ish million each year at 80 employees @ 45k (some will be much higher and some will be much lower), salary alone is nearly half their total sales. Overhead (rent, employee benefits [close to what salary costs in some cases!], sending rednames to cons, Hero Con/meetups, merchandise, etc) plus NCsoft's take right off the top - means they MAYBE broke even, and almost guaranteed were in the red.
Alright, so less than 10 million a year then.

We've been told over and over on these fora that NCSoft could easily afford to piss away 10 million a year and that hence shutting down CoH wasn't the fool decision many of us maintain that it was.

So I'm unclear which is true: Could NCSoft afford to piss away 10 million a year, or was a 3-4 million a year loss just too much for them to bear?
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: TonyV on February 16, 2013, 07:00:49 PM
With around 3-4ish million each year at 80 employees @ 45k (some will be much higher and some will be much lower), salary alone is nearly half their total sales. Overhead (rent, employee benefits [close to what salary costs in some cases!], sending rednames to cons, Hero Con/meetups, merchandise, etc) plus NCsoft's take right off the top - means they MAYBE broke even, and almost guaranteed were in the red.

I just don't buy that overhead was that expensive, nor was sending rednames to cons, especially since lately they haven't been doing that very often.  As for meet-ups, hero cons, etc., they sold tickets to those.  Not saying that it didn't cost them anything, but the Player Summit tickets were $40 a pop, which covered the meal, a t-shirt, and some swag.  Door prizes were contributed by sponsors.  They probably foot the bill for the cost of renting the room, but I would be very surprised if all of those expenses you cited other than employee benefits added up together exceeded more than $200,000 or so.

And as for breaking even, the idea with the secret project was that that was just a temporary status until the new games that resulted from that effort launched.  You almost always have to spend money to make money; if you can merely break even to make money, you're actually doing extremely well, way ahead of and in better shape than most companies.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: Aggelakis on February 16, 2013, 07:35:23 PM
Alright, so less than 10 million a year then.

We've been told over and over on these fora that NCSoft could easily afford to piss away 10 million a year and that hence shutting down CoH wasn't the fool decision many of us maintain that it was.

So I'm unclear which is true: Could NCSoft afford to piss away 10 million a year, or was a 3-4 million a year loss just too much for them to bear?
They definitely can afford to piss away 10m a year. They already do so at a slightly smaller scale on their stupid baseball team which isn't winning any games.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: Blue Pulsar on February 19, 2013, 06:34:47 AM
I just don't buy that overhead was that expensive, nor was sending rednames to cons, especially since lately they haven't been doing that very often.  As for meet-ups, hero cons, etc., they sold tickets to those.  Not saying that it didn't cost them anything, but the Player Summit tickets were $40 a pop, which covered the meal, a t-shirt, and some swag.  Door prizes were contributed by sponsors.  They probably foot the bill for the cost of renting the room, but I would be very surprised if all of those expenses you cited other than employee benefits added up together exceeded more than $200,000 or so.


Yeah, the salaries thing got to me too. I can't see the average worker at Paragon studios making over $800 per week. I mean, how many of them were janitors, mailmen, data entry guys, etc. Sure, the top of the dev team pyramid were probably making some pretty comfortable salary, but I doubt that NCSoft was spending out $45k per year on average per worker.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: Aggelakis on February 19, 2013, 09:06:36 AM

Yeah, the salaries thing got to me too. I can't see the average worker at Paragon studios making over $800 per week. I mean, how many of them were janitors, mailmen, data entry guys, etc. Sure, the top of the dev team pyramid were probably making some pretty comfortable salary, but I doubt that NCSoft was spending out $45k per year on average per worker.
It's pretty easy to make that much in the game industry (http://gamasutra.com/view/news/167355/Game_Developer_reveals_2011_Game_Industry_Salary_Survey_results.php). In 2011, the national average was $81k. And Paragon was in CA, which has a higher base starting rate than pretty much any state in the nation. So I'm really lowballing that one at $45k.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: Twisted Toon on February 19, 2013, 03:34:09 PM

Yeah, the salaries thing got to me too. I can't see the average worker at Paragon studios making over $800 per week. I mean, how many of them were janitors, mailmen, data entry guys, etc. Sure, the top of the dev team pyramid were probably making some pretty comfortable salary, but I doubt that NCSoft was spending out $45k per year on average per worker.
I pulled in over $1000/week in Security for about 4 months.
Of course, that included about 20 to 30 hours of OT each week.   :'(

I don't really have anything to add to the discussion, though.  carry on. :)
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: srmalloy on February 19, 2013, 06:54:15 PM
They didn't close City (profitable) so much as shut down Paragon Studios (not profitable), which has the side-effect of closing City. Paragon was developing two next-gen games in addition to City - they had 80-something folks working for them. They were definitely losing money. City was profitable but Paragon Studios was not. NCsoft allowed Paragon to be unprofitable and then decided that Paragon being unprofitable wasn't good for NCsoft. It's like chopping off your foot because the toe you shotgunned hurts.
However, if their intent was to replace City of Heroes with an updated version based off the Unreal engine, killing the existing game while development starts on its replacement is the stupidest business move possible, ranking just above deciding to replace CoH with CoH2 and not taking the existing devs and telling them "We want you to suspend development on CoH and build a next-generation version of the game using this game engine" and, instead, firing them all and bringing in a new dev team.

