I do NOT see how murdering a game and its community can be considered to be 'good stewards'. Not my idea of good stewardship at all.
And you know, there are times--even now--when I feel the same way.
And when I do, I think of this:
http://www.youtube.com/watch?v=OWYel8WkZJ4That was the game I played before CoH. Its name was
Seed.
See, I was there in the last days. The game was beyond alpha bad as far as quality control, the result of overbearing VCs and investors wanting to push it out before its time. Yet we still played--and paid--because we believed in each other and the game. See, the development crew were by far the most intelligent, friendly, and player-centric devs I've ever met. We also had the best community: no unicorns, no jerks, and everybody got along.
And, one day, the message came out that Runestone was bankrupt and the game would close in a week. Within days, the entire project was chopped up, sold piecemeal to whoever would pay, never to rise again.
You talk about murder?
Seed was butchered by VCs.
You see, I may have liked
Seed, and I may have had high hopes for what could happen with it. But there's really no use hoping, because the way matters went down pretty much assured that
Seed's concept and game would never rise again. And that is something that still--to this day--hurts me inside.
Not that CoH's closing doesn't hurt as well. It does. But at least the way this game and IP has positioned itself over the years gives me hope in what is possible after it closes. The fundamentals are strong. It's got good technology. It's stable. It's got a compelling IP. It has exposure. A robust fan base. Critical acclaim. It may be a used car from 2004, but if you kick the tires and take it for a spin, it's rock solid.
With
Seed, however, there is no hope...it is truly dead. And the reason it died have more to do with the matters I discussed earlier: a solid business plan. Financial strength. Without any of that, whatever was good about it just ended up on the chop shop auction block and sold to the squatters or the rinky-dink setups who will fold in three months, never to be seen again.
And the most tragic thing that could happen is if the publisher gets duped with the lure of quick money to someone who doesn't know what they are doing, like a Farlan (Dark and Light) or a Limitless Horizons Entertainment (Age of Mourning). Because, if they do, there will
be no hope.