Heh, that's crazy, FatherXmas.
Be sure to drop off your heavy metal albums, D&D dice and books and toss in some of the Beatles albums for good measure (John is a troublemaker).
Randohm, hiya!
What you bring up is a rather sensitive subject and potentially problematic, but you handled it very well and I just wanted to mention that and say
thanks for it (troublemakers are pointed out far too often, as opposed to complimenting the good folk! Psst, did i say "troublemaker" twice so far?).
I don't have
a lot to say about your final questions, Randohm... While I absolutely agree that such video game outlets can be greatly beneficial to special needs (and for regular needs), as you have mentioned, and I also agree that such losses can have severe impact (again, even in regular/normal-ish cases... we might be able to
handle it well, but that doesn't remove it from being severely impacting or having that potential to be severely impacting), the company making the decisions just can't be responsible for all such circumstances, in my opinion.
I
do certainly believe that a company doing a shutdown has an ethical responsibility greater than what was displayed and put into action in CoH's case... However, such encounters and incidents and botch-jobs are a part of what we experience in life and the responsibility lies more on ourselves and those around us than the incidental antagonists that distantly affect our lives.
I agree with your assessments and certainly feel like such cases are indeed possible from those sorts of experiences.
As much as I lay blame on companies for their poor handling of some things, I can't see myself laying that sort of blame on them (not that you were either... just proposing the questions).
Even in the case of clear mistakes by a parent or guardian... sometimes we do have to realize that people make mistakes. In hindsight, they can seem horrifically terrible and people may demonize them for it... but, I try to keep in mind that they're people who may have made some mistakes that many times over may not have resulted in anything horrible happening. That's not to say that I'm against laying any blame nor am I against taking some further preventative measures... but it's a difficult thing to stay on the side of understanding and reason when the results of a particular incident were so horrific.
I hope that babble contained a bit of value or entertainment factor...
To sum up my main response to your questions, hehe... I really don't know what a company could do to help such affected people.
I think that that person needs help from their support groups, whether it be the family, friends, active communities and/or professional help. Video game producers can't be mental health providers when they decide to shut down a game (I'm not saying that flippantly). People in those situations either need to recognize that they have greater need of help, or the people around them must recognize it.
Just my opinions and thoughts!