And, quite frankly, I would be deathly afraid, were NCSoft to fund development of a follow-on to CoH using a new dev team, that the entire game would turn into a game full of "Go out and stop the Hellion muggings, and bring me twenty switchblades as proof (BTW, switchblades only drop from Nasty Hellions, not Brutal Hellions, Angry Hellions, Deranged Hellions, or any of the half-dozen other flavors of Hellion -- but you don't get told that)" open-world missions like virtually every other MMO on the market, just to turn it into a grind-centric Korean-style MMO so that they're comfortable with it.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: Aggelakis on February 19, 2013, 07:37:12 PM
However, if their intent was to replace City of Heroes with an updated version based off the Unreal engine, killing the existing game while development starts on its replacement is the stupidest business move possible, ranking just above deciding to replace CoH with CoH2 and not taking the existing devs and telling them "We want you to suspend development on CoH and build a next-generation version of the game using this game engine" and, instead, firing them all and bringing in a new dev team.

And, quite frankly, I would be deathly afraid, were NCSoft to fund development of a follow-on to CoH using a new dev team, that the entire game would turn into a game full of "Go out and stop the Hellion muggings, and bring me twenty switchblades as proof (BTW, switchblades only drop from Nasty Hellions, not Brutal Hellions, Angry Hellions, Deranged Hellions, or any of the half-dozen other flavors of Hellion -- but you don't get told that)" open-world missions like virtually every other MMO on the market, just to turn it into a grind-centric Korean-style MMO so that they're comfortable with it.
I highly, HIGHLY doubt there will ever be another City-related offering from NCsoft ever.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: FatherXmas on February 19, 2013, 07:53:49 PM

Yeah, the salaries thing got to me too. I can't see the average worker at Paragon studios making over $800 per week. I mean, how many of them were janitors, mailmen, data entry guys, etc. Sure, the top of the dev team pyramid were probably making some pretty comfortable salary, but I doubt that NCSoft was spending out $45k per year on average per worker.

I was making $1200 per week ($800 after taxes and max 401K) over a decade ago as a software developer and the company I worked for was hardly the best paying software company in the area and I certainly wasn't the highest paid there.  That's just designing and slinging code, no management responsibilities.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: Blue Pulsar on February 20, 2013, 04:09:20 AM
I was making $1200 per week ($800 after taxes and max 401K) over a decade ago as a software developer and the company I worked for was hardly the best paying software company in the area and I certainly wasn't the highest paid there.  That's just designing and slinging code, no management responsibilities.
I pulled in over $1000/week in Security for about 4 months.
Of course, that included about 20 to 30 hours of OT each week.   :'(

I don't really have anything to add to the discussion, though.  carry on. :)
It's pretty easy to make that much in the game industry (http://gamasutra.com/view/news/167355/Game_Developer_reveals_2011_Game_Industry_Salary_Survey_results.php). In 2011, the national average was $81k. And Paragon was in CA, which has a higher base starting rate than pretty much any state in the nation. So I'm really lowballing that one at $45k.


Like I said:
...I can't see the average worker at Paragon studios making over $800 per week. I mean, how many of them were janitors, mailmen, data entry guys, etc. Sure, the top of the dev team pyramid were probably making some pretty comfortable salary...

I understand that the actual designers, developers, make 60 to 90k. But I can't believe that all 80 employees of PS were top level, high paid devs. Especially considering NCSofts cheap arses. I admit to knowing nothing of the industry, but I know that in many medium sized companies, high paid experts often make up 15% or less of the work force. The rest are often rather underpaid. I could be wrong, but I think I'd like to see real numbers on how much money was actually going into Paragon Studios to keep it running. Even better, how much of that was actually dedicated to CoX. My guess is a good 1/4 of the work force was being used to upkeep and develop the game.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: Kosmos on February 20, 2013, 05:02:53 AM

Yeah, the salaries thing got to me too. I can't see the average worker at Paragon studios making over $800 per week. I mean, how many of them were janitors, mailmen, data entry guys, etc. Sure, the top of the dev team pyramid were probably making some pretty comfortable salary, but I doubt that NCSoft was spending out $45k per year on average per worker.

The average janitor's salary in the Mountain View area is about $700 a week.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: Aggelakis on February 20, 2013, 09:11:52 AM
The average janitor's salary in the Mountain View area is about $700 a week.
Yeah. The pay in/near Silicon Valley is ridiculous for pretty much any job. Some days I envy folks who live there. Then I realize they pay three times as much to live there, or commute for an hour or more to live somewhere cheaper (and then pay for gas!).
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: PSI-on on September 20, 2013, 02:19:38 PM
Really? Sounds like they aren't preforming up to expectations, so how come they don't get sunsetted. <_< You know, I saw the same reports they showed saying CoX was only like 2% of their profit, that same report said GW 1 was less than that and yet they get a squeal AND to run "forever" in maintainice mode (which, btw, I think proves them even more foul and I'm surprised there weren't a lot of news reports pointing it out like their were reports about the closure). I don't believe this had anything to do with money, making or losing, at all, honestly. However I'm a little concerned that they are buying up unreal engine liseneses. Correct me if I'm wrong, but doesn't the TPP use one of those, or is it thankfully not one they've bought (like a 3 or 5 or something, serious question from someone who knows little about programming.)


They definitely can afford to piss away 10m a year. They already do so at a slightly smaller scale on their stupid baseball team which isn't winning any games.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: LaughingAlex on September 21, 2013, 12:50:26 AM
Some thoughts, unreal engine iterations are generally near-unusuable when they are first released even for better funded PC gamers.  Considering most gamers in general across the world don't have access to the very best technologies, NCSoft may be making a grave mistake doing this.  They like to cater to there home audience but I am doubtful most of their audience even has the money to make a top of the line computer.  They'll flop in sales easily.  They did do well with Unreal engine 2 locally with lineage 2 but thats the only game I can think of.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: therain93 on September 21, 2013, 11:50:11 AM
Some thoughts, unreal engine iterations are generally near-unusuable when they are first released even for better funded PC gamers.  Considering most gamers in general across the world don't have access to the very best technologies, NCSoft may be making a grave mistake doing this.  They like to cater to there home audience but I am doubtful most of their audience even has the money to make a top of the line computer.  They'll flop in sales easily.  They did do well with Unreal engine 2 locally with lineage 2 but thats the only game I can think of.
It's not like they're porting the code over for release on Monday morning -- getting an early version simply gives them more lead time, much like how Microsoft offered development versions of it's new major OS releases to other vendors so that they could work on testing/updating their own offerings.  Players will catch up to the advanced software.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: FatherXmas on September 21, 2013, 08:01:38 PM
Some thoughts, unreal engine iterations are generally near-unusuable when they are first released even for better funded PC gamers.  Considering most gamers in general across the world don't have access to the very best technologies, NCSoft may be making a grave mistake doing this.  They like to cater to there home audience but I am doubtful most of their audience even has the money to make a top of the line computer.  They'll flop in sales easily.  They did do well with Unreal engine 2 locally with lineage 2 but thats the only game I can think of.

Except it'll take 3-5 years to produce any MMO.  I assume if you are a UE3 developer that it's very familiar just with additional developer features and the rendering engine can do more things with lower overhead.  And at the core UE is very crossplatform and therefore scalable.  I don't believe that UE4 would in and of itself prevent running on lower end systems.  That's up to the devs to not go apeshit with all the engine's capabilities all the time.  UE4 competing with the Crysis 3 engine and surprisingly that does work on lower end systems while still looking pretty nice.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: downix on September 21, 2013, 08:06:58 PM
Some thoughts, unreal engine iterations are generally near-unusuable when they are first released even for better funded PC gamers.  Considering most gamers in general across the world don't have access to the very best technologies, NCSoft may be making a grave mistake doing this.  They like to cater to there home audience but I am doubtful most of their audience even has the money to make a top of the line computer.  They'll flop in sales easily.  They did do well with Unreal engine 2 locally with lineage 2 but thats the only game I can think of.
Blade and Soul is another of their games using the Unreal Engine.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: downix on September 21, 2013, 08:09:16 PM
Really? Sounds like they aren't preforming up to expectations, so how come they don't get sunsetted. <_< You know, I saw the same reports they showed saying CoX was only like 2% of their profit, that same report said GW 1 was less than that and yet they get a squeal AND to run "forever" in maintainice mode (which, btw, I think proves them even more foul and I'm surprised there weren't a lot of news reports pointing it out like their were reports about the closure). I don't believe this had anything to do with money, making or losing, at all, honestly. However I'm a little concerned that they are buying up unreal engine liseneses. Correct me if I'm wrong, but doesn't the TPP use one of those, or is it thankfully not one they've bought (like a 3 or 5 or something, serious question from someone who knows little about programming.)
NCSoft is but one company licensing Unreal from Epic. They don't own it. It does not matter which one NCSoft licensed, it effects the other licensees, like TPP, not one bit.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: PSI-on on September 21, 2013, 08:44:21 PM
Ok, that's great. So I misunderstood. They are just buying permission to make a game with it, not buying ownership of it? Cool, good to know.


NCSoft is but one company licensing Unreal from Epic. They don't own it. It does not matter which one NCSoft licensed, it effects the other licensees, like TPP, not one bit.
Title: Re: NCsoft Buys Unreal Engine 4 Licenses (But at What Cost?)
Post by: Atlantea on September 26, 2013, 08:26:33 AM
Just FYI, this sparked a memory, and I checked my games folder and sure enough, DCUO uses Unreal version 3.

Don't know how relevant this is to the discussion, but I thought I'd toss that out there.